|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_amount = 2
|purchase_cost_normal1_amount = 2
|purchase_cost_magic1_name = Orb of Chance
|purchase_cost_magic1_name = Orb of Chance
|purchase_cost_magic1_amount = 3
|purchase_cost_magic1_amount = 3
|purchase_cost_rare1_name = Orb of Chance
|purchase_cost_rare1_name = Orb of Chance
|purchase_cost_rare1_amount = 4
|purchase_cost_rare1_amount = 4
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|purchase_cost_unique1_amount = 10
|map_tier = 3
|map_tier = 3
|map_guild_character = H
|map_guild_character = H
|map_area_id = MapAtlasChannel
|map_area_id = MapAtlasChannel
|map_area_level = 70
|map_series = Atlas of Worlds
|inventory_icon = Channel Map (Atlas of Worlds)
|map_area_level = 70
|drop_enabled = False
|inventory_icon = Channel Map (Atlas of Worlds)
|release_version = 2.4.0
|drop_enabled = False
|release_version = 2.4.0
}}
}}
[[File:Channel t3.png|thumb]]
[[File:Channel t3.png|thumb]]
This map is based on [[The Aqueduct]] zone in Act 4.
This map is based on [[The Aqueduct]] zone in Act 4. Since [[version 3.1.0]] it became a [[legacy variant]] of {{il|page=Channel Map (War for the Atlas)}}.
'''Map Type''': Outdoors
'''Map Type''': Outdoors
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! Name !! Based On !! Attributes
! Name !! Based On !! Attributes
|-
|-
| [[The Winged Death]] || [[The Hundred Foot Shadow]] || {{sl|Cleave}} with much larger radius
| [[The Winged Death]] || [[The Hundred Foot Shadow]] || {{il|Cleave}} with much larger radius
|}
|}
{{Item acquisition}}
==Vendor==
* Produced by three {{il|page=Factory Map|name=Factory Maps}}
* Three {{il|page=Channel Map|name=Channel Maps}} yield one {{il|page=Acid Lakes Map}}
==Divination cards==
==Divination cards==
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Line 49:
==Walkthroughs==
==Walkthroughs==
{{#ev:youtube|7Y2EQQXaB0I|300|left|}}
{{#ev:youtube|7Y2EQQXaB0I|300}}
==Boss Video==
==Boss Video==
{{#ev:youtube|dxGbMVZQd0s|300}}
{{#ev:youtube|dxGbMVZQd0s|300}}
{{Item acquisition}}
{{Map variants}}
==Version history==
{{#lst:Channel Map|version history}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Introduced to the game.
|}
[[Category:Aqueduct tileset]]
[[Category:Aqueduct tileset]]
[[ru:Карта канала (Атлас миров)]]
Revision as of 23:55, 24 January 2022
Channel MapMap Level: 70 Map Tier: 3 Guild Character: HTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 70Vendor Prices
This map is based on The Aqueduct zone in Act 4. Since version 3.1.0 it became a legacy variant of Channel MapChannel MapMap Level: 72 Map Tier: 5 Guild Character: ZTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
CleaveCleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius
Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with much larger radius
Channel MapChannel MapMap Level: 70 Map Tier: 3 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Necropolis
Channel MapChannel MapMap Level: 76 Map Tier: 9 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Affliction
Channel MapChannel MapMap Level: 83 Map Tier: 16 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Ancestor
Channel MapChannel MapMap Level: 80 Map Tier: 13 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
The Forbidden Sanctum
Channel MapChannel MapMap Level: 73 Map Tier: 6 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Archnemesis
Channel MapChannel MapMap Level: 68 Map Tier: 1 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Channel MapChannel MapMap Level: 71 Map Tier: 4 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Channel MapChannel MapMap Level: 71 Map Tier: 4 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Channel MapChannel MapMap Level: 71 Map Tier: 4 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Channel MapChannel MapMap Level: 80 Map Tier: 13 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Delirium
Channel MapChannel MapMap Level: 80 Map Tier: 13 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Metamorph
Channel MapChannel MapMap Level: 71 Map Tier: 4 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Blight
Channel MapChannel MapMap Level: 71 Map Tier: 4 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Legion
Channel MapChannel MapMap Level: 70 Map Tier: 3 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Synthesis
Channel MapChannel MapMap Level: 68 Map Tier: 1 Guild Character: ZThe stone cannot stop the torrent. It can only divert it.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Betrayal
Channel MapChannel MapMap Level: 72 Map Tier: 5 Guild Character: ZTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
War for the Atlas
Channel MapChannel MapMap Level: 70 Map Tier: 3 Guild Character: HTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Atlas of Worlds
Shaped Channel MapShaped Channel MapMap Level: 75 Map Tier: 8 Guild Character: HTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
Atlas of Worlds
Channel MapChannel MapMap Level: 69 Map Tier: 2 Guild Character: HTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.
Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.