Quality: Difference between revisions

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{{#ev:youtube|QNw2Jg644yU|300|right|Path Of Exile - Guide - Quality Basics|frame}}
{{#ev:youtube|QNw2Jg644yU|300|right|Path Of Exile - Guide - Quality Basics|frame}}


'''Quality''' applies to armor, weapons, flasks, and gems; in short, all equipment aside from belts, jewellery or jewels themselves. It always varies from 0% (at which point it is not displayed on the item) to +20%. Each item type has a [[Currency|currency item]] associated with it to increase its quality. Quality can be an extremely important method of improving items, as it does not affect the requirements for using an item or the mana cost of skills.
'''Quality''' applies to [[armour]], [[weapon]]s, [[flask]]s, [[gem]]s and [[map]]s; in short, all equipment aside from [[amulet]]s, [[ring]]s, [[belt]]s, [[quiver]]s and [[jewel]]s. It always varies from 0% (at which point it is not displayed on the item) to 20%. Each item type has a [[Currency|currency item]] associated with it to increase its quality. Quality can be an extremely important method of improving items, as it does not affect the requirements for using an item or the mana cost of skills.


All items are capped at +20% quality and each quality improving item will improve {{c|normal|normal}} items by 5% each, {{c|magic|magic}} items by 2%, and {{c|rare|rare}} and {{c|unique|unique}} items by 1%.
All items are capped at 20% quality and each currency that affect quality will improve {{c|normal|normal}} items by 5% each, {{c|magic|magic}} items by 2%, and {{c|rare|rare}} and {{c|unique|unique}} items by 1%.


Quality percentages make crafting [[socket]]s and [[link]]s on that item easier. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example. Using an {{il|Orb of Fusing}} or {{il|Jeweller's Orb}} no longer consumes all the quality on an item.<ref name="Patch Notes" />
Quality percentages make crafting [[socket]]s and [[link]]s with {{il|Jeweller's Orb}} and {{il|Orb of Fusing}} respectively on that item easier. Each 1% quality improves the result by 1%; this makes the process 20% easier on 20% quality items. Since the [[Ascendancy]] expansion using a {{il|Jeweller's Orb}} or an {{il|Orb of Fusing}} no longer consumes all the quality on that item.<ref name="Patch Notes" />


== Armour ==
==Armour==
On [[Armour (equipment)|armour]] ([[helmet]]s, [[body armour]]s, [[gloves]], [[boots]] and [[shield]]s) quality increases the [[armour]], [[evasion]] and [[energy shield]] by the listed percentage. It is additive to increases and reductions from another modifiers.


On [[armour]] (helm, chest piece, gloves, boots, and shield), quality increases the [[Armour|Armour rating]], [[Evasion]], or [[Energy Shield]] rating by the listed percentage. As of 1.2, it is additive to the  "% increased" modifier and not multiplicative (change is not in patch notes). Thus, a piece of armour that naturally gives 100 Armour that has a "100% increased armour" [[Prefix]], and a " +50 to maximum armour" [[Prefix]], would now, with +20% quality, give 330 Armour.
The quality of pieces of armour may be improved with an {{il|Armourer's Scrap}}.


(100 {{c|mod|Base Armour}} + 50{{c|mod| Adds Maximum Armour Prefix}})*(1 + 100% {{c|mod|Percentage Increased Armour Prefix}} + 20% {{c|mod|Quality}})=330
:Example:
:A piece of armour that naturally gives 100 armour that has {{c|mod|100% increased Armour}} and {{c|mod|+50 to Armour}} would now, with 20% quality, give 330 armour.


The quality of pieces of armour may be improved with an {{il|Armourer's Scrap}}.
:(100 ''base armour'' + 50 ''armour'') * (1 + 1/100*(100% ''increased armour'' + 20% ''quality'')) = 150 * 2.2 = 330 ''armour''


== Weapons ==
== Weapons ==
Quality [[weapons]] have the average damage '''increased''' with the quality percentage of the base average. This stacks additively with any increased damage modifier on the weapon. Thus, a weapon that normally does 50-100 damage and has a "100% increased physical damage" [[Prefix]] and a "adds 10-20 physical damage" [[Prefix]], with +20% quality, will deal 132-264 damage.
Quality on [[weapons]] grant {{c|mod|increased Physical Damage}} equal to a number of quality that stacks additively with {{c|mod|increased Physical Damage}} modifier on the weapon.  


