The Fulcrum: Difference between revisions

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|class_id                                = Warstaff
|class_id                                = Warstaff
|base_item                              = Ezomyte Staff
|base_item                              = Ezomyte Staff
|explicit1_text                          = (140-180)% increased Physical Damage
|explicit1                              = LocalIncreasedPhysicalDamagePercentUnique__41___
|explicit2_text                          = (0-50)% of Physical Damage Converted to Fire Damage
|explicit2                              = ConvertPhysicalToFireUnique__3__
|explicit3_text                          = (0-50)% of Physical Damage Converted to Cold Damage
|explicit3                              = ConvertPhysicalToColdUnique__3
|explicit4_text                          = (0-50)% of Physical Damage Converted to Lightning Damage
|explicit4                              = ConvertPhysicaltoLightningUnique__5
|explicit5_text                          = Elemental Ailments you inflict are Reflected to you
|explicit5                              = ReflectElementalAilmentsToSelfUnique__1
|explicit6_text                          = Elemental Damage with Hits is Lucky while you are Shocked
|explicit6                              = ElementalDamageLuckyWhileShockedUnique__1__
|explicit7_text                          = Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
|explicit7                              = ElementalPenetrationWhileChilledUnique__1___
|explicit8_text                          = Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
|explicit8                              = PhysicalDamageAddedAsRandomWhileIgnitedUnique__1
|flavour_text                            = To stand at the confluence of the elements,<br>the master must achieve perfect balance.
|flavour_text                            = To stand at the confluence of the elements,<br>the master must achieve perfect balance.
|release_version                        = 3.12.0
|release_version                        = 3.12.0

Revision as of 12:10, 2 October 2020

The Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
Vendor Offer
20x Alchemy Shard
5x Alteration Shard
Weapon DPS
Physical: (319.5-372.8)
Phys+Chaos: (319.5-372.8)
Total: (319.5-372.8)
Metadata
Item class: Warstaff

The Fulcrum is a unique Ezomyte StaffEzomyte StaffWarstaff
Physical Damage: 53-160
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff
.

Item acquisition

The Fulcrum has restrictions on where or how it can drop. It cannot be chanced.

The Fulcrum can be obtained from Curio Displays in the final reward rooms of any Grand Heist.

Version history

Version Changes
3.12.0
  • Introduced to the game.