Dodge

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Revision as of 11:05, 15 July 2015 by >Kentgrav (Added changes to unique item Hyrri's Ire which now gives dodge percent.)
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Not to be confused with Evasion.

Dodge is a chance to avoid incoming damage and negative effects, provided from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and certain unique items. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. Dodge is capped at 75%.

Dodge is not connected to the attackers accuracy, and so chance to dodge is unaffected by evasion-related mechanics such as Blind, Resolute Technique or Unwavering Stance.

Related Unique Items

The unique Daresso's DefianceDaresso's Defiance
Full Dragonscale
Armour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King
gives 6% Chance to Dodge Attacks.

The unique Atziri's StepAtziri's Step
Slink Boots
Evasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
gives (14 to 16)% Chance to Dodge Spell Damage.

The unique Darkray VectorsDarkray Vectors
Dragonscale Boots
Armour: (169-236)
Evasion: (169-236)
Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
gives 2% chance to Dodge Attacks per Frenzy Charge

The unique Hyrri's IreHyrri's Ire
Zodiac Leather
Evasion: (2049-3142)
Movement Speed: -3%
Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Hyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.
gives 10% chance to Dodge Attacks and 10% chance to Dodge Spell Damage

Skills

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.


Template:Passive table

For a total of 5 dodge passives granting 40% chance to Dodge Attacks and 30% chance to Dodge Spell Damage.