List of Immortal Syndicate members: Difference between revisions

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! Agent
! Agent
! Signature Crafted/Veiled Mod<br>(last tier is Veiled Mod only)
! Signature Crafted/Veiled Mod<br>(last tier is Veiled Mod only)
! # of Signature Mod Tiers (including Veiled)  
! # of Signature<br>Mod Tiers<br>(including Veiled)
|-
|-
|[[File:Aisling Laffrey, The Silent Butcher.png|x120px]]
|[[File:Aisling Laffrey, The Silent Butcher.png|x120px]]

Latest revision as of 21:14, 28 March 2024

Image Agent Signature Crafted/Veiled Mod
(last tier is Veiled Mod only)
# of Signature
Mod Tiers
(including Veiled)
Aisling Laffrey, The Silent Butcher
#% increased Global Physical Damage
#% increased Global Chaos Damage

Rings

  1. (11-13)% increased Chaos Damage
    (11-13)% increased Global Physical Damage
  2. (14-16)% increased Chaos Damage
    (14-16)% increased Global Physical Damage
  3. (18-20)% increased Chaos Damage
    (20-22)% increased Global Physical Damage
3
Cameria the Coldblooded
#% increased Global Critical Strike Chance
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently

Rings

  1. +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (12-13)% increased Global Critical Strike Chance
  2. +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (14-16)% increased Global Critical Strike Chance
  3. +(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (20-22)% increased Global Critical Strike Chance
3
Elreon, Light's Judge
Channeling/Non-Channeling Skills have -# to Total Mana Cost

Non-Channeling - Rings and Amulets

  1. Non-Channelling Skills have -5 to Total Mana Cost
  2. Non-Channelling Skills have -(7-6) to Total Mana Cost
  3. Non-Channelling Skills have -(10-9) to Total Mana Cost

Channeling - Rings and Amulets

  1. Channelling Skills have -2 to Total Mana Cost
  2. Channelling Skills have -3 to Total Mana Cost
  3. Channelling Skills have -4 to Total Mana Cost
3
Gravicius Reborn
#% of Physical Damage from Hits taken as Fire Damage
#% of Physical Damage from Hits taken as Lightning Damage

Body Armour

  1. (3-4)% of Physical Damage from Hits taken as Fire Damage
    (3-4)% of Physical Damage from Hits taken as Lightning Damage
  2. (5-6)% of Physical Damage from Hits taken as Fire Damage
    (5-6)% of Physical Damage from Hits taken as Lightning Damage
  3. (8-9)% of Physical Damage from Hits taken as Fire Damage
    (8-9)% of Physical Damage from Hits taken as Lightning Damage
3
Guff "Tiny" Grenn
#% increased Damage during any Flask Effect

Gloves

  1. (19-23)% increased Damage during any Flask Effect
  2. (24-28)% increased Damage during any Flask Effect
  3. (36-40)% increased Damage during any Flask Effect
3
Haku, Warmaster
+#% to Quality of Socketed Gems

One-Handed and Two-Handed Weapons and Shields

  1. +(6-7)% to Quality of Socketed Gems
  2. +(7-8)% to Quality of Socketed Gems
  3. +(9-10)% to Quality of Socketed Gems
3
Hillock, the Blacksmith
#% increased Attributes

Body Armour

  1. 5% increased Attributes
  2. 6% increased Attributes
  3. (7-8)% increased Attributes
3
It That Fled
Gain #% of Fire/Cold/Lightning/Physical Damage as extra Chaos Damage

One-handed weapon

  1. Gain (5-6)% of Fire Damage as Extra Chaos Damage
    Gain (5-6)% of Cold Damage as Extra Chaos Damage
    Gain (5-6)% of Lightning Damage as Extra Chaos Damage
    Gain (5-6)% of Physical Damage as Extra Chaos Damage
  2. Gain (7-8)% of Fire Damage as Extra Chaos Damage
    Gain (7-8)% of Cold Damage as Extra Chaos Damage
    Gain (7-8)% of Lightning Damage as Extra Chaos Damage
    Gain (7-8)% of Physical Damage as Extra Chaos Damage
  3. Gain (9-10)% of Fire Damage as Extra Chaos Damage
    Gain (9-10)% of Cold Damage as Extra Chaos Damage
    Gain (9-10)% of Lightning Damage as Extra Chaos Damage
    Gain (9-10)% of Physical Damage as Extra Chaos Damage

