Quality: Difference between revisions

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>BotK2
(Replacing sl with il)
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The quality of skill gems may be improved with a {{il|Gemcutter's Prism}}. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a {{il|Gemcutter's Prism}} can be sold for a level 1 gem with 20% quality.
The quality of skill gems may be improved with a {{il|Gemcutter's Prism}}. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a {{il|Gemcutter's Prism}} can be sold for a level 1 gem with 20% quality.


It is possible to get a gems quality above 20% through [[Corrupted|corruption]], the use of {{sl|Enhance}} and certain gear.  
It is possible to get a gems quality above 20% through [[Corrupted|corruption]], the use of {{il|Enhance}} and certain gear.  


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! Effect
! Effect
|-
|-
| align="left" | {{sl|Abyssal Cry}} || 1% || Increased Skill Effect Duration
| align="left" | {{il|Abyssal Cry}} || 1% || Increased Skill Effect Duration
|-
|-
| align="left" | {{sl|Anger}} || 0.5% || Increased Area of Effect radius
| align="left" | {{il|Anger}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Animate Guardian}} || 2% || Increased Movement Speed
| align='left' | {{il|Animate Guardian}} || 2% || Increased Movement Speed
|-
|-
| align='left' | {{sl|Cleave}} || 0.5% || Increased Attack Speed
| align='left' | {{il|Cleave}} || 0.5% || Increased Attack Speed
|-
|-
| align='left' | {{sl|Decoy Totem}} || 1.5% || Increased Totem Life
| align='left' | {{il|Decoy Totem}} || 1.5% || Increased Totem Life
|-
|-
| align='left' | {{sl|Determination}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Determination}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Devouring Totem}} || 1.5% || Increased Totem Life
| align='left' | {{il|Devouring Totem}} || 1.5% || Increased Totem Life
|-
|-
| align='left' | {{sl|Dominating Blow}} || 0.5% || Increased Damage
| align='left' | {{il|Dominating Blow}} || 0.5% || Increased Damage
|-
|-
| align='left' | {{sl|Enduring Cry}} || 1.0% || Increased Area of Effect radius
| align='left' | {{il|Enduring Cry}} || 1.0% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Flame Totem}} || 1.5% || Increased Totem Life  
| align='left' | {{il|Flame Totem}} || 1.5% || Increased Totem Life  
|-
|-
| align='left' | {{sl|Glacial Hammer}} || 1.0%<br/>2.0%  || Increased Freeze Duration<br/>Increased Chill Duration
| align='left' | {{il|Glacial Hammer}} || 1.0%<br/>2.0%  || Increased Freeze Duration<br/>Increased Chill Duration
|-
|-
| align='left' | {{sl|Ground Slam}} || 1.5% || Increased Stun Duration on enemies
| align='left' | {{il|Ground Slam}} || 1.5% || Increased Stun Duration on enemies
|-
|-
| align='left' | {{sl|Heavy Strike}} || 1% || Increased Stun Duration on enemies
| align='left' | {{il|Heavy Strike}} || 1% || Increased Stun Duration on enemies
|-
|-
| align='left' | {{sl|Herald of Ash}} || 0.75% || Increased Fire Damage
| align='left' | {{il|Herald of Ash}} || 0.75% || Increased Fire Damage
|-
|-
| align='left' | {{sl|Ice Crash}} || 1% || Increased Cold Damage
| align='left' | {{il|Ice Crash}} || 1% || Increased Cold Damage
|-
|-
| align='left' | {{sl|Immortal Call}} || 0.01s || Increased Base Duration per Endurance Charge
| align='left' | {{il|Immortal Call}} || 0.01s || Increased Base Duration per Endurance Charge
|-
|-
| align='left' | {{sl|Infernal Blow}} || 1.0% || Increased Area of Effect radius
| align='left' | {{il|Infernal Blow}} || 1.0% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Leap Slam}} || 1.5% || Increased Stun Duration on enemies  
| align='left' | {{il|Leap Slam}} || 1.5% || Increased Stun Duration on enemies  
|-
|-
| align='left' | {{sl|Molten Shell}} || 1.5% || Chance to Ignite enemies on hit with Fire Damage
| align='left' | {{il|Molten Shell}} || 1.5% || Chance to Ignite enemies on hit with Fire Damage
|-
|-
| align='left' | {{sl|Molten Strike}} || 0.75% || Increased Fire Damage
| align='left' | {{il|Molten Strike}} || 0.75% || Increased Fire Damage
|-
|-
| align='left' | {{sl|Punishment}} || 0.5%<br/>~0.3%<br/>~0.15%<br/>~0.1% || Increased Physical Damage reflected by Normal enemies<br/>Increased Physical Damage reflected by Magic enemies<br/>Increased Physical Damage reflected by Rare enemies<br/>Increased Physical Damage reflected by Unique enemies
| align='left' | {{il|Punishment}} || 0.5%<br/>~0.3%<br/>~0.15%<br/>~0.1% || Increased Physical Damage reflected by Normal enemies<br/>Increased Physical Damage reflected by Magic enemies<br/>Increased Physical Damage reflected by Rare enemies<br/>Increased Physical Damage reflected by Unique enemies
|-
|-
| align='left' | {{sl|Purity of Fire}} || 1% || Increased Area of Effect radius
| align='left' | {{il|Purity of Fire}} || 1% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Rallying Cry}} || 1.5% || Increased Duration
| align='left' | {{il|Rallying Cry}} || 1.5% || Increased Duration
|-
|-
| align='left' | {{sl|Reckoning}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Reckoning}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Rejuvenation Totem}} || 3% || Increased Aura Radius
| align='left' | {{il|Rejuvenation Totem}} || 3% || Increased Aura Radius
|-
|-
| align='left' | {{sl|Searing Bond}} || 1.5% || Increased Totem Life  
| align='left' | {{il|Searing Bond}} || 1.5% || Increased Totem Life  
|-
|-
| align='left' | {{sl|Shield Charge}} || 0.75% || Increased Damage
| align='left' | {{il|Shield Charge}} || 0.75% || Increased Damage
|-
|-
| align='left' | {{sl|Shockwave Totem}} || 1.5% || Increased Totem Life   
| align='left' | {{il|Shockwave Totem}} || 1.5% || Increased Totem Life   
|-
|-
| align='left' | {{sl|Static Strike}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Static Strike}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Summon Flame Golem}} || 1%<br/>1% || Increased Minion Maximum Life  <br/> Increased Minion Damage
| align='left' | {{il|Summon Flame Golem}} || 1%<br/>1% || Increased Minion Maximum Life  <br/> Increased Minion Damage
|-
|-
| align='left' | {{sl|Sweep}} || 0.5% || Increased Attack Speed
| align='left' | {{il|Sweep}} || 0.5% || Increased Attack Speed
|-
|-
| align='left' | {{sl|Vengeance}} || 0.5% || Chance to Counterattack with this Skill when Hit
| align='left' | {{il|Vengeance}} || 0.5% || Chance to Counterattack with this Skill when Hit
|-
|-
| align='left' | {{sl|Vigilant Strike}} || 1% || Increased Fortify duration
| align='left' | {{il|Vigilant Strike}} || 1% || Increased Fortify duration
|-
|-
| align='left' | {{sl|Vitality}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Vitality}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Warlord's Mark }} || 1.5% || Chance to grant an Endurance Charge
| align='left' | {{il|Warlord's Mark }} || 1.5% || Chance to grant an Endurance Charge
|}
|}


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! Effect
! Effect
|-
|-
| align='left' | {{sl|Animate Weapon}} || 2% || Increased Movement Speed
| align='left' | {{il|Animate Weapon}} || 2% || Increased Movement Speed
|-
|-
| align="left" | {{sl|Arctic Armour}} || 0.35% || Increased Duration
| align="left" | {{il|Arctic Armour}} || 0.35% || Increased Duration
|-
|-
| align='left' | {{sl|Barrage}} || 0.5% || Increased Projectile Damage
| align='left' | {{il|Barrage}} || 0.5% || Increased Projectile Damage
|-
|-
| align="left" | {{sl|Bear Trap}} || 0.75% || Increased Physical Damage
| align="left" | {{il|Bear Trap}} || 0.75% || Increased Physical Damage
|-
|-
| align="left" | {{sl|Blade Vortex}} || 0.5% || Increased Area of Effect radius
| align="left" | {{il|Blade Vortex}} || 0.5% || Increased Area of Effect radius
|-
|-
| align="left" | {{sl|Bladefall}} || 0.5% || Increased Area of Effect radius
| align="left" | {{il|Bladefall}} || 0.5% || Increased Area of Effect radius
|-
|-
| align="left" | {{sl|Blink Arrow}} || 1.5% || Increased Arrow Speed
| align="left" | {{il|Blink Arrow}} || 1.5% || Increased Arrow Speed
|-
|-
| align="left" | {{sl|Blood Rage}} || 0.2%<br/>0.75%|| Increased Physical Damage from Attacks Leeched back as Life <br/> Increased Attack Speed when on Low Life
| align="left" | {{il|Blood Rage}} || 0.2%<br/>0.75%|| Increased Physical Damage from Attacks Leeched back as Life <br/> Increased Attack Speed when on Low Life
|-
|-
| align="left" | {{sl|Burning Arrow}} || 3% || Increased Burn Duration on enemies
| align="left" | {{il|Burning Arrow}} || 3% || Increased Burn Duration on enemies
|-
|-
| align="left" | {{sl|Caustic Arrow}} || 0.5% || Increased Area of Effect radius
| align="left" | {{il|Caustic Arrow}} || 0.5% || Increased Area of Effect radius
|-
|-
| align="left" | {{sl|Cyclone}} || 1% || Increased Area of Effect Radius
| align="left" | {{il|Cyclone}} || 1% || Increased Area of Effect Radius
|-
|-
| align='left' | {{sl|Desecrate}} || 1% || Increased Cast Speed
| align='left' | {{il|Desecrate}} || 1% || Increased Cast Speed
|-
|-
| align="left" | {{sl|Detonate Dead}} || 3% || Increased Casting speed
| align="left" | {{il|Detonate Dead}} || 3% || Increased Casting speed
|-
|-
| align="left" | {{sl|Double Strike}} || 0.5% || Increased Attack Speed
| align="left" | {{il|Double Strike}} || 0.5% || Increased Attack Speed
|-
|-
| align="left" | {{sl|Dual Strike}} || 4% || Increased Critical Strike Chance
| align="left" | {{il|Dual Strike}} || 4% || Increased Critical Strike Chance
|-
|-
| align="left" | {{sl|Elemental Hit}} || 4% || Increased Critical Strike chance
| align="left" | {{il|Elemental Hit}} || 4% || Increased Critical Strike chance
|-
|-
| align="left" | {{sl|Ethereal Knives}} || 0.75% || Increased projectile damage
| align="left" | {{il|Ethereal Knives}} || 0.75% || Increased projectile damage
|-
|-
| align="left" | {{sl|Explosive Arrow}} || 1% || Chance to Ignite enemies on hit with Fire Damage
| align="left" | {{il|Explosive Arrow}} || 1% || Chance to Ignite enemies on hit with Fire Damage
|-
|-
| align="left" | {{sl|Fire Trap}} || 1.5% || Increased Burning damage
| align="left" | {{il|Fire Trap}} || 1.5% || Increased Burning damage
|-
|-
| align="left" | {{sl|Flicker Strike}} || 4% || Increased Critical Strike chance  
| align="left" | {{il|Flicker Strike}} || 4% || Increased Critical Strike chance  
|-
|-
| align="left" | {{sl|Freeze Mine}} || 0.5% || Increased Area of Effect Radius  
| align="left" | {{il|Freeze Mine}} || 0.5% || Increased Area of Effect Radius  
|-
|-
| align="left" | {{sl|Frenzy}} || 0.35% || Increased Attack Speed per Frenzy Charge
| align="left" | {{il|Frenzy}} || 0.35% || Increased Attack Speed per Frenzy Charge
|-
|-
| align="left" | {{sl|Frost Blades}} || 1% || Increased Projectile Damage
| align="left" | {{il|Frost Blades}} || 1% || Increased Projectile Damage
|-
|-
| align="left" | {{sl|Grace}} || 0.5% || Increased Area of Effect Radius   
| align="left" | {{il|Grace}} || 0.5% || Increased Area of Effect Radius   
|-
|-
| align="left" | {{sl|Haste}} || 0.5% || Increased Area of Effect Radius  
| align="left" | {{il|Haste}} || 0.5% || Increased Area of Effect Radius  
