Nemesis modifier

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Revision as of 05:07, 1 October 2018 by >ThemJohns
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For the datamined information, see List of nemesis mods.
Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned Totems
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Berserker 1 On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].
Blessing of Elements 25 Randomly chills/ignites/shocks on hit.
Bringer of Bones 15 Periodically casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Bringer of Weakness 4 Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (15-29)% less Damage
Cursed Rare or Unique enemies deal (9-18)% less Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Chronophage 25 Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Corrupting Blood 40 Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines, totems, or equipping a jewel with the corrupted implicit "Corrupted Blood cannot be inflicted on you".
Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's position that deals the reflected elemental damage in an AoE. Has a cooldown between each shots.
Final Gasp 40 When the monster dies, it leaves behind an invincible copy that disappears after a few seconds.
Fractured 1 Splits into 8–12 lesser mobs of the same type upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inferno Bolt 25 Periodically fires a large fireball that deals fire damage.
Inner Treasure 40 Always drops a unique item on death.
Light Bolt 25 Periodically fires a row of projectiles that deals physical damage.
Lightning Mirage 40 Periodically creates a mirage on the spot which slowly chase after the player. On contact, it detonates itself to deal lightning damage. Mirages move slowly and expire after a few seconds.
Nullifier 25 Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Physical Thorns 40 When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected hysical damage in an AoE. Has a cooldown between each shots.
Shroud Walker 40 Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, including the mine's blinding smoke effect.
Snow Bolt 25 Periodically fires a bolt at the ground which explodes for cold damage after a delay.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Vine Snare 15 When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.
Volatile Flame/Ice/Stormblood 2 On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster.