Ice Spear

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Revision as of 20:26, 14 July 2012 by >Moxiel (→‎Gem Leveling)
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Harnessing the freezing might of the far North, the caster conjures a lance of razor sharp ice crystal, and launches it at a target. The Ice Spear pierces armor and flesh alike, rocketing towards an enemy and exploding in a blast of deadly rime. The blast will freeze the blood of its target, locking them in place for a substantial duration. Enemies pierced by the spear take significant damage, but will avoid the paralysis of the main explosion.

Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.

Skill Functions and Interactions

Increased Chill Duration: Chill effects caused by either form will last longer than they normally would for the given damage value.

Multiple Stages: This spell has two forms. The first form has 100% natural piercing. Once the projectile reaches a preset distance from the caster, it will instantly change to its second form. The second form will not pierce enemies without modification, but has +600% chance to critically strike. Ice Spear will do full spell damage to monsters hit in either form.

Projectile Speed: Increased projectile speed will not affect the distance at which the spell changes to its second form, but will increase Ice Spear's travel speed.

Piercing: Increased chance to pierce will not affect the first form, but can cause the second form to pierce enemies while still retaining its critical chance bonus.

Gem Leveling

Level Required Level Required Intelligence Mana Cost Cold Damage Increased Chill Duration % Experience to Level
1 4 14 6 6-9 40% 841
2 6 17 7 7-10 42% 3,099
3
4
5 15 34 12 13-20 48% 41,517
6 19 41 14 17-26 50%
7 23 48 16 22-33 52%
8
9
10 39 77 24 48-72 58% 959,669
11
12 46 89 28 65-98 62% 2,737,323
13 49 95 30 74-111 64% 3,289,072
14
15
16
17
18
19
20

Gem Quality

Each percentage of quality adds +2% Projectiles Speed.