Duskdawn: Difference between revisions
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{{Item | {{Item | ||
|rarity | |rarity = Unique | ||
|name | |name = Duskdawn | ||
|class | |class = Staves | ||
|base_item | |class_id = Staff | ||
|explicit1 | |base_item = Maelström Staff | ||
|explicit2 | |explicit1 = StaffBlockPercentUnique__2_ | ||
|explicit3 | |explicit2 = SpellCriticalStrikeChanceUnique__3 | ||
|explicit4 | |explicit3 = ElementalDamagePercentAddedAsChaosUnique__2 | ||
|explicit5 | |explicit4 = CriticalMultiplierPerBlockChanceUnique__1 | ||
|explicit6 | |explicit5 = CritMultiIfDealtNonCritRecentlyUnique__2 | ||
|flavour_text | |explicit6 = SpellDamageIfYouHaveCritRecentlyUnique__2 | ||
|release_version | |flavour_text = "The world is not simply black and white,<br>it is not divided into good and evil.<br>But black and white, good and evil, do exist,<br>and we must know how to recognize them."<br>- Archbishop Geofri | ||
|upgraded_from_set1_text | |release_version = 2.5.0 | ||
|upgraded_from_set1_group1_item_name = Shade of Solaris | |upgraded_from_set1_text = Corrupted items can not be used | ||
|upgraded_from_set1_group1_amount | |upgraded_from_set1_group1_item_name = Shade of Solaris | ||
|upgraded_from_set1_group2_item_name = Light of Lunaris | |upgraded_from_set1_group1_amount = 1 | ||
|upgraded_from_set1_group2_amount | |upgraded_from_set1_group2_item_name = Light of Lunaris | ||
|upgraded_from_set1_group3_item_name = Orb of Fusing | |upgraded_from_set1_group2_amount = 1 | ||
|upgraded_from_set1_group3_amount | |upgraded_from_set1_group3_item_name = Orb of Fusing | ||
|upgraded_from_set1_group3_amount = 1 | |||
}} | }} | ||
Revision as of 09:08, 8 October 2018
Lua error in Module:Item2/core at line 546: attempt to index field '?' (a nil value).
Duskdawn is a unique Maelström StaffMaelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff.
Item acquisition
Duskdawn has restrictions on where or how it can drop. It cannot be chanced.
Recipes
Duskdawn can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
1 | Shade of SolarisShade of Solaris Sage WandWand Physical Damage: 23-42 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow. | Corrupted items can not be used | M |
1 | Light of LunarisLight of Lunaris Jingling Spirit ShieldChance to Block: (29-33)% Energy Shield: (143-203) Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells (60-80)% increased Critical Strike Chance for Spells (475-600)% increased Energy Shield +(6-10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. | ||
1 | Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links. |
Note that when crafting new modifiers will be rolled and values from source items will not stay, unlike in case of fated items.
Gallery
Legacy variants
Duskdawn has a legacy variant.
Version discontinued | Stats Compare each legacy variant to the current variant.
|
---|---|
2.6.0 | 18% Chance to Block 4% Chance to Block |
Version history
Version | Changes |
---|---|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|