|-
|-
| align="left" | {{sl|Hatred}} || 0.5% || Increased Area of Effect Radius  
| align="left" | {{il|Hatred}} || 0.5% || Increased Area of Effect Radius  
|-
|-
| align="left" | {{sl|Herald of Ice}} || 0.75% || Increased Cold Damage
| align="left" | {{il|Herald of Ice}} || 0.75% || Increased Cold Damage
|-
|-
| align="left" | {{sl|Ice Shot}} || 0.75% || Increased Skill Effect Duration
| align="left" | {{il|Ice Shot}} || 0.75% || Increased Skill Effect Duration
|-
|-
| align="left" | {{sl|Lightning Arrow}} || 1.5% || Increased Shock Duration
| align="left" | {{il|Lightning Arrow}} || 1.5% || Increased Shock Duration
|-
|-
| align="left" | {{sl|Lightning Strike}} || 2% || Chance of Projectiles Piercing
| align="left" | {{il|Lightning Strike}} || 2% || Chance of Projectiles Piercing
|-
|-
| align="left" | {{sl|Mirror Arrow}} || 1.5% || Increased Arrow Speed
| align="left" | {{il|Mirror Arrow}} || 1.5% || Increased Arrow Speed
|-
|-
| align='left' | {{sl|Phase Run}} || 1% || Increased Melee Physical Damage
| align='left' | {{il|Phase Run}} || 1% || Increased Melee Physical Damage
|-
|-
| align='left' | {{sl|Poacher's Mark}} || 0.5% || Increased Chance to grant a Frenzy Charge
| align='left' | {{il|Poacher's Mark}} || 0.5% || Increased Chance to grant a Frenzy Charge
|-
|-
| align="left" | {{sl|Projectile Weakness}} || 0.75% || Chance to Pierce Cursed enemies
| align="left" | {{il|Projectile Weakness}} || 0.75% || Chance to Pierce Cursed enemies
|-
|-
| align="left" | {{sl|Puncture}} || 1.5% || Increased Skill Effect Duration
| align="left" | {{il|Puncture}} || 1.5% || Increased Skill Effect Duration
|-
|-
| align='left' | {{sl|Purity of Ice}} || 1% || Increased Area of Effect radius
| align='left' | {{il|Purity of Ice}} || 1% || Increased Area of Effect radius
|-
|-
| align="left" | {{sl|Rain of Arrows}} || 0.5% || Increased Attack Speed
| align="left" | {{il|Rain of Arrows}} || 0.5% || Increased Attack Speed
|-
|-
| align='left' | {{sl|Reave}} || 0.5% || Increased Attack Speed
| align='left' | {{il|Reave}} || 0.5% || Increased Attack Speed
|-
|-
| align='left' | {{sl|Riposte}} || 1% || Increased Damage
| align='left' | {{il|Riposte}} || 1% || Increased Damage
|-
|-
| align='left' | {{sl|Shrapnel Shot}} || 0.5% || Increased Area of Effect Radius
| align='left' | {{il|Shrapnel Shot}} || 0.5% || Increased Area of Effect Radius
|-
|-
| align='left' | {{sl|Siege Ballista}} || 1% || Increased Totem Placement Speed
| align='left' | {{il|Siege Ballista}} || 1% || Increased Totem Placement Speed
|-
|-
| align='left' | {{sl|Smoke Mine}} || 1% || Increased Area of Effect Radius
| align='left' | {{il|Smoke Mine}} || 1% || Increased Area of Effect Radius
|-
|-
| align="left" | {{sl|Spectral Throw}} || 0.5% || Increased Attack Speed
| align="left" | {{il|Spectral Throw}} || 0.5% || Increased Attack Speed
|-
|-
| align="left" | {{sl|Split Arrow}} || 0.5% || Increased Attack Speed
| align="left" | {{il|Split Arrow}} || 0.5% || Increased Attack Speed
|-
|-
| align='left' | {{sl|Summon Ice Golem}} || 1%<br/>1% || Increased Minion Maximum Life<br/>Increased Minion Damage
| align='left' | {{il|Summon Ice Golem}} || 1%<br/>1% || Increased Minion Maximum Life<br/>Increased Minion Damage
|-
|-
| align="left" | {{sl|Temporal Chains}} || 0.5% || Reduced Movement, Cast, and Attack Speed on Cursed enemies
| align="left" | {{il|Temporal Chains}} || 0.5% || Reduced Movement, Cast, and Attack Speed on Cursed enemies
|-
|-
| align="left" | {{sl|Tornado Shot}} || 0.5% || Increased Projectile Damage
| align="left" | {{il|Tornado Shot}} || 0.5% || Increased Projectile Damage
|-
|-
| align="left" | {{sl|Viper Strike}} || 1.5%<br/>0.5% || Increased Skill Effect Duration <br/> Increased Attack Speed
| align="left" | {{il|Viper Strike}} || 1.5%<br/>0.5% || Increased Skill Effect Duration <br/> Increased Attack Speed
|-
|-
| align="left" | {{sl|Whirling Blades}} || 0.5% || Increased Attack Speed
| align="left" | {{il|Whirling Blades}} || 0.5% || Increased Attack Speed
|-
|-
| align="left" | {{sl|Wild strike}} ||1% || Increased Elemental Damage
| align="left" | {{il|Wild strike}} ||1% || Increased Elemental Damage
|}
|}


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! Effect
! Effect
|-
|-
| align="left" | {{sl|Arc}} || 0.5% || Chance to Shock enemy on hit with Lightning Damage
| align="left" | {{il|Arc}} || 0.5% || Chance to Shock enemy on hit with Lightning Damage
|-
|-
| align='left' | {{sl|Arctic Breath}} || 0.75% || Increased Skill Effect Duration  
| align='left' | {{il|Arctic Breath}} || 0.75% || Increased Skill Effect Duration  
|-
|-
| align='left' | {{sl|Assassin's Mark}} || 0.5% || Increased Chance to grant a Power Charge  
| align='left' | {{il|Assassin's Mark}} || 0.5% || Increased Chance to grant a Power Charge  
|-
|-
| align='left' | {{sl|Ball Lightning}} || 1% || Increased Lightning Damage
| align='left' | {{il|Ball Lightning}} || 1% || Increased Lightning Damage
|-
|-
| align='left' | {{sl|Bone Offering}} || 0.5% || Increased Skill Effect Duration  
| align='left' | {{il|Bone Offering}} || 0.5% || Increased Skill Effect Duration  
|-
|-
| align='left' | {{sl|Clarity}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Clarity}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Cold Snap}} || 0.5%<br/>1% || Increased Freeze Duration on enemies <br/> increased Chill Duration on enemies
| align='left' | {{il|Cold Snap}} || 0.5%<br/>1% || Increased Freeze Duration on enemies <br/> increased Chill Duration on enemies
|-
|-
| align='left' | {{sl|Conductivity}} || 1% || Increased shock duration
| align='left' | {{il|Conductivity}} || 1% || Increased shock duration
|-
|-
| align='left' | {{sl|Contagion}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Contagion}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Conversion Trap}} || 0.75% || Increased Skill Effect Duration
| align='left' | {{il|Conversion Trap}} || 0.75% || Increased Skill Effect Duration
|-
|-
| align='left' | {{sl|Convocation}} || 1%<br/>0.5% || Increased Skill Effect Duration<br/>Increased Cast Speed
| align='left' | {{il|Convocation}} || 1%<br/>0.5% || Increased Skill Effect Duration<br/>Increased Cast Speed
|-
|-
| align='left' | {{sl|Critical Weakness}} || 1.5% || Increased damage from Critical Strikes
| align='left' | {{il|Critical Weakness}} || 1.5% || Increased damage from Critical Strikes
|-
|-
| align='left' | {{sl|Discharge}} || 1% || Increased Area of Effect radius
| align='left' | {{il|Discharge}} || 1% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Discipline}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Discipline}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Elemental Weakness}} || 0.5% || Increased resistance loss
| align='left' | {{il|Elemental Weakness}} || 0.5% || Increased resistance loss
|-
|-
| align='left' | {{sl|Enfeeble}} || 1.5% || Increased accuracy rating loss
| align='left' | {{il|Enfeeble}} || 1.5% || Increased accuracy rating loss
|-
|-
| align='left' | {{sl|Essence Drain}} || 1% || Increased Chaos Damage
| align='left' | {{il|Essence Drain}} || 1% || Increased Chaos Damage
|-
|-
| align='left' | {{sl|Fireball}} || 1.5% || Chance to Ignite enemies on hit with Fire Damage
| align='left' | {{il|Fireball}} || 1.5% || Chance to Ignite enemies on hit with Fire Damage
|-
|-
| align='left' | {{sl|Firestorm}} || 0.001s || Reduced time between fireballs
| align='left' | {{il|Firestorm}} || 0.001s || Reduced time between fireballs
|-
|-
| align='left' | {{sl|Flameblast}} || 1.5% || Chance to Ignite Enemies
| align='left' | {{il|Flameblast}} || 1.5% || Chance to Ignite Enemies
|-
|-
| align='left' | {{sl|Flame Surge}} || 0.5% || Increased Cast Speed
| align='left' | {{il|Flame Surge}} || 0.5% || Increased Cast Speed
|-
|-
| align='left' | {{sl|Flammability}} || 1% || Increased burn duration
| align='left' | {{il|Flammability}} || 1% || Increased burn duration
|-
|-
| align='left' | {{sl|Flesh Offering}} || 0.5% || Increased Skill Effect Duration  
| align='left' | {{il|Flesh Offering}} || 0.5% || Increased Skill Effect Duration  
|-
|-
| align='left' | {{sl|Freezing Pulse}} || 3% || Increased projectile speed
| align='left' | {{il|Freezing Pulse}} || 3% || Increased projectile speed
|-
|-
| align='left' | {{sl|Frostbite}} || 1% || Increased freeze duration
| align='left' | {{il|Frostbite}} || 1% || Increased freeze duration
|-
|-
| align='left' | {{sl|Frost Wall}} || 0.75 units || Increased wall length
| align='left' | {{il|Frost Wall}} || 0.75 units || Increased wall length
|-
|-
| align='left' | {{sl|Glacial Cascade}} || 0.5% || Increased Area Damage
| align='left' | {{il|Glacial Cascade}} || 0.5% || Increased Area Damage
|-
|-
| align='left' | {{sl|Ice Nova}} || 0.5% || Increased area of effect radius
| align='left' | {{il|Ice Nova}} || 0.5% || Increased area of effect radius
|-
|-
| align='left' | {{sl|Ice Spear}} || 3% || Increased projectile speed  
| align='left' | {{il|Ice Spear}} || 3% || Increased projectile speed  
|-
|-
| align='left' | {{sl|Incinerate}} || 2% || Increased projectile speed
| align='left' | {{il|Incinerate}} || 2% || Increased projectile speed
|-
|-
| align='left' | {{sl|Lightning Trap}} || 1% || Increased Trap Throwing speed
| align='left' | {{il|Lightning Trap}} || 1% || Increased Trap Throwing speed
|-
|-
| align='left' | {{sl|Lightning Warp}} || 1.5% || Increased cast speed
| align='left' | {{il|Lightning Warp}} || 1.5% || Increased cast speed
|-
|-
| align='left' | {{sl|Power Siphon}} || 0.75% || Increased damage
| align='left' | {{il|Power Siphon}} || 0.75% || Increased damage
|-
|-
| align='left' | {{sl|Purity of Elements}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Purity of Elements}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Purity of Lightning}} || 1% || Increased Area of Effect radius  
| align='left' | {{il|Purity of Lightning}} || 1% || Increased Area of Effect radius  
|-
|-
| align='left' | {{sl|Raise Spectre}} || 1.5% || Increased minion speed
| align='left' | {{il|Raise Spectre}} || 1.5% || Increased minion speed
|-
|-
| align='left' | {{sl|Raise Zombie}} || 1%<br/>1% || Increased minion speed <br/> Increased minion life
| align='left' | {{il|Raise Zombie}} || 1%<br/>1% || Increased minion speed <br/> Increased minion life
|-
|-
| align='left' | {{sl|Righteous Fire}} || 0.75% || Increased spell damage
| align='left' | {{il|Righteous Fire}} || 0.75% || Increased spell damage
|-
|-
| align='left' | {{sl|Shock Nova}} || 1.5%<br/>3% || Chance to shock enemy on hit with lightning damage <br/> Increased shock duration
| align='left' | {{il|Shock Nova}} || 1.5%<br/>3% || Chance to shock enemy on hit with lightning damage <br/> Increased shock duration
|-
|-
| align='left' | {{sl|Spark}} || 2% || Increased projectile speed
| align='left' | {{il|Spark}} || 2% || Increased projectile speed
|-
|-
| align='left' | {{sl|Storm Call}} || 4% || Increased critical strike chance
| align='left' | {{il|Storm Call}} || 4% || Increased critical strike chance
|-
|-
| align='left' | {{sl|Summon Raging Spirit}} || 1% || Increased movement speed
| align='left' | {{il|Summon Raging Spirit}} || 1% || Increased movement speed
|-
|-
| align='left' | {{sl|Summon Skeletons}} || 0.75% || Increased minion damage
| align='left' | {{il|Summon Skeletons}} || 0.75% || Increased minion damage
|-
|-
| align='left' | {{sl|Tempest Shield}} || 0.75% || Increased lightning damage
| align='left' | {{il|Tempest Shield}} || 0.75% || Increased lightning damage
|-
|-
| align='left' | {{sl|Vulnerability}} || 0.5% || More physical damage taken
| align='left' | {{il|Vulnerability}} || 0.5% || More physical damage taken
|-
|-
| align='left' | {{sl|Wither}} || 1% || Increased Duration
| align='left' | {{il|Wither}} || 1% || Increased Duration
|-
|-
| align='left' | {{sl|Wrath }} || 1% || Increased Area of Effect radius  
| align='left' | {{il|Wrath }} || 1% || Increased Area of Effect radius  
|}
|}


