Foul Staff: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.8.0}}
* Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
{{Version history table row|3.7.0}}
* The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go: {{il|Iron Staff}}, {{il|Coiled Staff}}, {{il|Vile Staff}}, {{il|Military Staff}}, {{il|Serpentine Staff}}, {{il|Foul Staff}}, {{il|Ezomyte Staff}}, {{il|Maelström Staff}} and {{il|Judgement Staff}}.
* The above staves will be swapped to a new "[[War Staff]]" weapon class in the [[Version 3.8.0#Item Balance|near future]] to help differentiate them.
{{Version history table row|2.6.0}}
{{Version history table row|2.6.0}}
* Implicit mod increased to 18% Chance to Block (up from 12%).
* Implicit mod increased to 18% Chance to Block (up from 12%).

Revision as of 08:06, 16 May 2021

Foul StaffWarstaff
Physical Damage: 65-121
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13.0 metres
Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff
Acquisition
Drop level: 55
Vendor Prices
Normal1x Orb of Transmutation
Magic2x Orb of Alteration
Rare1x Chaos Orb
Unique5x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 120.9
Phys+Chaos: 120.9
Total: 120.9
Metadata
Item class: Warstaff
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/Staves/Staff13

Foul Staff is a warstaff base type.

This base can not roll spell related affixes.

Unique versions

ItemRequired level
The Winds of FateThe Winds of Fate
Foul Staff
Warstaff
Physical Damage: (520-585) to (968-1089)
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Life... Death...
The whim of the cosmos.
55

Lua error in Module:Item_acquisition at line 628: table index is nil.

Legacy variants

Foul Staff has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

12% Chance to Block Attack Damage while wielding a Staff

Version history

Version Changes
3.8.0
  • Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
3.7.0
  • The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go: Iron StaffIron StaffWarstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff
    , Coiled StaffCoiled StaffWarstaff
    Physical Damage: 27-57
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 23, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff
    , Vile StaffVile StaffWarstaff
    Physical Damage: 41-76
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff
    , Military StaffMilitary StaffWarstaff
    Physical Damage: 38-114
    Critical Strike Chance: 6.60%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff
    , Serpentine StaffSerpentine StaffWarstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff
    , Foul StaffFoul StaffWarstaff
    Physical Damage: 65-121
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff
    , Ezomyte StaffEzomyte StaffWarstaff
    Physical Damage: 53-160
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff
    , Maelström StaffMaelström StaffWarstaff
    Physical Damage: 71-147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff
    and Judgement StaffJudgement StaffWarstaff
    Physical Damage: 73-136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff
    .
  • The above staves will be swapped to a new "War Staff" weapon class in the near future to help differentiate them.
2.6.0
  • Implicit mod increased to 18% Chance to Block (up from 12%).
  • Critical strike chance decreased to 6.1% (down from 6.6%).
2.0.0
  • Damage, critical strike chance and attack speed adjusted.

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