|flavour_text = "The world is not simply black and white,<br>it is not divided into good and evil.<br>But black and white, good and evil, do exist,<br>and we must know how to recognize them."<br>- Archbishop Geofri
|flavour_text = "The world is not simply black and white,<br>it is not divided into good and evil.<br>But black and white, good and evil, do exist,<br>and we must know how to recognize them."<br>- Archbishop Geofri
|flavour_text_id = UniqueStaff17
|release_version = 2.5.0
|release_version = 2.5.0
|upgraded_from_set1_text = Corrupted items can not be used
|is_drop_restricted = true
|upgraded_from_set1_group1_item_name = Shade of Solaris
|recipe1_part1_item_name = Shade of Solaris
|upgraded_from_set1_group1_amount = 1
|recipe1_part1_amount = 1
|upgraded_from_set1_group2_item_name = Light of Lunaris
|recipe1_part2_item_name = Light of Lunaris
|upgraded_from_set1_group2_amount = 1
|recipe1_part2_amount = 1
|upgraded_from_set1_group3_item_name = Orb of Fusing
|recipe1_part3_item_name = Orb of Fusing
|upgraded_from_set1_group3_amount = 1
|recipe1_part3_amount = 1
|recipe1_description = {{c|corrupted|Corrupted}} items can not be used
}}
}}
'''{{PAGENAME}}''' is a [[unique]] {{il|Maelström Staff}}.
'''Duskdawn''' is a [[unique]] {{il|Maelström Staff}}.
==Mechanics==
==Mechanics==
When crafting new modifiers will be rolled and values from source items will not stay, unlike in case of [[fated]] items.
When crafting new modifiers will be rolled and values from source items will not stay, unlike in case of [[fated item]]s.
{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
Duskdawn has [[legacy variant]]s.
{{legacy variant table header}}
{{legacy variant table row|3.11.0
|
* {{c|mod|+20(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Legacy implicit value capped}}
|
* +10% Chance to Block Attack Damage while wielding a Staff
* (60-80)% increased Critical Strike Chance for Spells
* Gain (10-20)% of Elemental Damage as Extra Chaos Damage
* +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
* +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
* (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
}}
{{legacy variant table row|3.5.0
|
* {{c|mod|+20(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Legacy implicit value capped}}
|
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
* (60-80)% increased Critical Strike Chance for Spells
* Gain (10-20)% of Elemental Damage as Extra Chaos Damage
* 1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
* +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
* {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}
}}
{{legacy variant table row|2.6.0
|
* {{c|mod|+18(20)% Chance to Block Attack Damage while wielding a Staff}}{{efn|name=Reroll legacy implicit}}
|
* {{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}
* (60-80)% increased Critical Strike Chance for Spells
* Gain (10-20)% of Elemental Damage as Extra Chaos Damage
* +1% to Critical Strike Multiplier per 1% Block Chance
* +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
* {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}
}}
{{Legacy variant table end}}
==Gallery==
==Gallery==
<gallery>
<gallery>
File:duskdawn3d.png
File:Duskdawn 3D art.png
</gallery>
</gallery>
==Legacy variants==
==Related items==
'''{{PAGENAME}}''' has a [[legacy variant]].
* {{il|Replica Duskdawn}}
{{legacy variant table header}}
{{legacy variant table row|3.5.0|+20% Chance to Block Attack Damage while wielding a Staff|{{c|mod|+4% Chance to Block Attack Damage while wielding a Staff}}<br> (60-80)% increased Critical Strike Chance for Spells <br> Gain (10-20)% of Elemental Damage as Extra Chaos Damage <br> 1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage<br> +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently <br> {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}}}
{{legacy variant table row|2.6.0|{{c|mod|18% Chance to Block}} | {{c|mod|4% Chance to Block }}<br> (60-80)% increased Critical Strike Chance for Spells <br> Gain (10-20)% of Elemental Damage as Extra Chaos Damage <br> +1% to Critical Strike Multiplier per 1% Block Chance <br> +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently <br> {{c|mod|120% increased Spell Damage if you've dealt a Critical Strike Recently}}}}
|}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.16.0|
* Fixed a bug introduced in 3.16.0 where the {{il|Duskdawn}} unique staff granted {{c|mod|"Critical Strikes deal no damage"}} instead of {{c|mod|"120-150% increased Spell damage if you've dealt a Critical Strike recently"}}. This fix affects existing items.
}}
{{Version history table row|3.11.0|
* {{il|Maelström Staff}} (Duskdawn's basetype): Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
}}
{{Version history table row|3.8.0|
* Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
}}
{{Version history table row|3.7.0|
* Certain staff base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
}}
{{Version history table row|3.5.0|
* Now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block.
* Now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block.
* Existing versions can be updated to these new values with a Divine Orb.
* Existing versions can be updated to these new values with a Divine Orb.
{{VersionHistoryRow|3.0.0}}
}}
{{Version history table row|3.0.0|
* Added 3D art
* Added 3D art
{{VersionHistoryRow|2.6.0}}
}}
* Base type implicit mod increased to {{c|mod|20% Chance to Block}} (up from 18%).
{{Version history table row|2.6.0|
* Base type implicit mod increased to 20% Chance to Block (up from 18%).
* Base type critical strike chance decreased to 6% (down from 6.4%).
* Base type critical strike chance decreased to 6% (down from 6.4%).
{{VersionHistoryRow|2.5.0}}
}}
{{Version history table row|2.5.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==Notes==
<div style="overflow: hidden">
{{Notelist|notes=
{{reflist|refs=
{{efn|name=Legacy implicit value capped|A legacy Duskdawn with the implicit modifier {{c|mod|+20% Chance to Block Attack Damage while wielding a Staff}} cannot have the value of that modifier be raised above 20% using a {{il|Blessed Orb}}.}}
{{efn|name=Reroll legacy implicit|Using a {{il|Blessed Orb}} on a legacy Duskdawn with the implicit modifier {{c|mod|+18% Chance to Block Attack Damage while wielding a Staff}} will raise the value of that modifier to 20%. It cannot be raised above 20%.}}
Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Fixed a bug introduced in 3.16.0 where the DuskdawnDuskdawn Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to BlockAttack Damage while wielding a Staff+10% Chance to BlockAttack Damage while wielding a Staff (60-80)% increased Critical Strike Chance for Spells Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to BlockAttack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical StrikeRecently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri unique staff granted "Critical Strikes deal no damage" instead of "120-150% increased Spell damage if you've dealt a Critical Strike recently". This fix affects existing items.
Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
Certain staff base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)
↑ 1.01.1A legacy Duskdawn with the implicit modifier +20% Chance to Block Attack Damage while wielding a Staff cannot have the value of that modifier be raised above 20% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
↑Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy Duskdawn with the implicit modifier +18% Chance to Block Attack Damage while wielding a Staff will raise the value of that modifier to 20%. It cannot be raised above 20%.