Cast when Damage Taken Support: Difference between revisions

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* {{sl|Blind}} combined with a persistent rapid-firing skill such as {{sl|Ball Lightning}}.
* {{sl|Blind}} combined with a persistent rapid-firing skill such as {{sl|Ball Lightning}}.
* Passive IIR culling via {{sl|Culling Strike}}, {{sl|Item Rarity}}, and a skill that causes many hits.
* Passive IIR culling via {{sl|Culling Strike}}, {{sl|Item Rarity}}, and a skill that causes many hits.
* {{sl|Power Charge on Critical}}
* {{sl|Power Charge On Critical}}


==Version history==
==Version history==

Revision as of 22:01, 9 September 2014

Template:Gem Infobox

Cast when Damage Taken is a trigger gem. It causes a linked spell to activate when the player accumulates damage taken.

Skill Functions and Interactions

Trigger Gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem but if two or more spells are of the same type (e.g.: Cast when Damage Taken - Fireball - Fireball) they will never trigger simultaneously, even if they are not on the same link. The order in which they are linked determines the order in which they cast (e.g.: Cast when Damage Taken - Enduring Cry - Immortal Call will cast Enduring Cry first, allowing Immortal Call to consume the charges immediately. In the other order, Immortal Call with consume existing charges, then new charges will be produced by Enduring Cry). The top end of the linked sockets (for four-links, the top left socket) is the first in the order, followed by each socket down the line, following links.

Damage effectiveness: The damage effectiveness increases with level, but so does the damage taken per cast; overall, the amount of damage that needs to be taken per damage effectiveness goes up at higher gem levels. The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.

Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged.

Cooldown: Cast when Damage Taken has a cooldown of 250ms, or the linked skill's cooldown, whichever is longer. Each linked spell has its own cooldown and internal damage counter. The damage counter will not increase while the spell is cooling down. This can cause skills intended to be simultaneous to get out of sync (e.g. Immortal Call will keep counting damage while Enduring Cry is on cooldown, so they will end up going off at different times).

Gem level progression

Template:GemLevelTable |- ! 1 | 31 || 33 || 23 || 70% || 440 || 31 || 179,320 |- ! 2 | 33 || 35 || 24 || 66% || 490 || 33 || 225,766 |- ! 3 | 35 || 37 || 25 || 62% || 560 || 35 || 282,073 |- ! 4 | 37 || 39 || 27 || 58% || 620 || 37 || 349,759 |- ! 5 | 39 || 40 || 28 || 54% || 700 || 39 || 431,204 |- ! 6 | 41 || 42 || 29 || 50% || 780 || 41 || 528,465 |- ! 7 | 43 || 44 || 31 || 46% || 880 || 43 || 644,165 |- ! 8 | 45 || 46 || 32 || 42% || 980 || 45 || 782,325 |- ! 9 | 47 || 48 || 33 || 38% || 1090 || 47 || 945,554 |- ! 10 | 49 || 50 || 35 || 34% || 1220 || 49 || 1,138,877 |- ! 11 | 51 || 52 || 36 || 30% || 1350 || 51 || 1,368,223 |- ! 12 | 53 || 54 || 37 || 26% || 1500 || 53 || 1,638,338 |- ! 13 | 55 || 56 || 39 || 22% || 1670 || 55 || 1,956,648 |- ! 14 | 57 || 57 || 40 || 18% || 1850 || 57 || 2,329,968 |- ! 15 | 59 || 59 || 41 || 14% || 2060 || 59 || 9,826,462 |- ! 16 | 61 || 61 || 43 || 10% || 2280 || 61 || 21,126,787 |- ! 17 | 63 || 63 || 44 || 6% || 2520 || 63 || 50,254,966 |- ! 18 | 65 || 65 || 45 || 2% || 2790 || 65 || 89,391,985 |- ! 19 | 67 || 67 || 46 || -2% || 3080 || 67 || 146,266,188 |- ! 20 | 69 || 69 || 48 || -6% || 3240 || 69 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 71 || 71 || 49 || -10% || 3580 || 71 || class="table-na" style="text-align: center; " | N/A |- ! 22 | 73? || 73? || ? || -14% || 3950 || 73 || class="table-na" style="text-align: center; " | N/A |}

Quest reward

This skill can be gained as a reward for finishing quests:

Strategy

Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    to block enemies.
  • Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" to create ground ice.
  • Passive corpse disposal/minion buffing via Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
    FleshOfferingFairgravesMapBoss - Base duration is 20.00 seconds, Additional 4.00 seconds Base Duration per extra corpse Consumed, Grants Minions 100% increased Attack Speed, Grants Minions 100% increased Cast Speed, Grants Minions 100% increased Movement Speed (page)
    BlightNecromancerChampionFleshOffering - Base duration is 3.00 seconds, Additional 1.00 seconds Base Duration per extra corpse Consumed, Grants Minions 25% increased Attack Speed, Grants Minions 25% increased Cast Speed, Grants Minions 25% increased Movement Speed (page)
    , or Bone Offering.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
    LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
    LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
    to escape melee range. (Could backfire.)

Some supports also potentially combine well:

  • Module Error: No skills found with q_where = skill.active_skill_name="Blind" combined with a persistent rapid-firing skill such as Module Error: Too many skills found with q_where = skill.active_skill_name="Ball Lightning". Please choose only one of the following ids:
    ExileBallLightningTrap - Deals (1-110) to (2-204) Lightning Damage, When your Traps Trigger, your nearby Traps also Trigger, Trap lasts +6 seconds, Traps are thrown randomly around targeted location, 200% reduced Projectile Speed, Throw up to (6-10) additional Traps, Base radius is 1.8 metres (page)
    StrMissionBallLightning - Deals (1-166) to (2-309) Lightning Damage, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 50% increased Cast Speed, Base radius is 1.8 metres (page)
    .
  • Passive IIR culling via Module Error: No skills found with q_where = skill.active_skill_name="Culling Strike", Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity", and a skill that causes many hits.
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"

Version history

Version Changes
1.0.1
  • The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem.
1.0.0f
  • Cooldown of 250ms added.
1.0.0
  • Cast when Damage Taken has been added to the game.