Hall of Grandmasters: Difference between revisions

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#REDIRECT [[Hall of Grandmasters (disambiguation)]]
{{Item
|rarity_id                              = unique
|name                                    = Hall of Grandmasters
|class                                  = Maps
|class_id                                = Map
|base_item_page                          = Promenade Map ({{Current map series}})
|flavour_text                            = The grandest and greatest ever to fight,<br>Divine the champions stand tall.<br>But match their power, best their might,<br>And even the immortal may fall.
|flavour_text_id                        = MapWorldsPromenadeUnique
|map_area_id                            = MapAtlasPromenadeUnique
|explicit1                              = MapDisplayGrandmasters
|release_version                        = 1.3.1
}}
 
'''Hall of Grandmasters''' is a [[unique]] {{il|page=Promenade Map ({{Current map series}})}}.
 
==Layout==
Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster [[supporter pack]].
 
The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly<ref>[http://www.pathofexile.com/forum/view-thread/1194592/page/2/#p10036705 Is there some randomness?]</ref> organised by approximate difficulty and get progressively harder.
 
At the end of each hall there is a unique Strongbox called [[Grandmaster's Cache]] that does not spawn monsters when opened.
 
According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter [[Tormented Spirit]]s in the map. You will not encounter [[Strongbox]]es (other than those at the end of each hall) or [[Rogue Exile]]s." <ref>[[poeforum:1188254|Hall of Grandmasters Development Update 6]]</ref> However currently Grandmasters generate 2 Vaal souls every second.
 
See [[List of Grandmasters|here]] for a list of Grandmasters.
 
{{Map item drops}}
 
{{Item acquisition}}
 
{{OtherMapVersions}}
 
==Version history==
{{Version history table header}}
{{Version history table row|3.2.0}}
* Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
{{Version history table row|2.4.0h}}
* The Hall of Grandmasters unique map now only has four wings. ''The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.''
{{Version history table row|2.4.0}}
* Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
* Fixed a bug where some Grandmasters did not use {{il|Shield Charge}} correctly.
{{Version history table row|2.3.0}}
* Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
* Fixed bugs related to Grandmasters using {{il|Ice Nova}} properly.
{{Version history table row|2.2.2}}
* Now has nine potential wings. Only six wings will be available each time the map is used.
{{Version history table row|2.1.2b}}
* Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
{{Version history table row|2.0.4}}
* Added a sixth wing to The Hall of Grandmasters.
{{Version history table row|2.0.2}}
* All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
{{Version history table row|2.0.0}}
* Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
* As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
{{Version history table row|1.3.1b}}
*Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
{{Version history table row|1.3.1}}
*Added to the game.
|}
 
==References==
{{reflist}}
 
{{Navbox Unique Items}}
[[Category:Unique items with legacy variants]]
[[ru:Зал великих мастеров (Война за Атлас)]]

Revision as of 15:12, 14 January 2021

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Hall of Grandmasters is a unique Module Error: No results found for item using search term "page = Promenade Map (Necropolis)".

Layout

Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.

See here for a list of Grandmasters.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share. You'll just have to kill me first."
-Grandmaster Dy'Ness
35

Item acquisition

Hall of Grandmasters can drop anywhere. It can be chanced.

Recipes

Hall of Grandmasters can be created from the following recipes:

AmountPartDescriptionMeta
8The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Random corrupted mapA
1Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random mapA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Map variants

ItemMap
Tier
Map
Level
Map
Series
Hall of GrandmastersHall of Grandmasters
Promenade Map
Map Level: 73
Map Tier: 6
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Necropolis

Version history

Version Changes
3.2.0
  • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
2.4.0h
  • The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
2.4.0
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    correctly.
2.3.0
  • Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    properly.
2.2.2
  • Now has nine potential wings. Only six wings will be available each time the map is used.
2.1.2b
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
2.0.4
  • Added a sixth wing to The Hall of Grandmasters.
2.0.2
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
2.0.0
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
1.3.1b
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
1.3.1
  • Added to the game.

References

ru:Зал великих мастеров (Война за Атлас)