Weapon

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Revision as of 05:10, 23 November 2017 by >Executerror (Column names)
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A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.



Summary

Weapon Type Hand Range Attribute DPS Max Avg Damage Max Attack Speed Max Critical Chance Implicit Mods Implicit Mods (Maraketh)
One Hand Mace 1 Melee 89.1 77.5 1.45 5.0% 10-15% reduced Enemy Stun Threshold 4%-6% increased Attack Speed
Two Hand Mace 2 Melee 115 98.5 1.3 5.0% 30%-45% increased Stun Duration on enemies 4%-6% increased Radius of Area Skills
One Hand Axe 1 Melee 92.4 77 1.5 5.0% None (but higher base DPS) +8%-12% increased Physical Damage
Two Hand Axe 2 Melee 126 105 1.3 5.0% None (but higher base DPS) +50% increased Local Critical Strike Chance
One Hand Sword 1 Melee 90.6 77 1.55 5.0% 40% increased Accuracy OR

+165-475 to Accuracy Rating

4%-6% increased Dodge chance
Two Hand Sword 2 Melee 109.2 84 1.45 5.0%-6.0% 30-40% increased Accuracy OR

+60-470 to Accuracy Rating

+40-60% to Global Critical Strike Multiplier
Thrusting One Hand Sword 1 Melee 73.6 54.5 1.6 5.5%-6.5% 25%-35% increased Global Critical Strike Multiplier 15%-20% chance to cause Bleeding on Hit
Bow 2 Ranged 78.8 63 1.5 5.0%-6.5% None OR

+30-50% increased Critical Strike Chance OR

+20%-24% increased Elemental Damage with Weapons

+4%-6% increased Movement Speed
Claw 1 Melee 72 54 1.6 6.0%-6.5% +3-50 Life gained for each enemy hit by your Attacks OR

1.6%-2% Physical Attack Damage Leeched back as Life

+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks
Dagger 1 Melee 73.5 60.5 1.5 6.0%-6.5% 30%-50% increased Global Critical Strike Chance 4%-6% Chance to Block
Sceptre 1 Melee 81.6 68 1.5 6.0%-6.5% 10%-40% increased Elemental Damage Damage Penetrates 4%-6% Elemental Resistance
Staff 2 Melee 112.7 98 1.3 6.0%-6.5% 18%-20% Chance to Block 80%-100% increased Global Critical Strike Chance
Wand 1 Ranged 54.6 45.5 1.5 7.0%-8.0% 10-42% increased Spell Damage 10-14% increased Cast Speed