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| 1 || 15 || 22 || - || 28,130 | | 1 || 15 || 22 || - || 28,130 | ||
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| 2 || || || || | | 2 || 18 || 26 || 2% || 47,943 | ||
|- | |- | ||
| 3 || || || || | | 3 || || || || |
Revision as of 15:35, 6 November 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Projectiles fork into two new projectiles as they hit their targets.
Gem Leveling
Level | Required Level | Required Dexterity | % Increased Damage | Experience to Level |
---|---|---|---|---|
1 | 15 | 22 | - | 28,130 |
2 | 18 | 26 | 2% | 47,943 |
3 | ||||
4 | 24 | 33 | 6% | 118,383 |
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 | ||||
10 | ||||
11 | ||||
12 | ||||
13 | ||||
14 | ||||
15 | 55 | 70 | 28% | 9,930,867 |
16 | 56 | 72 | 21,335,597 | |
17 | ||||
18 | ||||
19 | ||||
20 |
Gem Quality
Each percentage of quality adds +???% Projectile damage.