({{c|mod|Base minimum damage}} 50 + {{c|mod|Adds physical damage prefix}} 10)*(1 + {{c|mod|Percentage increased physical damage prefix}} 100% + {{c|mod|Quality}} 20%) = 132
The quality of weapons may be improved with a {{il|Blacksmith's Whetstone}}.


({{c|mod|Base maximum damage}} 100 + {{c|mod|Adds physical damage prefix}} 20)*(1 + {{c|mod|Percentage increased physical damage prefix}} 100% + {{c|mod|Quality}} 20%) = 264
:Example:
:A weapon that has 50&ndash;100 physical base damage, a {{c|mod|100% increased Physical Damage"}}, an {{Adds 10&ndash;20 Physical Damage}} and 20% quality, will deal 132&ndash;264 damage.


The quality of weapons may be improved with a {{il|Blacksmith's Whetstone}}.
:(50 ''base minimum damage'' + 10 ''adds minimum damage'') * (1 + 1/100*(100% ''increased physical damage'' + 20% ''quality'')) = 60 * 2.2 = 132 ''minimum damage''
 
:(100 ''base maximum damage'' + 20 ''adds maximum damage'') * (1 + 1/100*(100% ''increased physical damage'' + 20% ''quality'')) = 120 * 2.2 = 264 ''maximum damage''


== Flasks ==
== Flasks ==
The amount of health and/or mana restored by a health, mana or hybrid [[flask]] is improved by the quality percentage. Therefore, a flask which normally restores 100 Life and 50 Mana instead restores 120 Life and 60 Mana if it has +20% quality.
Quality on [[Flask#Recovery flasks|recovery flasks]] increase the amount of health and/or mana restored by the quality percentage. [[Flask#Utility flasks|Utility flasks]] have their duration increased by the quality percentage instead. It is additive to increases and reductions from another modifiers.  


Utility flasks instead have their duration increased by the quality percentage.
The quality of flasks may be improved with a {{il|Glassblower's Bauble}}.


The quality of flasks may be improved with a {{il|Glassblower's Bauble}}.
:Example: <!--need a better example-->
:A flask which normally restores 100 Life and 50 Mana instead restores 120 Life and 60 Mana if it has 20% quality.


== Maps ==
== Maps ==
On maps, quality is treated as extra [[Item Quantity|quantity]]. It is added to the quantity from the affixes and suffixes of the map. Maps may be improved with a {{il|Cartographer's Chisel}}.
On [[map]]s, quality is treated as extra [[Item Quantity|item quantity]]. It is added to the quantity from affixes of the map. Maps may be improved with a {{il|Cartographer's Chisel}}.


== Skill Gems ==
== Skill Gems ==
{{OOD|section}}
Both [[Skills#Active Skills|active]] and [[Skills#Support Gems|support]] [[Skills#Gems|skill gems]] may have quality. Every skill is affected by quality differently, but frequently it somehow improves the damage dealt with the skill. [[Buffs]] and [[curses]], obviously, do not have their damage improved. Even those that do have their damage improved will see different rates of improvement for a given amount of quality.
Both [[Skills#Active Skills|active]] and [[Skills#Support Gems|support]] [[Skills#Gems|skill gems]] may have quality. Every skill is affected by quality differently, but frequently it somehow improves the damage dealt with the skill. [[Buffs]] and [[curses]], obviously, do not have their damage improved. Even those that do have their damage improved will see different rates of improvement for a given amount of quality.


The quality of skill gems may be improved with a {{il|Gemcutter's Prism}}. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a {{il|Gemcutter's Prism}} can be sold for a level 1 gem with 20% quality.
The quality of skill gems may be improved with a {{il|Gemcutter's Prism}}. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a {{il|Gemcutter's Prism}} can be sold for a level 1 gem with 20% quality.


