Thaumophage: Difference between revisions

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* (Not in patch notes) Now not stating the magnitude of the debuff from this passive (previously stated {{c|mod|10% chance to Hinder Enemies on [[Hit]] with Spells, with 30% reduced [[Movement Speed]]}})
* (Not in patch notes) Now not stating the magnitude of the debuff from this passive (previously stated {{c|mod|10% chance to Hinder Enemies on [[Hit]] with Spells, with 30% reduced [[Movement Speed]]}})
{{Version history table row|3.11.0}}
{{Version history table row|3.11.0}}
* Delirium is added to the core game; this mod now requires item level 50.
* Delirium is added to the core game
* Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: '''Thaumophage''' (Read {{section link|version 3.11.0|Cluster Jewel Balance}} for full list of affected notables)
** (Not documented in patch notes) Thaumophage's item mod now requires item level 50.
** (Not documented in patch notes) Thaumophage now grant {{c|mod|25% increased [[Spell Damage]] while on Full [[Energy Shield]]}} (previously {{c|mod|20% increased Maximum total Recovery per second from [[Energy Shield]] [[Leech]]}})
{{Version history table row|3.10.0}}
{{Version history table row|3.10.0}}
* Introduced to the game
* Introduced to the game
|}
|}

Revision as of 03:12, 11 July 2022

Thaumophage
Notable Passive Skill
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells [1]

Thaumophage is a notable passive skill. This passive skill can only appear when placing cluster jewels into the player character's skill tree.

The mod can only appear in a Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. with an enchantment Added Small Passive Skills grant: 10% increased Spell Damage or in a MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
.


Sources

Mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsTagsSpawn Weighting
of Significance501 Added Passive Skill is Thaumophageenergy_shield, caster_damage, defences, damage, casteraffliction_spell_damage 750

Unique items

The following unique items are related to Thaumophage: #invoke: Item table

Version history

Version Changes
3.17.0
  • (Not in patch notes) Now not stating the magnitude of the debuff from this passive (previously stated 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed)
3.11.0
  • Delirium is added to the core game
  • Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: Thaumophage (Read version 3.11.0 § Cluster Jewel Balance for full list of affected notables)
    • (Not documented in patch notes) Thaumophage's item mod now requires item level 50.
    • (Not documented in patch notes) Thaumophage now grant 25% increased Spell Damage while on Full Energy Shield (previously 20% increased Maximum total Recovery per second from Energy Shield Leech)
3.10.0
  • Introduced to the game