Damage on Full Life Support: Difference between revisions

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>TheMipchunk
(slight modifications; added sentence concerning supporting melee totems)
>Trympyrym
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When this gem supports a [[totem]], the totem will deal {{c|mod|more Melee Physical Damage}} as long as the player, not the totem, has full life.
When this gem supports a [[totem]], the totem will deal {{c|mod|more Melee Physical Damage}} as long as the player, not the totem, has full life.


Modifiers that use the word [[more]] act as multipliers, and stack multiplicatively with all other modifiers, while [[increased]] modifiers will stack additively with other [[increased]] modifiers.
Modifiers that use the word [[more]] act as multipliers, and stack multiplicatively with all other modifiers, while [[increased]] modifiers will stack additively with other [[increased]] modifiers. {{citation needed}}


This gem will only affect the [[physical damage]] portion of any [[melee]] attacks made with the supported skill.
This gem will only affect the [[physical damage]] portion of any [[melee]] attacks made with the supported skill.

Revision as of 17:07, 18 May 2017

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Melee Damage on Full Life is a support gem that grants more physical damage to attacks made with the supported melee skill, but only when the player is on full life. Being even one life below the maximum will nullify the effect.

Skill functions and interactions

The gem requires the player to be on full life. If the player is affected by damage over time, such as from Blood Rage, the player can remain at full life by offsetting the damage with enough Regeneration or leech.

When this gem supports a totem, the totem will deal more Melee Physical Damage as long as the player, not the totem, has full life.

Modifiers that use the word more act as multipliers, and stack multiplicatively with all other modifiers, while increased modifiers will stack additively with other increased modifiers. [citation needed]

This gem will only affect the physical damage portion of any melee attacks made with the supported skill.

Gem level progression

LevelRequired LevelRequired StrengthMelee
Physical
Damage
on full Life
Exp.Total Exp.
11833N/A00
22239N/A6983369833
32645N/A128549198382
42949N/A154553352935
53254N/A225374578309
63558N/A320672898981
73863N/A4477181346699
84167N/A6153181962017
94472N/A8346392796656
104776N/A15707604367416
115081N/A16339876001403
125385N/A21510308152433
135690N/A281218910964622
145893N/A365518414619806
156096N/A301732717637133
166299N/A781890525456038
1764102N/A1525601340712051
1866105N/A2626055566972606
1968108N/A62855887129828493
2070111N/A212002638341831131
2172114N/AN/AN/A
2274N/AN/AN/AN/A
2376N/AN/AN/AN/A
2478N/AN/AN/AN/A
2580N/AN/AN/AN/A
2682N/AN/AN/AN/A
2784N/AN/AN/AN/A
2886N/AN/AN/AN/A
2988N/AN/AN/AN/A
3090N/AN/AN/AN/A
3191N/AN/AN/AN/A
3292N/AN/AN/AN/A
3393N/AN/AN/AN/A
3494N/AN/AN/AN/A
3595N/AN/AN/AN/A
3696N/AN/AN/AN/A
3797N/AN/AN/AN/A
3898N/AN/AN/AN/A
3999N/AN/AN/AN/A
40100N/AN/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes 0.9.12qq
  • From 0.5% multiplicative melee damage per quality point to 0.35% additive melee damage.
0.9.8
  • Melee Damage on Full Life has been added to the game.

References