Line 357: Line 357:
! Effect
! Effect
|-
|-
| align="left" | {{sl|Portal}} || 3% || Increased Cast Speed
| align="left" | {{il|Portal}} || 3% || Increased Cast Speed
|}
|}


Line 369: Line 369:
!Effect
!Effect
|-
|-
| align='left' | {{sl|Added Fire Damage}} || 0.75% || Increased Fire Damage
| align='left' | {{il|Added Fire Damage}} || 0.75% || Increased Fire Damage
|-
|-
| align='left' | {{sl|Blood Magic}} || 0.75% || Increased attack speed on Low Life
| align='left' | {{il|Blood Magic}} || 0.75% || Increased attack speed on Low Life
|-
|-
| align='left' | {{sl|Cast on Melee Kill}} || 0.5% ||Increased Damage
| align='left' | {{il|Cast on Melee Kill}} || 0.5% ||Increased Damage
|-
|-
| align='left' | {{sl|Cast when Damage Taken}} || 0.5% || Increased Damage
| align='left' | {{il|Cast when Damage Taken}} || 0.5% || Increased Damage
|-
|-
| align='left' | {{sl|Cold to Fire}} || 0.5% || Increased Cold damage and Increased Fire damage
| align='left' | {{il|Cold to Fire}} || 0.5% || Increased Cold damage and Increased Fire damage
|-
|-
| align='left' | {{sl|Empower}} || 5% || This Gem gains increased experience
| align='left' | {{il|Empower}} || 5% || This Gem gains increased experience
|-
|-
| align='left' | {{sl|Endurance Charge on Melee Stun}} || 1% || Increased stun duration
| align='left' | {{il|Endurance Charge on Melee Stun}} || 1% || Increased stun duration
|-
|-
| align='left' | {{sl|Fire Penetration}} || 0.5% || Increased Fire damage
| align='left' | {{il|Fire Penetration}} || 0.5% || Increased Fire damage
|-
|-
| align='left' | {{sl|Generosity}} || 2% || Increased Aura Radius
| align='left' | {{il|Generosity}} || 2% || Increased Aura Radius
|-
|-
| align='left' | {{sl|Increased Burning Damage}} || 0.5% || Increased Burning Damage
| align='left' | {{il|Increased Burning Damage}} || 0.5% || Increased Burning Damage
|-
|-
| align='left' | {{sl|Increased Duration}} || 1% || Increased Skill Effect Duration
| align='left' | {{il|Increased Duration}} || 1% || Increased Skill Effect Duration
|-
|-
| align='left' | {{sl|Iron Grip}} || 0.75% || Increased Projectile Damage
| align='left' | {{il|Iron Grip}} || 0.75% || Increased Projectile Damage
|-
|-
| align='left' | {{sl|Iron Will}} || 0.75% || Increased Spell damage
| align='left' | {{il|Iron Will}} || 0.75% || Increased Spell damage
|-
|-
| align='left' | {{sl|Item Quantity}} || 0.35% || Increased Quantity of Items Dropped by Slain enemies
| align='left' | {{il|Item Quantity}} || 0.35% || Increased Quantity of Items Dropped by Slain enemies
|-
|-
| align='left' | {{sl|Knockback}} || 0.5% || Chance to Knock enemies Back on hit
| align='left' | {{il|Knockback}} || 0.5% || Chance to Knock enemies Back on hit
|-
|-
| align='left' | {{sl|Life Gain on Hit}} || 0.5 || Life gained for each enemy hit by your Attacks
| align='left' | {{il|Life Gain on Hit}} || 0.5 || Life gained for each enemy hit by your Attacks
|-
|-
| align='left' | {{sl|Life Leech}} || 1% || Increased Life Leech rate
| align='left' | {{il|Life Leech}} || 1% || Increased Life Leech rate
|-
|-
| align='left' | {{sl|Melee Damage on Full Life}} || 0.5% || Increased Melee Physical Damage
| align='left' | {{il|Melee Damage on Full Life}} || 0.5% || Increased Melee Physical Damage
|-
|-
| align='left' | {{sl|Melee Physical Damage}} || 0.5% || Increased Melee Physical Damage  
| align='left' | {{il|Melee Physical Damage}} || 0.5% || Increased Melee Physical Damage  
|-
|-
| align='left' | {{sl|Melee Splash}} || 1% || Increased Area of Effect radius
| align='left' | {{il|Melee Splash}} || 1% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Multistrike}} || 0.5% || Increased Melee Physical Damage   
| align='left' | {{il|Multistrike}} || 0.5% || Increased Melee Physical Damage   
|-
|-
| align='left' | {{sl|Ranged Attack Totem}} || 1.5% || Increased Totem Duration
| align='left' | {{il|Ranged Attack Totem}} || 1.5% || Increased Totem Duration
|-
|-
| align='left' | {{sl|Less Duration}} || 0.5% || Reduced skill effect duration
| align='left' | {{il|Less Duration}} || 0.5% || Reduced skill effect duration
|-
|-
| align='left' | {{sl|Reduced Mana}} || 0.5% || Reduced Mana Cost
| align='left' | {{il|Reduced Mana}} || 0.5% || Reduced Mana Cost
|-
|-
| align='left' | {{sl|Spell Totem}} || 1.5% || Increased Totem Duration  
| align='left' | {{il|Spell Totem}} || 1.5% || Increased Totem Duration  
|-
|-
| align='left' | {{sl|Stun}} || 1.5% || Increased Stun Duration on enemies
| align='left' | {{il|Stun}} || 1.5% || Increased Stun Duration on enemies
|-
|-
| align='left' | {{sl|Weapon Elemental Damage}} || 0.5% || Increased Elemental Damage with Weapons
| align='left' | {{il|Weapon Elemental Damage}} || 0.5% || Increased Elemental Damage with Weapons
|}
|}


