Reservation: Difference between revisions

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>Volatileminedz
(rejuv totem does not reserve mana - it casts the aura, not the player)
>KLIKS
(added new aura skills, added champion of the cause)
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Reserved mana values are multiplied by [[support]] gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". {{sl|Reduced Mana}} will reduce the mana reserved, but the quality bonus of that gem will not. The [[Blood Magic]] passive will cause life to be reserved instead of mana.
Reserved mana values are multiplied by [[support]] gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". {{sl|Reduced Mana}} will reduce the mana reserved, but the quality bonus of that gem will not. The [[Blood Magic]] passive will cause life to be reserved instead of mana.


==Skills which reserve mana==
==Skills which reserve mana==
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
! Skill
! Skill
! data-sort-type="number" | Mana Reserve
! data-sort-type="number" | Mana Reserved
|-
|-
| {{sl|Anger}}
| {{sl|Anger}}
| 60%
| 60%
|-
| {{sl|Clarity}}
| 60-440
|-
|-
| {{sl|Determination}}
| {{sl|Determination}}
| 60%
| 60%
|-
|-
| {{sl|Vitality}}
| {{sl|Discipline}}
| 40%
| 60%
|-
|-
| {{sl|Grace}}
| {{sl|Grace}}
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| 60%
| 60%
|-
|-
| {{sl|Clarity}}
| {{sl|Herald of Ash}}
| 60-440
| 25%
|-
|-
| {{sl|Discipline}}
| {{sl|Herald of Ice}}
| 60%
| 25%
|-
|-
| {{sl|Purity of Elements}}
| {{sl|Purity of Elements}}
| 40%
| 40%
|-
|-
| {{sl|Wrath}}
| {{sl|Purity of Fire}}
| 60%
| 40%
|-
| {{sl|Purity of Ice}}
| 40%
|-
| {{sl|Purity of Lightning}}
| 40%
|-
|-
| {{sl|Tempest Shield}}
| {{sl|Tempest Shield}}
| 25%
| 25%
|-
| {{sl|Vitality}}
| 40%
|-
| {{sl|Wrath}}
| 60%
|}
|}


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|Mortal Conviction
|Mortal Conviction
|Sovereignty
|Sovereignty
|Champion of the Cause
}}
}}



Revision as of 09:27, 10 September 2014

Mana reservation is an alternative method of using mana to pay for skills which is usually found on skills with an ongoing effect, such as auras. Rather than paying the mana cost once as with normal skills, a portion of mana is set aside as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.

Reserved mana values are multiplied by support gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" will reduce the mana reserved, but the quality bonus of that gem will not. The Blood Magic passive will cause life to be reserved instead of mana.

Skills which reserve mana

Mana can be reserved in two ways:

  • By a fixed amount, which grows as the gem levels
  • By a percentage of maximum mana, which does not change with gem level
Skill Mana Reserved
Anger 60%
Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
60-440
Module Error: Too many skills found with q_where = skill.active_skill_name="Determination". Please choose only one of the following ids:
WbVisualDetermination - N/A (page)
Determination - +(0-1.9) metres to radius, You and nearby allies gain (179-2051) additional Armour, You and nearby allies gain (40-49)% more Armour (page)
60%
Discipline 60%
Grace 60%
Haste 60%
Hatred 60%
Herald of Ash 25%
Herald of Ice 25%
Purity of Elements 40%
Purity of Fire 40%
Purity of Ice 40%
Purity of Lightning 40%
Tempest Shield 25%
Vitality 40%
Wrath 60%

Passives

Passives which reduce mana reserved: Template:Passive table

Uniques

Uniques which provide reduced mana reservation: