Fury Valve: Difference between revisions
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Causes the skill to fire its base number of [[projectile]](s) and [[split]]s based on number of additional projectiles from the spot that it [[hit]]s. Since 3.23, the wording for skills changed from granting additional projectiles to be a base number of projectiles. Source of additional projectiles that affect players are only on skill tree, skill gem quality and equipments. | Causes the skill to fire its base number of [[projectile]](s) and [[split]]s based on number of additional projectiles from the spot that it [[hit]]s. Since 3.23, the wording for skills changed from granting additional projectiles to be a base number of projectiles. Source of additional projectiles that affect players are only on skill tree, skill gem quality and equipments. | ||
'''[[Split]]''': Because split has the highest priority over other [[projectile behaviour]], Fury Valve can override any default projectile behaviours from skills, such as skills that always pierce. | '''[[Split]]''': Because split has the highest priority over other [[projectile behaviour]], Fury Valve can override any default projectile behaviours from skills, such as skills that always pierce. Split functions the same as [[Fork]] with regards to skills like {{il|Explosive Arrow}} and {{il|Fireball}} which have secondary effects that only apply to the final target. This will result in your initial target not exploding while the targets of the two split projectiles will be exploding. | ||
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{{il|Tornado Shot of Cloudburst}} Will split into additional projectiles however external sources such as "Bow attacks fire an additional arrow" from quivers or "Master Fletcher" will '''NOT''' count towards the number of splits (This appears to be a bug). Gems such as {{il|Greater multiple Projectiles}} will function as normal, adding additional splits. | {{il|Tornado Shot of Cloudburst}} Will split into additional projectiles however external sources such as "Bow attacks fire an additional arrow" from quivers or "Master Fletcher" will '''NOT''' count towards the number of splits (This appears to be a bug). Gems such as {{il|Greater multiple Projectiles}} will function as normal, adding additional splits. | ||
{{il|Split Arrow}} & {{il|Barrage}} will fire their listed number of base projectiles before splitting off into the base two projectiles plus any '''Additional Projectiles''' gained from gems, passives, and/or equipped items. | |||
Because {{il|Split Arrow of Splitting}} already makes use of the splitting mechanic Fury Valve will only add an additional two arrows to the total number of split arrows. | |||
{{Item acquisition}} | {{Item acquisition}} |
Latest revision as of 07:24, 25 May 2024
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
MetamorphVendor Offer
8x Alchemy Shard
16x Alteration ShardMetadata
Item class: Amulet
Fury Valve is a unique Turquoise AmuletTurquoise AmuletRequires Level 16+(16-24) to Dexterity and Intelligence.
Mechanics
Causes the skill to fire its base number of projectile(s) and splits based on number of additional projectiles from the spot that it hits. Since 3.23, the wording for skills changed from granting additional projectiles to be a base number of projectiles. Source of additional projectiles that affect players are only on skill tree, skill gem quality and equipments.
Split: Because split has the highest priority over other projectile behaviour, Fury Valve can override any default projectile behaviours from skills, such as skills that always pierce. Split functions the same as Fork with regards to skills like Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. which have secondary effects that only apply to the final target. This will result in your initial target not exploding while the targets of the two split projectiles will be exploding.
Specific skill interactions
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will shoot one projectile and split zero arrows.
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will split upon hitting an enemy, automatically targeting nearby enemies with its additional projectiles. Split projectiles then pierce as normal. This was a result of the new projectile modifier priority changing.
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (130-185)% of base
Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will always generate only one molten projectile upon reaching its target location, which does not split up further.
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
Maximum 5 Stages
Leaves 1 Spore Pod per Stage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage
Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will split into additional projectiles, but all of the projectiles retain the maximum spore pod cap equal to channeling stages. The new projectiles cannot not create more total spore pods than the original arrow would have. For example, with five additional projectiles, if the original arrow has created one spore pod before hitting the monster, only four spore pods can be created by all of the split projectiles, and one of the new arrows will not spawn a pod.
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer apply its own Modifiers to number of Projectiles instead apply to number of targets fired at, prioritizing Fury Valve.[1]
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (175-210)% of base
Effectiveness of Added Damage: (175-210)%Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows
Fires Projectiles in a circle
Fires a Payload Arrow into the air
Projectiles Fire from where the Payload Arrow lands
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Will split into additional projectiles however external sources such as "Bow attacks fire an additional arrow" from quivers or "Master Fletcher" will NOT count towards the number of splits (This appears to be a bug). Gems such as Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage
Supported Skills fire 4 additional Projectiles
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will function as normal, adding additional splits.
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. & BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will fire their listed number of base projectiles before splitting off into the base two projectiles plus any Additional Projectiles gained from gems, passives, and/or equipped items.
Because Split Arrow of SplittingSplit Arrow of SplittingAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-160)% of base
Effectiveness of Added Damage: (110-160)%Fires an arrow that splits to hit different targets.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (3-6) targets
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
Projectiles Split towards (0.1-2) targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. already makes use of the splitting mechanic Fury Valve will only add an additional two arrows to the total number of split arrows.
Item acquisition
Fury Valve can drop anywhere. It can be chanced.
Recipes
Fury Valve can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | Haunting ShadowsHaunting Shadows4Metamorph ItemIn the dead of night you may elude your shadows, but they will always find you by dawn. | Random Metamorph item | A |
6 | The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair? | Random jewellery | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
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3.23.0 |
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3.9.0 |
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