Shield Crush: Difference between revisions

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<!-- {{Base item
<!-- {{Base item
|rarity_id                              = normal
|name                                    = Shield Crush
|name                                    = Shield Crush
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 5
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCrush
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Physical, Melee
|gem_description                        = Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
|active_skill_name                      = Shield Crush
|item_class_id_restriction              = Shield
|skill_id                                = ShieldCrush
|cast_time                              = 1.0
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 0.5% increased Area of Effect
|quality_type1_stat1_id                  = base_skill_area_of_effect_+%
|quality_type1_stat1_value              = 500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 0.5% increased Attack Speed
|quality_type2_stat1_id                  = attack_speed_+%
|quality_type2_stat1_value              = 500
|quality_type3_weight                    = 20
|quality_type3_stat_text                = +1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
|quality_type3_stat1_id                  = critical_multiplier_+%_per_100_max_es_on_shield
|quality_type3_stat1_value              = 1000
|static_cost_amounts                    = 8
|static_cost_types                      = Mana
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = is_area_damage
|static_stat1_value                      = 1
|static_stat2_id                        = attack_is_melee_override
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_value                      = 1
|stat_text                              = (4-286) to (6-429) Base Off Hand Physical Damage<br>(3-4) to (4-6) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius
|level1                                  = True
|level1_level_requirement                = 1
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level1_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level1_stat2_value                      = 6
|level1_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level1_stat3_value                      = 3
|level1_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level1_stat4_value                      = 4
|level2                                  = True
|level2_level_requirement                = 2
|level2_stat_text                        = 4 to 7 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level2_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level2_stat1_value                      = 4
|level2_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level2_stat2_value                      = 7
|level2_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat3_value                      = 3
|level2_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat4_value                      = 4
|level3                                  = True
|level3_level_requirement                = 4
|level3_stat_text                        = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level3_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level3_stat1_value                      = 5
|level3_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level3_stat2_value                      = 8
|level3_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level3_stat3_value                      = 3
|level3_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level3_stat4_value                      = 4
|level3_stat5_id                        = active_skill_base_radius_+
|level3_stat5_value                      = 1
|level4                                  = True
|level4_level_requirement                = 7
|level4_stat_text                        = 7 to 11 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_value                      = 7
|level4_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level4_stat2_value                      = 11
|level4_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat3_value                      = 3
|level4_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat4_value                      = 4
|level4_stat5_id                        = active_skill_base_radius_+
|level4_stat5_value                      = 1
|level5                                  = True
|level5_level_requirement                = 11
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_value                      = 10
|level5_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level5_stat2_value                      = 16
|level5_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat3_value                      = 3
|level5_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat4_value                      = 4
|level5_stat5_id                        = active_skill_base_radius_+
|level5_stat5_value                      = 1
|level6                                  = True
|level6_level_requirement                = 16
|level6_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_value                      = 15
|level6_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level6_stat2_value                      = 23
|level6_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat3_value                      = 3
|level6_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat4_value                      = 4
|level6_stat5_id                        = active_skill_base_radius_+
|level6_stat5_value                      = 2
|level7                                  = True
|level7_level_requirement                = 20
|level7_stat_text                        = 20 to 30 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_value                      = 20
|level7_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level7_stat2_value                      = 30
|level7_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat3_value                      = 3
|level7_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat4_value                      = 4
|level7_stat5_id                        = active_skill_base_radius_+
|level7_stat5_value                      = 2
|level8                                  = True
|level8_level_requirement                = 24
|level8_stat_text                        = 26 to 39 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_value                      = 26
|level8_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level8_stat2_value                      = 39
|level8_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat3_value                      = 4
|level8_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat4_value                      = 5
|level8_stat5_id                        = active_skill_base_radius_+
|level8_stat5_value                      = 2
|level9                                  = True
|level9_level_requirement                = 28
|level9_stat_text                        = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_value                      = 33
|level9_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level9_stat2_value                      = 50
|level9_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat3_value                      = 4
|level9_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat4_value                      = 5
|level9_stat5_id                        = active_skill_base_radius_+
|level9_stat5_value                      = 3
|level10                                = True
|level10_level_requirement              = 32
|level10_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_value                    = 42
|level10_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level10_stat2_value                    = 63
|level10_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat3_value                    = 4
|level10_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat4_value                    = 5
|level10_stat5_id                        = active_skill_base_radius_+
|level10_stat5_value                    = 3
|level11                                = True
|level11_level_requirement              = 36
|level11_stat_text                      = 53 to 79 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_value                    = 53
|level11_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level11_stat2_value                    = 79
|level11_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat3_value                    = 4
|level11_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat4_value                    = 5
|level11_stat5_id                        = active_skill_base_radius_+
|level11_stat5_value                    = 3
|level12                                = True
|level12_level_requirement              = 40
|level12_stat_text                      = 66 to 98 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_value                    = 66
|level12_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level12_stat2_value                    = 98
|level12_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat3_value                    = 4
|level12_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat4_value                    = 5
|level12_stat5_id                        = active_skill_base_radius_+
|level12_stat5_value                    = 4
|level13                                = True
|level13_level_requirement              = 44
|level13_stat_text                      = 81 to 122 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_value                    = 81
|level13_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level13_stat2_value                    = 122
|level13_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat3_value                    = 4
|level13_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat4_value                    = 5
|level13_stat5_id                        = active_skill_base_radius_+
|level13_stat5_value                    = 4
|level14                                = True
|level14_level_requirement              = 48
|level14_stat_text                      = 99 to 149 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_value                    = 99
|level14_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level14_stat2_value                    = 149
|level14_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat3_value                    = 4
|level14_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat4_value                    = 5
|level14_stat5_id                        = active_skill_base_radius_+
|level14_stat5_value                    = 4
|level15                                = True
|level15_level_requirement              = 52
|level15_stat_text                      = 122 to 182 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_value                    = 122
|level15_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level15_stat2_value                    = 182
|level15_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat3_value                    = 4
|level15_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat4_value                    = 5
|level15_stat5_id                        = active_skill_base_radius_+
|level15_stat5_value                    = 5
|level16                                = True
|level16_level_requirement              = 56
|level16_stat_text                      = 148 to 222 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_value                    = 148
|level16_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level16_stat2_value                    = 222
|level16_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat3_value                    = 4
|level16_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat4_value                    = 6
|level16_stat5_id                        = active_skill_base_radius_+
|level16_stat5_value                    = 5
|level17                                = True
|level17_level_requirement              = 60
|level17_stat_text                      = 179 to 269 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_value                    = 179
|level17_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level17_stat2_value                    = 269
|level17_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat3_value                    = 4
|level17_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat4_value                    = 6
|level17_stat5_id                        = active_skill_base_radius_+
|level17_stat5_value                    = 5
|level18                                = True
|level18_level_requirement              = 64
|level18_stat_text                      = 217 to 325 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_value                    = 217
|level18_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level18_stat2_value                    = 325
|level18_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat3_value                    = 4
|level18_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat4_value                    = 6
|level18_stat5_id                        = active_skill_base_radius_+
|level18_stat5_value                    = 6
|level19                                = True
|level19_level_requirement              = 67
|level19_stat_text                      = 249 to 374 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_value                    = 249
|level19_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level19_stat2_value                    = 374
|level19_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat3_value                    = 4
|level19_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat4_value                    = 6
|level19_stat5_id                        = active_skill_base_radius_+
|level19_stat5_value                    = 6
|level20                                = True
|level20_level_requirement              = 70
|level20_stat_text                      = 286 to 429 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_value                    = 286
|level20_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level20_stat2_value                    = 429
|level20_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat3_value                    = 4
|level20_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat4_value                    = 6
|level20_stat5_id                        = active_skill_base_radius_+
|level20_stat5_value                    = 6
|level21                                = True
|level21_level_requirement              = 72
|level21_stat_text                      = 313 to 470 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_value                    = 313
|level21_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level21_stat2_value                    = 470
|level21_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat3_value                    = 4
|level21_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat4_value                    = 6
|level21_stat5_id                        = active_skill_base_radius_+
|level21_stat5_value                    = 7
|level22                                = True
|level22_level_requirement              = 74
|level22_stat_text                      = 343 to 515 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_value                    = 343
|level22_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level22_stat2_value                    = 515
|level22_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat3_value                    = 4
|level22_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat4_value                    = 6
|level22_stat5_id                        = active_skill_base_radius_+
|level22_stat5_value                    = 7
|level23                                = True
|level23_level_requirement              = 76
|level23_stat_text                      = 376 to 563 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_value                    = 376
|level23_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level23_stat2_value                    = 563
|level23_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat3_value                    = 5
|level23_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat4_value                    = 7
|level23_stat5_id                        = active_skill_base_radius_+
|level23_stat5_value                    = 7
|level24                                = True
|level24_level_requirement              = 78
|level24_stat_text                      = 411 to 616 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_value                    = 411
|level24_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level24_stat2_value                    = 616
|level24_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat3_value                    = 5
|level24_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat4_value                    = 7
|level24_stat5_id                        = active_skill_base_radius_+
|level24_stat5_value                    = 8
|level25                                = True
|level25_level_requirement              = 80
|level25_stat_text                      = 449 to 674 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_value                    = 449
|level25_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level25_stat2_value                    = 674
|level25_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat3_value                    = 5
|level25_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat4_value                    = 7
|level25_stat5_id                        = active_skill_base_radius_+
|level25_stat5_value                    = 8
|level26                                = True
|level26_level_requirement              = 82
|level26_stat_text                      = 491 to 736 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_value                    = 491
|level26_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level26_stat2_value                    = 736
|level26_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat3_value                    = 5
|level26_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat4_value                    = 7
|level26_stat5_id                        = active_skill_base_radius_+
|level26_stat5_value                    = 8
|level27                                = True
|level27_level_requirement              = 84
|level27_stat_text                      = 536 to 804 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_value                    = 536
|level27_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level27_stat2_value                    = 804
|level27_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat3_value                    = 5
|level27_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat4_value                    = 7
|level27_stat5_id                        = active_skill_base_radius_+
|level27_stat5_value                    = 9
|level28                                = True
|level28_level_requirement              = 86
|level28_stat_text                      = 585 to 878 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_value                    = 585
|level28_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level28_stat2_value                    = 878
|level28_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat3_value                    = 5
|level28_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat4_value                    = 7
|level28_stat5_id                        = active_skill_base_radius_+
|level28_stat5_value                    = 9
|level29                                = True
|level29_level_requirement              = 88
|level29_stat_text                      = 639 to 958 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_value                    = 639
|level29_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level29_stat2_value                    = 958
|level29_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat3_value                    = 5
|level29_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat4_value                    = 7
|level29_stat5_id                        = active_skill_base_radius_+
|level29_stat5_value                    = 9
|level30                                = True
|level30_level_requirement              = 90
|level30_stat_text                      = 697 to 1045 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_value                    = 697
|level30_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level30_stat2_value                    = 1045
|level30_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat3_value                    = 5
|level30_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat4_value                    = 7
|level30_stat5_id                        = active_skill_base_radius_+
|level30_stat5_value                    = 10
|level31                                = True
|level31_level_requirement              = 91
|level31_stat_text                      = 728 to 1091 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_value                    = 728
|level31_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level31_stat2_value                    = 1091
|level31_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat3_value                    = 5
|level31_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat4_value                    = 7
|level31_stat5_id                        = active_skill_base_radius_+
|level31_stat5_value                    = 10
|level32                                = True
|level32_level_requirement              = 92
|level32_stat_text                      = 760 to 1140 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_value                    = 760
|level32_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level32_stat2_value                    = 1140
|level32_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat3_value                    = 5
|level32_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat4_value                    = 7
|level32_stat5_id                        = active_skill_base_radius_+
|level32_stat5_value                    = 10
|level33                                = True
|level33_level_requirement              = 93
|level33_stat_text                      = 793 to 1190 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_value                    = 793
|level33_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level33_stat2_value                    = 1190
|level33_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat3_value                    = 5
|level33_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat4_value                    = 7
|level33_stat5_id                        = active_skill_base_radius_+
|level33_stat5_value                    = 10
|level34                                = True
|level34_level_requirement              = 94
|level34_stat_text                      = 828 to 1242 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_value                    = 828
|level34_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level34_stat2_value                    = 1242
|level34_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat3_value                    = 6
|level34_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat4_value                    = 8
|level34_stat5_id                        = active_skill_base_radius_+
|level34_stat5_value                    = 10
|level35                                = True
|level35_level_requirement              = 95
|level35_stat_text                      = 864 to 1297 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_value                    = 864
|level35_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level35_stat2_value                    = 1297
|level35_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat3_value                    = 6
|level35_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat4_value                    = 8
|level35_stat5_id                        = active_skill_base_radius_+
|level35_stat5_value                    = 10
|level36                                = True
|level36_level_requirement              = 96
|level36_stat_text                      = 902 to 1353 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_value                    = 902
|level36_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level36_stat2_value                    = 1353
|level36_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat3_value                    = 6
|level36_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat4_value                    = 8
|level36_stat5_id                        = active_skill_base_radius_+
|level36_stat5_value                    = 11
|level37                                = True
|level37_level_requirement              = 97
|level37_stat_text                      = 942 to 1413 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_value                    = 942
|level37_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level37_stat2_value                    = 1413
|level37_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat3_value                    = 6
|level37_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat4_value                    = 8
|level37_stat5_id                        = active_skill_base_radius_+
|level37_stat5_value                    = 11
|level38                                = True
|level38_level_requirement              = 98
|level38_stat_text                      = 983 to 1474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_value                    = 983
|level38_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level38_stat2_value                    = 1474
|level38_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat3_value                    = 6
|level38_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat4_value                    = 8
|level38_stat5_id                        = active_skill_base_radius_+
|level38_stat5_value                    = 11
|level39                                = True
|level39_level_requirement              = 99
|level39_stat_text                      = 1025 to 1538 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_value                    = 1025
|level39_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level39_stat2_value                    = 1538
|level39_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat3_value                    = 6
|level39_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat4_value                    = 8
|level39_stat5_id                        = active_skill_base_radius_+
|level39_stat5_value                    = 11
|level40                                = True
|level40_level_requirement              = 100
|level40_stat_text                      = 1070 to 1605 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_value                    = 1070
|level40_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level40_stat2_value                    = 1605
|level40_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat3_value                    = 6
|level40_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat4_value                    = 8
|level40_stat5_id                        = active_skill_base_radius_+
|level40_stat5_value                    = 11
|level1_strength_requirement            = 0
|level1_experience                      = 0
|level2_strength_requirement            = 0
|level2_experience                      = 70
|level3_strength_requirement            = 16
|level3_experience                      = 378
|level4_strength_requirement            = 22
|level4_experience                      = 1932
|level5_strength_requirement            = 31
|level5_experience                      = 8599
|level6_strength_requirement            = 41
|level6_experience                      = 34646
|level7_strength_requirement            = 50
|level7_experience                      = 84371
|level8_strength_requirement            = 58
|level8_experience                      = 180085
|level9_strength_requirement            = 67
|level9_experience                      = 349680
|level10_strength_requirement            = 75
|level10_experience                      = 633439
|level11_strength_requirement            = 83
|level11_experience                      = 1087435
|level12_strength_requirement            = 92
|level12_experience                      = 1790563
|level13_strength_requirement            = 100
|level13_experience                      = 2851786
|level14_strength_requirement            = 109
|level14_experience                      = 4917656
|level15_strength_requirement            = 117
|level15_experience                      = 7424766
|level16_strength_requirement            = 125
|level16_experience                      = 13223702
|level17_strength_requirement            = 134
|level17_experience                      = 28307621
|level18_strength_requirement            = 142
|level18_experience                      = 56100356
|level19_strength_requirement            = 148
|level19_experience                      = 99970095
|level20_strength_requirement            = 155
|level20_experience                      = 342051651
|level21_strength_requirement            = 159
|release_version                        = 3.15.0
|release_version                        = 3.15.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest

Revision as of 06:01, 16 October 2021


Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.

Shield Crush requires a shield.

Version history

Version Changes
3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
3.15.0
  • Shield Crush has been added to the game.[1]

References

  1. Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.