List of Immortal Syndicate members: Difference between revisions

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! Image
! Image
! Agent
! Agent
! Signature Crafted/Veiled Mod (last tier is Veiled Mod only)
! Signature Crafted/Veiled Mod<br>(last tier is Veiled Mod only)
! # of Signature Mod Tiers (including Veiled)  
! # of Signature<br>Mod Tiers<br>(including Veiled)
|-
|-
|[[File:Aisling Laffrey, The Silent Butcher.png|x120px]]
|[[File:Aisling Laffrey, The Silent Butcher.png|x120px]]
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|-
|-
|  
|  
Rings
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage3_|display=stat_text}}
# {{ml|JunMaster2IncreasedChaosAndPhysicalDamage3_|display=stat_text}}
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|-
|-
|  
|  
Rings
# {{ml|JunMaster2CriticalMultiplierOnShatter2|display=stat_text}}
# {{ml|JunMaster2CriticalMultiplierOnShatter2|display=stat_text}}
# {{ml|JunMaster2CriticalMultiplierOnShatter3|display=stat_text}}
# {{ml|JunMaster2CriticalMultiplierOnShatter3|display=stat_text}}
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|-
|-
|  
|  
Non-Channeling
Non-Channeling - Rings and Amulets
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling3|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostNonChannelling3|display=stat_text}}
# {{ml|JunMasterVeiledReduceGlobalFlatManaCostNonChannelling|display=stat_text}}
# {{ml|JunMasterVeiledReduceGlobalFlatManaCostNonChannelling|display=stat_text}}


Channeling
Channeling - Rings and Amulets
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling2|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling3|display=stat_text}}
# {{ml|JunMaster2ReduceGlobalFlatManaCostChannelling3|display=stat_text}}
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{| class="mw-collapsible mw-collapsed" style="text-align:left;"
{| class="mw-collapsible mw-collapsed" style="text-align:left;"
|-
|-
! {{c|mod|Gain #% of Maximum Life as Extra Maximum Energy Shield}}
! {{c|mod|#% of Physical Damage from Hits taken as Fire Damage<br>#% of Physical Damage from Hits taken as Lightning Damage}}
|-
|-
|  
|  
# {{ml|JunMaster2LifeAddedAsEnergyShield2|display=stat_text}}
Body Armour
# {{ml|JunMaster2LifeAddedAsEnergyShield3|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFireAndLightningPercent1|display=stat_text}}
# {{ml|JunMasterVeiledLifeAddedAsEnergyShield|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFireAndLightningPercent2|display=stat_text}}
# {{ml|JunMasterVeiledPhysicalTakenAsFireAndLightning|display=stat_text}}
|}
|}
|3
|3
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|-
|-
|  
|  
Gloves
# {{ml|JunMaster2DamageDuringFlaskEffect2_|display=stat_text}}
# {{ml|JunMaster2DamageDuringFlaskEffect2_|display=stat_text}}
# {{ml|JunMaster2DamageDuringFlaskEffect3|display=stat_text}}
# {{ml|JunMaster2DamageDuringFlaskEffect3|display=stat_text}}
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|-
|-
|  
|  
One-Handed and Two-Handed Weapons and Shields
# {{ml|JunMaster2SocketedGemQuality2|display=stat_text}}
# {{ml|JunMaster2SocketedGemQuality2|display=stat_text}}
# {{ml|JunMaster2SocketedGemQuality3|display=stat_text}}
# {{ml|JunMaster2SocketedGemQuality3|display=stat_text}}
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|-
|-
|  
|  
Body Armour
# {{ml|JunMaster2PercentageAllAttributes2|display=stat_text}}
# {{ml|JunMaster2PercentageAllAttributes2|display=stat_text}}
# {{ml|JunMaster2PercentageAllAttributes3|display=stat_text}}
# {{ml|JunMaster2PercentageAllAttributes3|display=stat_text}}
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|-
|-
|  
|  
Helmets
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies2|display=stat_text}}
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies2|display=stat_text}}
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies3|display=stat_text}}
# {{ml|JunMaster2ItemRarityFromRareAndUniqueEnemies3|display=stat_text}}
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|-
|-
|  
|  
Helmets
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent2_|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent2_|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent3|display=stat_text}}
# {{ml|JunMaster2PhysicalDamageTakenAsFirePercent3|display=stat_text}}
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|-
|-
|  
|  
Rings and Belts
# {{ml|JunMaster2AllDamage2_|display=stat_text}}
# {{ml|JunMaster2AllDamage2_|display=stat_text}}
# {{ml|JunMaster2AllDamage3|display=stat_text}}
# {{ml|JunMaster2AllDamage3|display=stat_text}}
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|-
|-
|  
|  
Rings
# {{ml|JunMaster2IncreasedFireAndLightningDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedFireAndLightningDamage2|display=stat_text}}
# {{ml|JunMaster2IncreasedFireAndLightningDamage3_|display=stat_text}}
# {{ml|JunMaster2IncreasedFireAndLightningDamage3_|display=stat_text}}
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|-
|-
|  
|  
Boots
# {{ml|JunMaster2AvoidFreeze2_|display=stat_text}}
# {{ml|JunMaster2AvoidFreeze2_|display=stat_text}}
# {{ml|JunMaster2AvoidFreeze3|display=stat_text}}
# {{ml|JunMaster2AvoidFreeze3|display=stat_text}}
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|}
|}


Gravicius is available at zone level 30 or higher and Rin is available at maps.
Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.

Latest revision as of 21:14, 28 March 2024

Image Agent Signature Crafted/Veiled Mod
(last tier is Veiled Mod only)
# of Signature
Mod Tiers
(including Veiled)
Aisling Laffrey, The Silent Butcher
#% increased Global Physical Damage
#% increased Global Chaos Damage

Rings

  1. (11-13)% increased Chaos Damage
    (11-13)% increased Global Physical Damage
  2. (14-16)% increased Chaos Damage
    (14-16)% increased Global Physical Damage
  3. (18-20)% increased Chaos Damage
    (20-22)% increased Global Physical Damage
3
Cameria the Coldblooded
#% increased Global Critical Strike Chance
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently

Rings

  1. +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (12-13)% increased Global Critical Strike Chance
  2. +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (14-16)% increased Global Critical Strike Chance
  3. +(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (20-22)% increased Global Critical Strike Chance
3
Elreon, Light's Judge
Channeling/Non-Channeling Skills have -# to Total Mana Cost

Non-Channeling - Rings and Amulets

  1. Non-Channelling Skills have -5 to Total Mana Cost
  2. Non-Channelling Skills have -(7-6) to Total Mana Cost
  3. Non-Channelling Skills have -(10-9) to Total Mana Cost

Channeling - Rings and Amulets

  1. Channelling Skills have -2 to Total Mana Cost
  2. Channelling Skills have -3 to Total Mana Cost
  3. Channelling Skills have -4 to Total Mana Cost
3
Gravicius Reborn
#% of Physical Damage from Hits taken as Fire Damage
#% of Physical Damage from Hits taken as Lightning Damage

Body Armour

  1. (3-4)% of Physical Damage from Hits taken as Fire Damage
    (3-4)% of Physical Damage from Hits taken as Lightning Damage
  2. (5-6)% of Physical Damage from Hits taken as Fire Damage
    (5-6)% of Physical Damage from Hits taken as Lightning Damage
  3. (8-9)% of Physical Damage from Hits taken as Fire Damage
    (8-9)% of Physical Damage from Hits taken as Lightning Damage
3
Guff "Tiny" Grenn
#% increased Damage during any Flask Effect

Gloves

  1. (19-23)% increased Damage during any Flask Effect
  2. (24-28)% increased Damage during any Flask Effect
  3. (36-40)% increased Damage during any Flask Effect
3
Haku, Warmaster
+#% to Quality of Socketed Gems

One-Handed and Two-Handed Weapons and Shields

  1. +(6-7)% to Quality of Socketed Gems
  2. +(7-8)% to Quality of Socketed Gems
  3. +(9-10)% to Quality of Socketed Gems
3
Hillock, the Blacksmith
#% increased Attributes

Body Armour

  1. 5% increased Attributes
  2. 6% increased Attributes
  3. (7-8)% increased Attributes
3
It That Fled
Gain #% of Fire/Cold/Lightning/Physical Damage as extra Chaos Damage

One-handed weapon

  1. Gain (5-6)% of Fire Damage as Extra Chaos Damage
    Gain (5-6)% of Cold Damage as Extra Chaos Damage
    Gain (5-6)% of Lightning Damage as Extra Chaos Damage
    Gain (5-6)% of Physical Damage as Extra Chaos Damage
  2. Gain (7-8)% of Fire Damage as Extra Chaos Damage
    Gain (7-8)% of Cold Damage as Extra Chaos Damage
    Gain (7-8)% of Lightning Damage as Extra Chaos Damage
    Gain (7-8)% of Physical Damage as Extra Chaos Damage
  3. Gain (9-10)% of Fire Damage as Extra Chaos Damage
    Gain (9-10)% of Cold Damage as Extra Chaos Damage
    Gain (9-10)% of Lightning Damage as Extra Chaos Damage
    Gain (9-10)% of Physical Damage as Extra Chaos Damage

Two-handed weapon

  1. Gain (11-13)% of Fire Damage as Extra Chaos Damage
    Gain (11-13)% of Cold Damage as Extra Chaos Damage
    Gain (11-13)% of Lightning Damage as Extra Chaos Damage
    Gain (11-13)% of Physical Damage as Extra Chaos Damage
  2. Gain (14-16)% of Fire Damage as Extra Chaos Damage
    Gain (14-16)% of Cold Damage as Extra Chaos Damage
    Gain (14-16)% of Lightning Damage as Extra Chaos Damage
    Gain (14-16)% of Physical Damage as Extra Chaos Damage
  3. Gain (18-20)% of Fire Damage as Extra Chaos Damage
    Gain (18-20)% of Cold Damage as Extra Chaos Damage
    Gain (18-20)% of Lightning Damage as Extra Chaos Damage
    Gain (18-20)% of Physical Damage as Extra Chaos Damage
3
Janus Perandus
#% increased Rarity of Items Dropped by Slain Rare or Unique Enemies

Helmets

  1. (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  2. (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  3. (55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
3
Korell Goya, Son of Stone
#% of Physical Damage from Hits taken as Fire Damage

Helmets

  1. (5-6)% of Physical Damage from Hits taken as Fire Damage
  2. (7-8)% of Physical Damage from Hits taken as Fire Damage
  3. (9-10)% of Physical Damage from Hits taken as Fire Damage
3
Leo, Wolf of the Pits
#% increased Damage

Rings and Belts

  1. (12-14)% increased Damage
  2. (15-17)% increased Damage
  3. (20-23)% increased Damage
3
Riker Maloney, Midnight Tinkerer
#% increased Fire Damage
#% increased Lightning Damage

Rings

  1. (11-13)% increased Fire Damage
    (11-13)% increased Lightning Damage
  2. (14-16)% increased Fire Damage
    (14-16)% increased Lightning Damage
  3. (18-20)% increased Fire Damage
    (20-22)% increased Lightning Damage
3
Rin Yuushu
#% chance to Avoid being Frozen/Cannot be Frozen

Boots

  1. 80% chance to Avoid being Frozen
  2. 100% chance to Avoid being Frozen
  3. 100% chance to Avoid being Frozen
    (20-30)% chance to Avoid being Chilled
3
Thane Jorgin the Banished Trigger Level 10 Summon Spectral Wolf on Kill 1
Tora, the Culler
Adds # to # Physical Damage
#% chance to cause Bleeding on Hit

One-handed weapons:

  1. Adds (7-8) to (10-11) Physical Damage
    35% chance to cause Bleeding on Hit
  2. Adds (9-11) to (12-14) Physical Damage
    40% chance to cause Bleeding on Hit
  3. Adds (12-14) to (18-20) Physical Damage
    40% chance to cause Bleeding on Hit

Two-handed weapons:

  1. Adds (5-7) to (8-11) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (11-13) to (14-16) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (17-20) to (26-28) Physical Damage
    40% chance to cause Bleeding on Hit
3
Vagan, Victory's Herald Hits can't be Evaded 1
Vorici, Silent Brother
#% increase Damage while Leeching
  1. (31-36)% increased Damage while Leeching
  2. (37-43)% increased Damage while Leeching
  3. (54-60)% increased Damage while Leeching
3
Catarina, Master of Undeath
+# to Level of Socketed Support Gems
  1. +2 to Level of Socketed Support Gems
  2. +2 to Level of Socketed Support Gems
    +(5-8)% to Quality of Socketed Support Gems
2

Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.