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!Effect
!Effect
|-
|-
| align='left' | {{sl|Added Cold Damage}} || 0.5% || Chance to Freeze enemies on hit with Cold Damage
| align='left' | {{il|Added Cold Damage}} || 0.5% || Chance to Freeze enemies on hit with Cold Damage
|-
|-
| align='left' | {{sl|Additional Accuracy}} || 2% || Increased Critical Strike Chance
| align='left' | {{il|Additional Accuracy}} || 2% || Increased Critical Strike Chance
|-
|-
| align='left' | {{sl|Blind}} || 0.75% || Increased Blinding duration
| align='left' | {{il|Blind}} || 0.75% || Increased Blinding duration
|-
|-
| align='left' | {{sl|Block Chance Reduction}} || 0.25% || Reduced enemy block chance
| align='left' | {{il|Block Chance Reduction}} || 0.25% || Reduced enemy block chance
|-
|-
| align='left' | {{sl|Cast on Critical Strike}} || 1% || Increased Critical Strike Chance
| align='left' | {{il|Cast on Critical Strike}} || 1% || Increased Critical Strike Chance
|-
|-
| align='left' | {{sl|Cast on Death}} || 3% || Increased area effect radius
| align='left' | {{il|Cast on Death}} || 3% || Increased area effect radius
|-
|-
| align='left' | {{sl|Chain}} || 1% || Increased Projectile speed
| align='left' | {{il|Chain}} || 1% || Increased Projectile speed
|-
|-
| align='left' | {{sl|Chance to Flee}} || 0.75% || Increased Chance to Cause Monsters to Flee
| align='left' | {{il|Chance to Flee}} || 0.75% || Increased Chance to Cause Monsters to Flee
|-
|-
| align='left' | {{sl|Cold Penetration}} || 0.5% || Increased Cold Damage
| align='left' | {{il|Cold Penetration}} || 0.5% || Increased Cold Damage
|-
|-
| align='left' | {{sl|Culling Strike}} || 0.5% || Increased Attack Speed and Cast Speed
| align='left' | {{il|Culling Strike}} || 0.5% || Increased Attack Speed and Cast Speed
|-
|-
| align='left' | {{sl|Enhance}} || 5% || This gem gains increased experience
| align='left' | {{il|Enhance}} || 5% || This gem gains increased experience
|-
|-
| align='left' | {{sl|Faster Attacks}} || 0.5% || Increased Attack Speed  
| align='left' | {{il|Faster Attacks}} || 0.5% || Increased Attack Speed  
|-
|-
| align='left' | {{sl|Faster Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed  
| align='left' | {{il|Faster Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed  
|-
|-
| align='left' | {{sl|Fork}} || 0.5% || Increased Projectile damage
| align='left' | {{il|Fork}} || 0.5% || Increased Projectile damage
|-
|-
| align='left' | {{sl|Greater Multiple Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed   
| align='left' | {{il|Greater Multiple Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed   
|-
|-
| align='left' | {{sl|Lesser Multiple Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed   
| align='left' | {{il|Lesser Multiple Projectiles}} || 0.5% || Increased Attack Speed and Cast Speed   
|-
|-
| align='left' | {{sl|Mana Leech}} || 1% || Increased Mana Leech rate
| align='left' | {{il|Mana Leech}} || 1% || Increased Mana Leech rate
|-
|-
| align='left' | {{sl|Multiple Traps}} || 1% || Increased trap trigger radius
| align='left' | {{il|Multiple Traps}} || 1% || Increased trap trigger radius
|-
|-
| align='left' | {{sl|Physical Projectile Attack Damage}} || 0.5% || Increased Physical Damage
| align='left' | {{il|Physical Projectile Attack Damage}} || 0.5% || Increased Physical Damage
|-
|-
| align='left' | {{sl|Pierce}} || 0.75% || Increased Chance of Piercing
| align='left' | {{il|Pierce}} || 0.75% || Increased Chance of Piercing
|-
|-
| align='left' | {{sl|Point Blank}} || 0.75% || Increased Projectile damage
| align='left' | {{il|Point Blank}} || 0.75% || Increased Projectile damage
|-
|-
| align='left' | {{sl|Slower Projectiles}} || 0.5% || Increased Projectile damage
| align='left' | {{il|Slower Projectiles}} || 0.5% || Increased Projectile damage
|-
|-
| align='left' | {{sl|Trap}} || 1.5% || Increased Trap duration
| align='left' | {{il|Trap}} || 1.5% || Increased Trap duration
|}
|}