Two-handed weapon

  1. Gain (11-13)% of Fire Damage as Extra Chaos Damage
    Gain (11-13)% of Cold Damage as Extra Chaos Damage
    Gain (11-13)% of Lightning Damage as Extra Chaos Damage
    Gain (11-13)% of Physical Damage as Extra Chaos Damage
  2. Gain (14-16)% of Fire Damage as Extra Chaos Damage
    Gain (14-16)% of Cold Damage as Extra Chaos Damage
    Gain (14-16)% of Lightning Damage as Extra Chaos Damage
    Gain (14-16)% of Physical Damage as Extra Chaos Damage
  3. Gain (18-20)% of Fire Damage as Extra Chaos Damage
    Gain (18-20)% of Cold Damage as Extra Chaos Damage
    Gain (18-20)% of Lightning Damage as Extra Chaos Damage
    Gain (18-20)% of Physical Damage as Extra Chaos Damage
3
Janus Perandus
#% increased Rarity of Items Dropped by Slain Rare or Unique Enemies

Helmets

  1. (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  2. (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  3. (55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
3
Korell Goya, Son of Stone
#% of Physical Damage from Hits taken as Fire Damage

Helmets

  1. (5-6)% of Physical Damage from Hits taken as Fire Damage
  2. (7-8)% of Physical Damage from Hits taken as Fire Damage
  3. (9-10)% of Physical Damage from Hits taken as Fire Damage
3
Leo, Wolf of the Pits
#% increased Damage

Rings and Belts

  1. (12-14)% increased Damage
  2. (15-17)% increased Damage
  3. (20-23)% increased Damage
3
Riker Maloney, Midnight Tinkerer
#% increased Fire Damage
#% increased Lightning Damage

Rings

  1. (11-13)% increased Fire Damage
    (11-13)% increased Lightning Damage
  2. (14-16)% increased Fire Damage
    (14-16)% increased Lightning Damage
  3. (18-20)% increased Fire Damage
    (20-22)% increased Lightning Damage
3
Rin Yuushu
#% chance to Avoid being Frozen/Cannot be Frozen

Boots

  1. 80% chance to Avoid being Frozen
  2. 100% chance to Avoid being Frozen
  3. 100% chance to Avoid being Frozen
    (20-30)% chance to Avoid being Chilled
3
Thane Jorgin the Banished Trigger Level 10 Summon Spectral Wolf on Kill 1
Tora, the Culler
Adds # to # Physical Damage
#% chance to cause Bleeding on Hit

One-handed weapons:

  1. Adds (7-8) to (10-11) Physical Damage
    35% chance to cause Bleeding on Hit
  2. Adds (9-11) to (12-14) Physical Damage
    40% chance to cause Bleeding on Hit
  3. Adds (12-14) to (18-20) Physical Damage
    40% chance to cause Bleeding on Hit

Two-handed weapons:

  1. Adds (5-7) to (8-11) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (11-13) to (14-16) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (17-20) to (26-28) Physical Damage
    40% chance to cause Bleeding on Hit
3
Vagan, Victory's Herald Hits can't be Evaded 1
Vorici, Silent Brother
#% increase Damage while Leeching
  1. (31-36)% increased Damage while Leeching
  2. (37-43)% increased Damage while Leeching
  3. (54-60)% increased Damage while Leeching
3
Catarina, Master of Undeath
+# to Level of Socketed Support Gems
  1. +2 to Level of Socketed Support Gems
  2. +2 to Level of Socketed Support Gems
    +(5-8)% to Quality of Socketed Support Gems
2

Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.