Precinct MapMap Level: 78 Map Tier: 11 Guild Character: =Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 78Vendor Prices
The following unique items are derived from this base type.
There are no unique versions of this item.
Map variants
Item
Map tier
Map level
Map series
Precinct MapPrecinct MapMap Level: 71 Map Tier: 4 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Affliction
Precinct MapPrecinct MapMap Level: 74 Map Tier: 7 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Ancestor
Precinct MapPrecinct MapMap Level: 69 Map Tier: 2 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Crucible
Precinct MapPrecinct MapMap Level: 74 Map Tier: 7 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
The Forbidden Sanctum
Precinct MapPrecinct MapMap Level: 78 Map Tier: 11 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Kalandra
Precinct MapPrecinct MapMap Level: 78 Map Tier: 11 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Sentinel
Precinct MapPrecinct MapMap Level: 76 Map Tier: 9 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Archnemesis
Precinct MapPrecinct MapMap Level: 76 Map Tier: 9 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Expedition
Precinct MapPrecinct MapMap Level: 71 Map Tier: 4 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Precinct MapPrecinct MapMap Level: 71 Map Tier: 4 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Precinct MapPrecinct MapMap Level: 77 Map Tier: 10 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Harvest
Precinct MapPrecinct MapMap Level: 74 Map Tier: 7 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Delirium
Precinct MapPrecinct MapMap Level: 74 Map Tier: 7 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Metamorph
Precinct MapPrecinct MapMap Level: 80 Map Tier: 13 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Blight
Precinct MapPrecinct MapMap Level: 78 Map Tier: 11 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Legion
Precinct MapPrecinct MapMap Level: 79 Map Tier: 12 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Synthesis
Precinct MapPrecinct MapMap Level: 73 Map Tier: 6 Guild Character: :Crushed together and fenced in, to live out their lives like cattle.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Betrayal
Precinct MapPrecinct MapMap Level: 77 Map Tier: 10 Guild Character: :Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
War for the Atlas
Precinct MapPrecinct MapMap Level: 78 Map Tier: 11 Guild Character: =Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Atlas of Worlds
Precinct MapPrecinct MapMap Level: 78 Map Tier: 11 Guild Character: =Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
The Awakening
Precinct MapPrecinct MapMap Level: 76 Map Tier: 11 Guild Character: \Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
Rogue Exiles now have ~20% more Life in Tier 1 Maps, scaling up to ~400% more Life in Tier 16 Maps.
The life of Rogue Exiles found during the campaign and Rogue Exile Map Bosses, such as those found in the Precinct and Courthouse Maps, are unaffected by this change.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.