Lightning Strike: Difference between revisions

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Revision as of 04:14, 6 January 2013

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Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit further-away enemies. The Projectiles cannot miss if the melee attack hits its target.

Lightning Strike is a melee attack, but one that has the secondary effect of launching projectiles which deal damage based on your weapon damage.

Skill Functions

When the melee attack is made, three lightning projectiles will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 70% of full weapon damage, of which 50% is physical and 50% is lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles or Greater Multiple Projectiles support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

Converted Damage: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefor any Strength bonus does not apply.

Skill Interactions

Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.

Life on Hit: The stated amount of life on hit will be restored for the initial hit and for each projectile that strikes an enemy.

Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.

Gem Leveling

Level Required Level Required Strength Mana Cost % Increased Physical Damage Experience to Level
1 10 25 11 - 9,569
2 13 30 11 3% 18,908
3 16 35 11 6% 33,871
4 19 41 11 9% 56,446
5 22 46 11 12% 89,302
6 25 52 11 15% 135,415
7 28 57 11 18% 283,759
8 32 64 11 21% 453,996
9 36 71 11 24% 703,128
10 40 79 12 27% 1,061,223
11 44 86 12 30% 1,570,760
12 47 91 12 33% 2,286,879
13 50 97 12 36% 3,289,072
14
15 55 106 12 42% 9,935,033
16
17 57 109 13 44% 50,689,250
18
19
20

Gem Quality

Each percentage of quality adds +3% Chance to pierce.