Line 485: Line 485:
!Effect
!Effect
|-
|-
| align='left' | {{sl|Added Chaos Damage}} || 0.5% || Increased Chaos damage
| align='left' | {{il|Added Chaos Damage}} || 0.5% || Increased Chaos damage
|-
|-
| align='left' | {{sl|Added Lightning Damage}} || 1%<br/>0.5% || Increased Shock duration on enemies<br/>Chance to Shock the enemy on hit with Lightning Damage
| align='left' | {{il|Added Lightning Damage}} || 1%<br/>0.5% || Increased Shock duration on enemies<br/>Chance to Shock the enemy on hit with Lightning Damage
|-
|-
| align='left' | {{sl|Cast when Stunned}} || 0.5% || Increased Damage
| align='left' | {{il|Cast when Stunned}} || 0.5% || Increased Damage
|-
|-
| align='left' | {{sl|Chance to Ignite}} || 1.5% || Increased Burn Duration on enemies
| align='left' | {{il|Chance to Ignite}} || 1.5% || Increased Burn Duration on enemies
|-
|-
| align='left' | {{sl|Concentrated Effect}} || 0.75% || Reduced Mana Cost
| align='left' | {{il|Concentrated Effect}} || 0.75% || Reduced Mana Cost
|-
|-
| align='left' | {{sl|Curse on Hit}} || 0.5% || Increased effect of supported Curses
| align='left' | {{il|Curse on Hit}} || 0.5% || Increased effect of supported Curses
|-
|-
| align='left' | {{sl|Elemental Proliferation}} || 0.5%<br/>0.75% || Increased Chill and Freeze duration<br/>Increased Shock and Burn duration
| align='left' | {{il|Elemental Proliferation}} || 0.5%<br/>0.75% || Increased Chill and Freeze duration<br/>Increased Shock and Burn duration
|-
|-
| align='left' | {{sl|Enlighten}} || 5% || This gem gains increased experience
| align='left' | {{il|Enlighten}} || 5% || This gem gains increased experience
|-
|-
| align='left' | {{sl|Faster Casting}} || 0.5% || Increased Cast speed
| align='left' | {{il|Faster Casting}} || 0.5% || Increased Cast speed
|-
|-
| align='left' | {{sl|Increased Area of Effect}} || 0.5% || Increased Area of Effect radius
| align='left' | {{il|Increased Area of Effect}} || 0.5% || Increased Area of Effect radius
|-
|-
| align='left' | {{sl|Increased Critical Damage}} || 2% || Increased Critical Strike Multiplier
| align='left' | {{il|Increased Critical Damage}} || 2% || Increased Critical Strike Multiplier
|-
|-
| align='left' | {{sl|Increased Critical Strikes}} || 1% || Increased Critical Strike Chance
| align='left' | {{il|Increased Critical Strikes}} || 1% || Increased Critical Strike Chance
|-
|-
| align='left' | {{sl|Item Rarity}} || 0.5% || Increased Rarity of Items Dropped by Slain enemies
| align='left' | {{il|Item Rarity}} || 0.5% || Increased Rarity of Items Dropped by Slain enemies
|-
|-
| align='left' | {{sl|Lightning Penetration}} || 0.5% || Increased Lightning damage
| align='left' | {{il|Lightning Penetration}} || 0.5% || Increased Lightning damage
|-
|-
| align='left' | {{sl|Minion and Totem Elemental Resistance}} || 0.3% || Increased Totem and Minion Fire, Cold and Lightning Resistance  
| align='left' | {{il|Minion and Totem Elemental Resistance}} || 0.3% || Increased Totem and Minion Fire, Cold and Lightning Resistance  
|-
|-
| align='left' | {{sl|Minion Damage}} || 0.75% || Increased Minion damage
| align='left' | {{il|Minion Damage}} || 0.75% || Increased Minion damage
|-
|-
| align='left' | {{sl|Minion Life}} || 0.75% || Increased Minion life
| align='left' | {{il|Minion Life}} || 0.75% || Increased Minion life
|-
|-
| align='left' | {{sl|Minion Speed}} || 0.75% || Increased Minion Movement Speed
| align='left' | {{il|Minion Speed}} || 0.75% || Increased Minion Movement Speed
|-
|-
| align='left' | {{sl|Power Charge On Critical}} || 1% || Increased chance to gain a Power Charge on Critical Strike
| align='left' | {{il|Power Charge On Critical}} || 1% || Increased chance to gain a Power Charge on Critical Strike
|-
|-
| align='left' | {{sl|Remote Mine}} || 0.5% || More Mine Damage
| align='left' | {{il|Remote Mine}} || 0.5% || More Mine Damage
|-
|-
| align='left' | {{sl|Spell Echo}} || 0.5% || Increased Spell Damage
| align='left' | {{il|Spell Echo}} || 0.5% || Increased Spell Damage
|}-->
|}-->
==References==
==References==

