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>@DeletedUser40283032
m (Edited Projectile Damage (0.10.0 Patch Notes))
>@DeletedUser40283032
(Updated Level 5)
Line 21: Line 21:
! Experience to Level
! Experience to Level
|-
|-
| 1 || 15 || 22 || - || 28,130
| 1 || || || - ||  
|-
|-
| 2 || 18 || 26 || 2% || 47,943
| 2 || || || 2% ||  
|-
|-
| 3 || 21 || 30 || 4% || 77,012
| 3 || || || 4% ||
|-
|-
| 4 || 24 || 33 || 6% || 118,383
| 4 || || || 6% ||  
|-
|-
| 5 || 27 || 37 || 8% || 175,816
| 5 || 24 || 42 || 8% || 118,383
|-
|-
| 6 || 30 || 40 || 10% || 254,061
| 6 || 30 || 40 || 10% || 254,061

Revision as of 05:12, 26 January 2013

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).

Projectiles fork into two new projectiles as they hit their targets.

Gem Leveling

Level Required Level Required Dexterity % Increased Damage Experience to Level
1 -
2 2%
3 4%
4 6%
5 24 42 8% 118,383
6 30 40 10% 254,061
7 33 44 12% 359,090
8 36 48 14% 703,128
9 40 52 16% 755,049
10 43 56 18% 1,426,490
11 47 61 20% 1,488,645
12 49 63 22% 1,964,019
13 52 67 24% 2,573,731
14 54 69 26% 3,351,223
15 55 70 28% 9,930,867
16 56 72 29% 21,335,597
17 57 73 30% 50,672,586
18 58 90,018,415
19
20

Gem Quality

Each percentage of quality adds +???% Projectile damage.