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Revision as of 21:27, 26 January 2013

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Projectiles fork into two new projectiles as they hit their targets.

Gem Leveling

Level Required Level Required Dexterity % Increased Damage Experience to Level
1 12 24 -
2 2%
3 4%
4 6%
5 24 42 8% 118,383
6 30 40 10% 254,061
7 33 44 12% 359,090
8 36 48 14% 703,128
9 40 52 16% 755,049
10 43 56 18% 1,426,490
11 47 61 20% 1,488,645
12 49 63 22% 1,964,019
13 52 67 24% 2,573,731
14 54 69 26% 3,351,223
15 55 70 28% 9,930,867
16 56 72 29% 21,335,597
17 57 73 30% 50,672,586
18 58 90,018,415
19
20

Gem Quality

Each percentage of quality adds +???% Projectile damage.