Revision as of 08:36, 31 March 2018

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Path Of Exile - Guide - Quality Basics

Quality applies to armour, weapons, flasks, gems and maps; in short, all equipment aside from amulets, rings, belts, quivers and jewels. In the Harbinger leagues it can apply to Strongboxes as well. Quality always varies from 0% (at which point it is not displayed on the item) to 20%. Each item type has a currency item associated with it to increase its quality. Quality can be an extremely important method of improving items, as it does not affect the requirements for using an item or the mana cost of skills.

Any item with at least 1% quality will have a 'Superior' prefix when dropped on the ground but not when in the inventory.

All items are capped at 20% quality and each currency that affect quality will improve normal items by 5% each, magic items by 2%, and rare and unique items by 1%.

Increasing the quality on equipment also makes crafting sockets and links with Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. and Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. easier. Each 1% quality improves the result by 1%. This makes obtaining many sockets and links 20% more likely on 20% quality items.

Armour

On armour (helmets, body armours, gloves, boots and shields) quality increases the armour, evasion and energy shield by the listed percentage. It is additive to increases and reductions from another modifiers.

The quality of pieces of armour may be improved with an Armourer's ScrapArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%..

Example:
A piece of armour that naturally gives 100 armour that has 100% increased Armour and +50 to Armour would now, with 20% quality, give 330 armour.
(100 base armour + 50 armour) * (1 + 1/100*(100% increased armour + 20% quality)) = 150 * 2.2 = 330 armour

Weapons

Quality on weapons grant increased Physical Damage equal to a number of quality that stacks additively with increased Physical Damage modifier on the weapon.

The quality of weapons may be improved with a Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%..

Example:
A weapon that has 50–100 physical base damage, a 100% increased Physical Damage, an Adds 10–20 Physical Damage and 20% quality, will deal 132–264 damage.
(50 base minimum damage + 10 adds minimum damage) * (1 + 1/100*(100% increased physical damage + 20% quality)) = 60 * 2.2 = 132 minimum damage
(100 base maximum damage + 20 adds maximum damage) * (1 + 1/100*(100% increased physical damage + 20% quality)) = 120 * 2.2 = 264 maximum damage

Flasks

Quality of recovery flasks increase the amount of health and mana restored by the quality percentage. Utility flasks have their duration increased by the quality percentage instead. It is additive to increases and reductions from another sources.

The quality of flasks may be improved with a Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%..

Example:
A flask which normally restores 100 Life and 50 Mana instead restores 120 Life and 60 Mana if it has 20% quality.

Maps

On maps, quality is treated as extra item quantity. It is added to the quantity from affixes of the map.

Maps may be improved with a Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%..

Strongboxes

In the Harbinger leagues, the quality of strongboxes can be improved with an Engineer's OrbEngineer's OrbStack Size: 20Improves the quality of a StrongboxRight click this item then left click a Strongbox to apply it. Has greater effect on lower rarity Strongboxes. The maximum quality is 20%..

Skill gems

Both active and support skill gems may have quality. Every skill is affected by quality differently, but frequently it somehow improves the damage dealt with the skill. Buffs and curses, obviously, do not have their damage improved. Even those that do have their damage improved will see different rates of improvement for a given amount of quality.

The quality of skill gems may be improved with a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%. can be sold for a level 1 gem with 20% quality.

It is possible to get a gems quality above 20% through corruption, the use of Enhance SupportEnhance SupportExceptional, Support
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: 120%
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.+(0-16)% to Quality of Supported Skill Gems

Additional Effects From 1-20% Quality:
This Gem gains (5-100)% increased Experience
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
and certain gear.

References

Version history

Version Changes
2.2.0
  • When you use an Orb of Fusing or a Jeweller's Orb on an item, the item's quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.