Emberwake: Difference between revisions
Neokowloon (talk | contribs) (→Legacy variants: seem the pre-3.0 received all mod change treatment that the item actually got "Ignited Enemies Burn 80% slower" according to trade site) |
(→Version history: Place Template:Undocumented at the end of a statement as an inline note.) |
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{{ml|id=CanInflictMultipleIgnitesUniqueRing38|display=stat_text}} - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes. | {{ml|id=CanInflictMultipleIgnitesUniqueRing38|display=stat_text}} - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes. | ||
{{ml|id=EmberwakeLessBurningDamageUnique__1|display=stat_text}} is multiplicative with each other when two Emberwakes are equipped.<ref>https://www.reddit.com/r/pathofexile/comments/scpbhq/comment/huj5o3c/</ref> | |||
===Legacy Mod=== | ===Legacy Mod=== | ||
{{ml|id=EmberwakeLessBurningDamageUniqueRing38|display=stat_text}} - [[Ignite]]d enemies burn slower with Emberwake equipped. This means ignites have more [[duration]] and deal less [[fire damage]] per second. | {{ml|id=EmberwakeLessBurningDamageUniqueRing38|display=stat_text}} - [[Ignite]]d enemies burn slower with legacy Emberwake equipped. This means ignites have more [[duration]] and deal less [[fire damage]] per second. | ||
Expressed arithmetically, ignite duration is multiplied by {{math|formula=(100 + x)/100|display=inline}}, while fire [[damage over time]] from ignites is multiplied by {{math|formula=100/(100 + x)|display=inline}}, where x varies from 50 to 65 depending on the roll. The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.<ref name="Burn Slower" /> | Expressed arithmetically, ignite duration is multiplied by {{math|formula=(100 + x)/100|display=inline}}, while fire [[damage over time]] from ignites is multiplied by {{math|formula=100/(100 + x)|display=inline}}, where x varies from 50 to 65 depending on the roll (or 80 for double legacy Emberwake ). The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.<ref name="Burn Slower" /> | ||
Under '''ideal conditions''' two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula: {{math|formula=2 * 100/(100 + 50) = 4/3 = 1.33|display=inline}} | Under '''ideal conditions''' two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula: {{math|formula=2 * 100/(100 + 50) = 4/3 = 1.33|display=inline}} | ||
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* 10% chance to Ignite | * 10% chance to Ignite | ||
* {{c|mod|Ignited Enemies Burn (50-65)% slower}} | * {{c|mod|Ignited Enemies Burn (50-65)% slower}} | ||
* You can inflict an additional Ignite on an Enemy | * You can inflict an additional Ignite on an Enemy | ||
}} | }} | ||
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* 10% chance to Ignite | * 10% chance to Ignite | ||
* {{c|mod|Ignited Enemies Burn 65% slower}} | * {{c|mod|Ignited Enemies Burn 65% slower}} | ||
* You can inflict an additional Ignite on an Enemy | * You can inflict an additional Ignite on an Enemy | ||
}} | }} | ||
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* {{c|mod|5% chance to Ignite}} | * {{c|mod|5% chance to Ignite}} | ||
* {{c|mod|Ignited Enemies Burn 80% slower}} | * {{c|mod|Ignited Enemies Burn 80% slower}} | ||
* {{c|mod|Your Critical Strikes do not deal extra Damage}} | * {{c|mod|Your Critical Strikes do not deal extra Damage}} | ||
* You can inflict an additional Ignite on an Enemy | * You can inflict an additional Ignite on an Enemy | ||
}} | }} | ||
{{Legacy variant table end}} | |||
==Alternate artwork== | ==Alternate artwork== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0 | {{Version history table row|3.16.0| | ||
* {{Il|Emberwake}} added a bit too much damage and crowded out any other options you could use with an Ignite build, and the downside has gotten weaker over time due to us adding more sources of Faster Ignite Damage. It no longer has {{c|mod|“Ignited Enemies Burn 50-65% slower”}}, and it now has {{c|mod|“40% less Burning Damage”}}. This change does not affect existing items. | * {{Il|Emberwake}} added a bit too much damage and crowded out any other options you could use with an Ignite build, and the downside has gotten weaker over time due to us adding more sources of Faster Ignite Damage. It no longer has {{c|mod|“Ignited Enemies Burn 50-65% slower”}}, and it now has {{c|mod|“40% less Burning Damage”}}. This change does not affect existing items. | ||
{{Version history table row|3.9.0 | }} | ||
{{Version history table row|3.9.0| | |||
* Now causes ignited enemies burn 50 to 65% slower (from 65% slower). | * Now causes ignited enemies burn 50 to 65% slower (from 65% slower). | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
