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>@DeletedUser40283032 m (Edited Projectile Damage (0.10.0 Patch Notes)) |
>@DeletedUser40283032 m (Edited Projectile Damage (0.10.0 Patch Notes)) |
(No difference)
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Revision as of 17:16, 23 January 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Projectiles fork into two new projectiles as they hit their targets.
Gem Leveling
Level | Required Level | Required Dexterity | % Increased Damage | Experience to Level |
---|---|---|---|---|
1 | 15 | 22 | - | 28,130 |
2 | 18 | 26 | 2% | 47,943 |
3 | 21 | 30 | 4% | 77,012 |
4 | 24 | 33 | 6% | 118,383 |
5 | 27 | 37 | 8% | 175,816 |
6 | 30 | 40 | 10% | 254,061 |
7 | 33 | 44 | 12% | 359,090 |
8 | 36 | 48 | 14% | 703,128 |
9 | 40 | 52 | 16% | 755,049 |
10 | 43 | 56 | 18% | 1,426,490 |
11 | 47 | 61 | 20% | 1,488,645 |
12 | 49 | 63 | 22% | 1,964,019 |
13 | 52 | 67 | 24% | 2,573,731 |
14 | 54 | 69 | 26% | 3,351,223 |
15 | 55 | 70 | 28% | 9,930,867 |
16 | 56 | 72 | 29% | 21,335,597 |
17 | 57 | 73 | 30% | 50,672,586 |
18 | 58 | 90,018,415 | ||
19 | ||||
20 |
Gem Quality
Each percentage of quality adds +???% Projectile damage.