It is possible to get a gems quality above 20% through the use of {{sl|Enhance}} and certain gear allowing up to 44% quality on skill gems (60% with {{il|Atziri's Disfavour}}).  
It is possible to get a gems quality above 20% through [[Corrupted|corruption]], the use of {{sl|Enhance}} and certain gear allowing up to 44% quality on skill gems (60% with {{il|Atziri's Disfavour}}).  


<!--it's impossible to keep it up to date
=== Active Gems ===
=== Active Gems ===


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| align='left' | {{sl|Spell Echo}} || 0.5% || Increased Spell Damage
| align='left' | {{sl|Spell Echo}} || 0.5% || Increased Spell Damage
|}
|}-->
 
==References==
==References==
{{reflist|refs=
{{reflist|refs=

Revision as of 15:58, 19 March 2016

Path Of Exile - Guide - Quality Basics

Quality applies to armour, weapons, flasks, gems and maps; in short, all equipment aside from amulets, rings, belts, quivers and jewels. It always varies from 0% (at which point it is not displayed on the item) to 20%. Each item type has a currency item associated with it to increase its quality. Quality can be an extremely important method of improving items, as it does not affect the requirements for using an item or the mana cost of skills.

All items are capped at 20% quality and each currency that affect quality will improve normal items by 5% each, magic items by 2%, and rare and unique items by 1%.

Quality percentages make crafting sockets and links with Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. and Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. respectively on that item easier. Each 1% quality improves the result by 1%; this makes the process 20% easier on 20% quality items. Since the Ascendancy expansion using a Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets. or an Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. no longer consumes all the quality on that item.[1]

Armour

On armour (helmets, body armours, gloves, boots and shields) quality increases the armour, evasion and energy shield by the listed percentage. It is additive to increases and reductions from another modifiers.

The quality of pieces of armour may be improved with an Armourer's ScrapArmourer's ScrapStack Size: 40Improves the quality of an armourRight click this item then left click an armour to apply it. Has greater effect on lower-rarity armours. The maximum quality is 20%..

Example:
A piece of armour that naturally gives 100 armour that has 100% increased Armour and +50 to Armour would now, with 20% quality, give 330 armour.
(100 base armour + 50 armour) * (1 + 1/100*(100% increased armour + 20% quality)) = 150 * 2.2 = 330 armour

Weapons

Quality on weapons grant increased Physical Damage equal to a number of quality that stacks additively with increased Physical Damage modifier on the weapon.

The quality of weapons may be improved with a Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%..

Example:
A weapon that has 50–100 physical base damage, a 100% increased Physical Damage", an Template:Adds 10–20 Physical Damage and 20% quality, will deal 132–264 damage.
(50 base minimum damage + 10 adds minimum damage) * (1 + 1/100*(100% increased physical damage + 20% quality)) = 60 * 2.2 = 132 minimum damage
(100 base maximum damage + 20 adds maximum damage) * (1 + 1/100*(100% increased physical damage + 20% quality)) = 120 * 2.2 = 264 maximum damage

Flasks

Quality on recovery flasks increase the amount of health and/or mana restored by the quality percentage. Utility flasks have their duration increased by the quality percentage instead. It is additive to increases and reductions from another modifiers.

The quality of flasks may be improved with a Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%..

Example:
A flask which normally restores 100 Life and 50 Mana instead restores 120 Life and 60 Mana if it has 20% quality.

Maps

On maps, quality is treated as extra item quantity. It is added to the quantity from affixes of the map. Maps may be improved with a Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%..

Skill Gems

Both active and support skill gems may have quality. Every skill is affected by quality differently, but frequently it somehow improves the damage dealt with the skill. Buffs and curses, obviously, do not have their damage improved. Even those that do have their damage improved will see different rates of improvement for a given amount of quality.

The quality of skill gems may be improved with a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%.. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a gemRight click this item then left click a gem to apply it. The maximum quality is 20%. can be sold for a level 1 gem with 20% quality.

It is possible to get a gems quality above 20% through corruption, the use of Module Error: No skills found with q_where = skill.active_skill_name="Enhance" and certain gear allowing up to 44% quality on skill gems (60% with Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
).

References

  1. Chris (March 3, 2016). "Path of Exile 2.2.0: Ascendancy Patch Notes". Official Path of Exile Forums. Retrieved March 3, 2016.