'''The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:''' | '''The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:''' | ||
* | * No longer prevents you from dealing extra damage with Critical Strikes. | ||
'''The following changes affect existing items automatically:''' | '''The following changes affect existing items automatically:''' | ||
*Now only allows 1 additional Ignite. No longer grants 80% less Burning Damage. Instead, 65% slower Burn with Ignites (to get the 65% value you will have to use a Divine orb). | *Now only allows 1 additional Ignite. No longer grants 80% less Burning Damage. Instead, 65% slower Burn with Ignites (to get the 65% value you will have to use a Divine orb). | ||
{{Version history table row|2.1.0 | }} | ||
{{Version history table row|2.1.0| | |||
* The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20. | * The required and drop level of resistance and item find [[ring]]s has changed from level 12. {{il|Sapphire Ring|Sapphire Rings}} appear from level 8, {{il|Topaz Ring|Topaz Rings}} from level 12, {{il|Ruby Ring|Ruby Rings}} from level 16 and {{il|Gold Ring|Gold Rings}} from level 20. | ||
{{Version history table row|2.0.4b | }} | ||
{{Version history table row|2.0.4b| | |||
* Emberwake now only allows for ignites to stack up to 300 times. | * Emberwake now only allows for ignites to stack up to 300 times. | ||
{{Version history table row|2.0.0h | }} | ||
{{Version history table row|2.0.0h| | |||
* We deployed a hotfix that allows the Emberwake unique ring to drop. You do not need to restart your game client for this change to affect you. | * We deployed a hotfix that allows the Emberwake unique ring to drop. You do not need to restart your game client for this change to affect you. | ||
|} | }} | ||
{{Version history table row|2.0.0| | |||
* Introduced to the game. {{Undocumented}} | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 15:31, 9 April 2023
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.
12x Alchemy Shard
6x Alteration ShardMetadata
Item class: Ring
Emberwake is a unique Ruby RingRuby RingRequires Level 16+(20-30)% to Fire Resistance.
Modifiers
You can inflict an additional Ignite on an Enemy - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes.
40% less Burning Damage is multiplicative with each other when two Emberwakes are equipped.[1]
Legacy Mod
Ignited Enemies Burn (50-65)% slower - Ignited enemies burn slower with legacy Emberwake equipped. This means ignites have more duration and deal less fire damage per second.
Expressed arithmetically, ignite duration is multiplied by , while fire damage over time from ignites is multiplied by , where x varies from 50 to 65 depending on the roll (or 80 for double legacy Emberwake ). The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.[2]
Under ideal conditions two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula:
Under worst conditions one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula:
Item acquisition
Emberwake can drop anywhere. It can be chanced.
Recipes
Emberwake can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
5 | HubrisHubris5Ring"This one? It is NOT for sale. You would sooner pry it from my lifeless hand." - Jonfé Darontos, Ringmaker | Random ring | A |
7 | Blind VentureBlind Venture7Ring Corrupted"It's risky not knowing where your wares come from. That's why I source my own." - Klayver, the Antiquarian | Random corrupted ring | A |
6 | The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair? | Random jewellery | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Legacy variants
Emberwake has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
3.16.0 | +(20-30)% to Fire Resistance
|
3.9.0 | +(20-30)% to Fire Resistance
|
3.0.0 | +(20-30)% to Fire Resistance
|
Alternate artwork
Emberwake race season prize for reaching 1000 RP. |
See also
- Replica EmberwakeReplica Emberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35-45)% faster"The flames raced through Lab Five with incredible speed, but were extinguished
just as quickly. This could have been much worse."
- Lead Researcher Ksaret
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.9.0 |
|
3.0.0 |
The following changes CANNOT be obtained by rerolling the item's mods with a Divine Orb and will only appear on new versions of these items:
The following changes affect existing items automatically:
|
2.1.0 |
|
2.0.4b |
|
2.0.0h |
|
2.0.0 |
|
References
- ↑ https://www.reddit.com/r/pathofexile/comments/scpbhq/comment/huj5o3c/
- ↑ Mark_GGG (August 3, 2017). "Re: Clarification on new Emberwake?". Path of Exile Subreddit. Retrieved December 1, 2019.