Damage: Difference between revisions

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>Qetuth
(→‎Cold Damage: moved passive detials onto own page)
>Qetuth
(→‎Lightning Damage: passive details moved onto their own page)
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==Lightning Damage==
==Lightning Damage==
:''Main article: [[Lightning damage]]''
If you land a [[Critical Strikes|critical strike]] with an attack or [[Spells|spell]] that deals lightning damage, the [[Shock]] [[Status Ailment]] is inflicted.
If you land a [[Critical Strikes|critical strike]] with an attack or [[Spells|spell]] that deals lightning damage, the [[Shock]] [[Status Ailment]] is inflicted.
===Lightning Damage Passives===
'''Basic Passives''' improving Lightning Damage include:
*1 x Chance to Shock (10%)
*11 x Lightning Damage (6%)
*3 x Shock Duration (15%)
'''Notable Passives''' improving Lightning Damage include:
*1 x Arcing Blows (30% Increased Lightning Damage with Weapons)
*1 x Lightning Walker (12% Increased Lightning Damage, 12% Increased Lightning [[Resistances|Resistance]])
*1 x Shock (8% Increased Lightning Damage, 5% Chance to Shock)
*1 x Static Blows (45% Increased Shock Duration on Enemies, 10% Chance to Shock)
*1 x Storm Cast (12% Increased Lightning Damage, 2% Increased [[Spells|Cast Speed]])
For a total of '''20 [[Passives]] that improve Lightning Damage''' granting 98% Increased Lightning Damage, 90% Increased Shock Duration, 30% Increased Lightning Damage with Weapons, 25% Chance to Shock, 12% Increased Lightning [[Resistances|Resistance]] and 2% Increased [[Cast Speed]]).


==Elemental Damage==
==Elemental Damage==

Revision as of 23:24, 30 October 2013

There are currently 5 main types of damage, they are Physical, Fire, Cold, Lightning, and Chaos. Fire, Cold, and Lightning are collectively known as Elemental Damage. Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase your maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect you, see Status Ailments and Resistances. For information on skills that deal non-physical damage, see the Chaos, Cold, Fire, and Lightning keywords.

Physical Damage

Physical Damage is usually dealt by weapons (melee or ranged) but can also come from some spells, like Detonate Dead, Bear Trap, Ethereal Knives and Shockwave Totem. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Melee Physical Damage Passives

Melee Physical Damage Passives increase damage for all types of melee weapons.

Basic Melee Physical Damage Passives Include:

  • 3 x Melee Damage (4%)
  • 2 x Melee Damage (6%)
  • 2 x Melee Damage (8%)
  • 3 x Melee Damage (10%)
  • 2 x Melee Damage (12%)

Notable Melee Physical Damage Passives include:

  • 1 x Weapon Artistry (10% Increased Melee Physical Damage and 3% Additional Block Chance while Dual Wielding or holding a Shield)

For a total of 13 Melee Physical Damage Passives granting 104% Increased Melee Physical Damage and 3% Additional Block Chance while Dual Wielding or holding a Shield.

Fire Damage

Main article: Fire damage

If you land a critical strike with an attack or spell that deals fire damage, the Ignite Status Ailment is inflicted.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the Chill Status Ailment. Critical hits with cold damage can inflict the Freeze Status Ailment.

Lightning Damage

Main article: Lightning damage

If you land a critical strike with an attack or spell that deals lightning damage, the Shock Status Ailment is inflicted.

Elemental Damage

Elemental Damage Passives affect all types of Elemental Damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Elemental Damage Passives

Basic Passives that improve Elemental Damage include:

  • 4 x Elemental Damage (5%)
  • 2 x Elemental Damage (8%)
  • 8 x Weapon Elemental Damage (10%)

Notable Passives that improve Elemental Damage include:

  • 1 x Catalyse (30% Increased Elemental Damage with Weapons)
  • 1 x Celestial Walker (10% Increased Elemental Damage, 10% to All Elemental Resistances)
  • 1 x Elementalist (10% Increased Elemental Damage, 10 Intelligence)

For a total of 17 Passives that improve Elemental Damage granting 110% Increased Elemental Damage with Weapons, 56% Increased Elemental Damage, 10% to All Elemental Resistances and 10 Intelligence.

Chaos Damage

Chaos damage ignores energy shield, reducing life directly. One can become immune to Chaos Damage with Chaos Inoculation Keystone Passive.

The Notable Passive Adder's Touch allows you to poison enemies with Critical Strikes with Daggers. Deals chaos damage equal to 10% of the damage done by the hit per second, for 2 seconds.

The passives Chaos Resistance increase your Chaos Resistance by 16%/8%.

Chaos damage skills involve:

Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow" skill's poison cloud damage over time.

Blood Rage skill's self-damage over time.

Viper Strike skill. Enemy Viper Strikes can be dodged with sufficient Evasion.

Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage" Support Gem.

Converted Damage

Main article: Damage conversion

There are many skills, supports, and item mods which will convert one type of damage into another. Converted damage is affected by modifiers from both the type of damage it was converted from, and the type of damage it is converted to.