Harvest crafting: Difference between revisions
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These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones. | These crafts allow players to create greatly improved {{c|rare|rare}} items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones. | ||
*For example, the craft ''"Add a new Life modifier and remove another random modifier from a non-Influenced item"'' offers the ability to add a Life-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, | *For example, the craft ''"Add a new Life modifier and remove another random modifier from a non-Influenced item"'' (formerly called an 'augment' craft) offers the ability to add a Life-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an {{il|Exalted Orb}}. | ||
*Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need. | *Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft ''"Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance"'' is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need. | ||
*Harvest crafting also allows you to change other features of the item, such as its [[Influenced item|influence]] or turning it into a [[Synthesised item]]. | *Harvest crafting also allows you to change other features of the item, such as its [[Influenced item|influence]] or turning it into a [[Synthesised item]]. |
Revision as of 09:46, 27 January 2024
Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the Echoes of the Atlas expansion, and has undergone multiple updates since then. Players can explore maps to find entrances to the The Sacred Grove. Monsters in the Sacred Grove drop Crystallized Lifeforce which are used for Harvest crafting recipes using the Horticrafting Station.
These crafts allow players to create greatly improved rare items, because they allow greater control over the modification process versus using orbs, or exchanging currency or fragment items for different ones.
- For example, the craft "Add a new Life modifier and remove another random modifier from a non-Influenced item" (formerly called an 'augment' craft) offers the ability to add a Life-related modifier. Even with the complication of removing a mod and the limitation to non-influenced items, it is a powerful crafting option compared to the randomness of an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers..
- Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
- Harvest crafting also allows you to change other features of the item, such as its influence or turning it into a Synthesised item.
Mechanics
Modifier groups
To learn which tag a given modifier falls under, roll-over an item while pressing the Alt key. You will see the modifier tags above the modifier. Eg. "Adds # to # Cold Damage" falls under the groups of Attack, Cold, Elemental and Damage.
A partial listing of modifiers that fall within the modifier tags are given as follows:
- Life - # to Maximum Life, % Increased Maximum Life, Regenerate # Life per Second, Attack Damage Leeched as Life, # Life Gained on Kill, % Increased Totem Life, % Increased Minion Life
- Attack - Adds # to # Physical/Cold/Fire/Lightning Damage to Attacks, Attack Speed, Attacks Penetrate % Elemental Resistance (Influenced only)
- Defence - # to Evasion Rating/Armour/Energy Shield, Stun and Block Recovery (hybrid mod only), Evasion Rating/Armour/Energy Shield
- Caster - % Increased Spell Damage, % Increased Cast Speed, Adds # to # Physical/Cold/Fire/Lightning Damage to Spells, Critical Strike Chance/Multiplier for Spells
- Critical - Critical Strike Chance/Multiplier, Critical Strike Chance/Multiplier for Spells
- Physical - Adds # to # Physical Damage to spells/attacks, % Increased Physical Damage, % Physical Damage leeched as Life/Mana
- Fire - Fire Resistance, Adds # to # Fire Damage to spells/attacks, % Increased Fire Damage, % Fire Damage leeched as Life/Mana
- Lightning - Lightning Resistance, Adds # to # Lightning Damage to spells/attacks, % Increased Lightning Damage, % LightningDamage leeched as Life/Mana
- Cold - Cold Resistance, Adds # to # Cold Damage to spells/attacks, % Increased Cold Damage, % Cold Damage leeched as Life/Mana
- Chaos - Chaos Resistance, Adds # to # Chaos Damage to spells/attacks, % Increased Chaos Damage, % Chaos Damage leeched as Life/Mana
- Speed - Increased Movement Speed (Boots only), Increased Attack/Cast Speed
Version history
Version | Changes |
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3.21.0 |
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3.20.2 |
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3.20.0 |
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3.19.0 |
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3.14.1b |
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3.14.0 |
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3.13.0 |
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3.11.2b |
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3.11.0 |
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