Version 0.11.1

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Version History
0.11.0f
June 20, 2013
0.11.1
June 26, 2013
0.11.1b
June 26, 2013

Patch notes

These are the official patch notes for Version 0.11.1 released by Grinding Gear Games.[1]

Features

  • Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet
  • Support for the upcoming Descent race league has been added.
  • Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game:
    • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
    • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
    • Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before).

Content

  • Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).
  • Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride.
  • Added alternate art items for Season 3 race rewards.
  • Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
    ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
    NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
    skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints.
  • Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and The Supreme Truth unique items.
  • New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance

  • Increased Flask drop rate slightly.
  • Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile.
  • The Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" support gem now works with Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    .
  • Shield charge can now be evaded.
  • Rebalanced the damage Infernal Blow deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before.

Bug Fixes

  • Fixed a bug where Knockback could force a monster into an inaccessible area.
  • Fixed a bug where Melee Splash did not always apply to all monsters in the radius.
  • Vendors now assess stacks of currency items correctly and offer full price based on their contents.
  • Selling items with 80+ total quality now correctly separates two 40 quality sets if possible.
  • Fixed a recent bug where Raised Zombies had 75% resistance to all elements.
  • Fixed a bug where hidden monsters showed buff effects
  • Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect.
  • Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance.
  • Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration.
  • Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped.
  • Fixed several crashes.
  • Fixed a case where a kill from a totem or minion might not be assigned correctly.
  • Fixed a bug where monsters killed by converted monsters would not grant experience.
  • Fixed a minor bug with extra gore where critical strikes were not causing extra gibs.
  • Fixed several issues related to skills greying out at the wrong times.
  • Footprints will no longer make sounds when you're not walking around.
  • Fixed a bug where footprints left decals on the ground in town areas.

References

  1. Chris (June 25, 2013). "0.11.1 Patch Notes". Official Path of Exile Forums. Retrieved June 25, 2013.