:Player can stack increased flask effect mod (such as {{c|mod|Flasks applied to you have #% increased Effect}} from belt) to 50%+ increased, so that the flask effect would be fires 3 additional projectiles instead of 2 additional. This can be achieved by [[passive skill]] from the main tree, from [[cluster jewel]], from [[List of jewel implicit mods|jewel implicit]] (crafted from [[Vivid Parasite]] [[harvest crafting]]), belt mod, etc.
:The mod is additive to other increase/reduced [[flask charges]] used modifiers, such as {{c|mod|#% reduced Flask Charges used}} modifier from the [[belt]]. Despite the item mod stated "charge", it means flask charge instead of [[power charge]], [[frenzy charge]] or [[endurance charge]], etc.
'''Dying Sun''' is a [[unique]] {{il|Ruby Flask}}.
* {{c|mod|(40-60)% less Duration}} This mod is multiplicative to the effect of the [[quality#Effect on items|flask quality]].
{{Item acquisition}}
==Ruthless mode==
Utility Flasks cannot gain charges while active in [[Ruthless mode]]. This flask also has a flask duration of (2.20-3.30) seconds instead.
{{Item skin list}}
==Drop restrictions==
==Legacy variants==
Dying Sun can only drop from [[the Shaper]] in [[the Shaper's Realm]]. It cannot be [[Orb of Chance|chanced]].
* (10-20)% increased Area of Effect during Flask Effect
* Skills fire 2 additional Projectiles during Flask Effect
}}
{{legacy variant table row|3.15.0|
* {{c|mod|(-10 to +10)% increased Charges used}}
* {{c|mod|(15-25)% increased Area of Effect during Flask Effect}}{{efn|name=Reroll legacy explicit}}
* Skills fire 2 additional Projectiles during Flask Effect
}}
{{legacy variant table row|3.0.0|
* {{c|mod|(-10 to +10)% increased Charges used}}
* {{c|mod|30% increased Area of Effect during Flask Effect}}{{efn|name=Reroll legacy explicit}}
* Skills fire 2 additional Projectiles during Flask Effect
}}
{{Legacy variant table end}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.4.0}}
{{Version history table row|3.16.0|
*Now has {{c|mod|40-60% less Duration}} (previously {{c|mod|40-60% reduced duration}}).
}}
{{Version history table row|3.15.0|
* Dying Sun now has 10-20% increased Area of Effect during Flask Effect (previously 15-25%), 125-150% increased Charges Used (previously -10 to 10%), and now has 40-60% reduced Duration. Existing items can be updated to these new modifier values with a {{il|Divine Orb}}.
* The basetype, {{il|Ruby Flask}}, now last 5 seconds (previously 4). They now consume 20 of 50 Charges on use (previously 30 of 60).
}}
{{Version history table row|3.5.0|
* The basetype, {{il|Ruby Flask}}, no longer grant added maximum resistances. Instead, reduce the damage taken of the elements by 20%.
}}
{{Version history table row|3.0.0|
* Increased Area of Effect lowered to 15-25%.
}}
{{Version history table row|2.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==Notes==
{{Notelist|notes=
{{efn|name=Reroll legacy duration explicit|It is not stated in the patch note, but the new default range for [[Modifier:FlaskEffectDurationUnique~~6|the legacy mod]] {{c|mod|#% reduced Duration}} is (70-80)%, thus using a {{il|Divine Orb}} on a legacy Dying Sun (3.15.X version), will reroll the value and never able to restored to within the old default range (40-60)%.}}
{{efn|name=Reroll legacy explicit|Using a {{il|Divine Orb}} on a legacy Dying Sun with the explicit modifier {{c|mod|(15-25)% increased Area of Effect during Flask Effect}} (or {{c|mod|30% increased Area of Effect during Flask Effect}} for double legacy Dying Sun) will potentially decrease the value of that modifier to (10-20)%}}
}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Умирающее солнце]]
Latest revision as of 16:12, 29 May 2024
Dying Sun Ruby FlaskLasts (3.20-4.80) Seconds Consumes (45-50) of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 68(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during EffectAll things must die. Whether you burn out or explode is up to you.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
You have increased Area of Effect, and fire additional Projectiles
Dying Sun is a uniqueRuby FlaskRuby FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters..
Skills fire 2 additional Projectiles during Effect:
Player can stack increased flask effect mod (such as Flasks applied to you have #% increased Effect from belt) to 50%+ increased, so that the flask effect would be fires 3 additional projectiles instead of 2 additional. This can be achieved by passive skill from the main tree, from cluster jewel, from jewel implicit (crafted from Vivid Parasiteharvest crafting), belt mod, etc.
The mod is additive to other increase/reduced flask charges used modifiers, such as #% reduced Flask Charges used modifier from the belt. Despite the item mod stated "charge", it means flask charge instead of power charge, frenzy charge or endurance charge, etc.
(40-60)% less Duration This mod is multiplicative to the effect of the flask quality.
Item acquisition
Dying Sun has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters:
Dying Sun can be created from the following recipes:
Amount
Part
Description
Meta
2
The Progeny of LunarisThe Progeny of Lunaris2Dying SunBorn beneath silver light, bearing Lunaris' mark. Conjuring all his might, the Prodigy turned light to dark.
Dying Sun now has 10-20% increased Area of Effect during Flask Effect (previously 15-25%), 125-150% increased Charges Used (previously -10 to 10%), and now has 40-60% reduced Duration. Existing items can be updated to these new modifier values with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
The basetype, Ruby FlaskRuby FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., now last 5 seconds (previously 4). They now consume 20 of 50 Charges on use (previously 30 of 60).
The basetype, Ruby FlaskRuby FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., no longer grant added maximum resistances. Instead, reduce the damage taken of the elements by 20%.
↑It is not stated in the patch note, but the new default range for the legacy mod#% reduced Duration is (70-80)%, thus using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on a legacy Dying Sun (3.15.X version), will reroll the value and never able to restored to within the old default range (40-60)%.
↑ 2.02.1Using a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. on a legacy Dying Sun with the explicit modifier (15-25)% increased Area of Effect during Flask Effect (or 30% increased Area of Effect during Flask Effect for double legacy Dying Sun) will potentially decrease the value of that modifier to (10-20)%