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| <!-- {{Base item
| | |
| |rarity_id = normal
| |
| |name = Boneshatter
| |
| |class_id = Active Skill Gem
| |
| |size_x = 1
| |
| |size_y = 1
| |
| |drop_level = 28
| |
| |tags = gem, default
| |
| |metadata_id = Metadata/Items/Gems/SkillGemBoneshatter
| |
| |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
| |
| |purchase_cost_normal1_name = Orb of Chance
| |
| |purchase_cost_normal1_amount = 1
| |
| |strength_percent = 100
| |
| |gem_tags = Attack, Melee, Strike, AoE, Duration, Physical
| |
| |gem_description = Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
| |
| |active_skill_name = Boneshatter
| |
| |item_class_id_restriction = One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Axe, Two Hand Mace, Warstaff
| |
| |skill_id = Boneshatter
| |
| |cast_time = 1.0
| |
| |required_level = 28
| |
| |quality_type1_weight = 50
| |
| |quality_type1_stat_text = 1% increased Stun Duration on enemies
| |
| |quality_type1_stat1_id = base_stun_duration_+%
| |
| |quality_type1_stat1_value = 1000
| |
| |quality_type2_weight = 50
| |
| |quality_type2_stat_text = 1% reduced Enemy Stun Threshold
| |
| |quality_type2_stat1_id = base_stun_threshold_reduction_+%
| |
| |quality_type2_stat1_value = 1000
| |
| |quality_type3_weight = 10
| |
| |quality_type3_stat_text = 0.05% increased Attack Speed per Trauma<br>Take 1 Physical Damage per Trauma when you gain Trauma
| |
| |quality_type3_stat1_id = attack_speed_+%_per_trauma
| |
| |quality_type3_stat1_value = 50
| |
| |quality_type3_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |quality_type3_stat2_value = 1000
| |
| |static_cost_amounts = 5
| |
| |static_cost_types = Mana
| |
| |static_attack_speed_multiplier = 85
| |
| |static_stat1_id = trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%
| |
| |static_stat1_value = 15
| |
| |stat_text = Deals (100-150)% more Attack Damage<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>(2-4)% more Damage per Trauma<br>(11-158) to (17-238) Added Attack Physical Damage<br>+(0-2) to Melee Strike Range
| |
| |level1 = True
| |
| |level1_level_requirement = 28
| |
| |level1_damage_effectiveness = 200
| |
| |level1_damage_multiplier = 200
| |
| |level1_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>11 to 17 Added Attack Physical Damage
| |
| |level1_stat1_id = trauma_base_duration_ms
| |
| |level1_stat1_value = 6000
| |
| |level1_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level1_stat2_value = 6
| |
| |level1_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level1_stat3_value = 2
| |
| |level1_stat4_id = attack_minimum_added_physical_damage
| |
| |level1_stat4_value = 11
| |
| |level1_stat5_id = attack_maximum_added_physical_damage
| |
| |level1_stat5_value = 17
| |
| |level2 = True
| |
| |level2_level_requirement = 31
| |
| |level2_damage_effectiveness = 203
| |
| |level2_damage_multiplier = 202.6
| |
| |level2_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>14 to 21 Added Attack Physical Damage
| |
| |level2_stat1_id = trauma_base_duration_ms
| |
| |level2_stat1_value = 6000
| |
| |level2_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level2_stat2_value = 8
| |
| |level2_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level2_stat3_value = 2
| |
| |level2_stat4_id = attack_minimum_added_physical_damage
| |
| |level2_stat4_value = 14
| |
| |level2_stat5_id = attack_maximum_added_physical_damage
| |
| |level2_stat5_value = 21
| |
| |level3 = True
| |
| |level3_level_requirement = 34
| |
| |level3_damage_effectiveness = 205
| |
| |level3_damage_multiplier = 205.3
| |
| |level3_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>18 to 26 Added Attack Physical Damage
| |
| |level3_stat1_id = trauma_base_duration_ms
| |
| |level3_stat1_value = 6000
| |
| |level3_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level3_stat2_value = 10
| |
| |level3_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level3_stat3_value = 2
| |
| |level3_stat4_id = attack_minimum_added_physical_damage
| |
| |level3_stat4_value = 18
| |
| |level3_stat5_id = attack_maximum_added_physical_damage
| |
| |level3_stat5_value = 26
| |
| |level4 = True
| |
| |level4_level_requirement = 37
| |
| |level4_damage_effectiveness = 208
| |
| |level4_damage_multiplier = 207.9
| |
| |level4_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>22 to 33 Added Attack Physical Damage
| |
| |level4_stat1_id = trauma_base_duration_ms
| |
| |level4_stat1_value = 6000
| |
| |level4_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level4_stat2_value = 12
| |
| |level4_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level4_stat3_value = 2
| |
| |level4_stat4_id = attack_minimum_added_physical_damage
| |
| |level4_stat4_value = 22
| |
| |level4_stat5_id = attack_maximum_added_physical_damage
| |
| |level4_stat5_value = 33
| |
| |level5 = True
| |
| |level5_level_requirement = 40
| |
| |level5_damage_effectiveness = 211
| |
| |level5_damage_multiplier = 210.5
| |
| |level5_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>27 to 40 Added Attack Physical Damage
| |
| |level5_stat1_id = trauma_base_duration_ms
| |
| |level5_stat1_value = 6000
| |
| |level5_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level5_stat2_value = 15
| |
| |level5_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level5_stat3_value = 2
| |
| |level5_stat4_id = attack_minimum_added_physical_damage
| |
| |level5_stat4_value = 27
| |
| |level5_stat5_id = attack_maximum_added_physical_damage
| |
| |level5_stat5_value = 40
| |
| |level6 = True
| |
| |level6_level_requirement = 42
| |
| |level6_damage_effectiveness = 213
| |
| |level6_damage_multiplier = 213.2
| |
| |level6_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>30 to 45 Added Attack Physical Damage
| |
| |level6_stat1_id = trauma_base_duration_ms
| |
| |level6_stat1_value = 6000
| |
| |level6_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level6_stat2_value = 17
| |
| |level6_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level6_stat3_value = 2
| |
| |level6_stat4_id = attack_minimum_added_physical_damage
| |
| |level6_stat4_value = 30
| |
| |level6_stat5_id = attack_maximum_added_physical_damage
| |
| |level6_stat5_value = 45
| |
| |level7 = True
| |
| |level7_level_requirement = 44
| |
| |level7_damage_effectiveness = 216
| |
| |level7_damage_multiplier = 215.8
| |
| |level7_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>34 to 52 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level7_stat1_id = trauma_base_duration_ms
| |
| |level7_stat1_value = 6000
| |
| |level7_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level7_stat2_value = 20
| |
| |level7_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level7_stat3_value = 2
| |
| |level7_stat4_id = attack_minimum_added_physical_damage
| |
| |level7_stat4_value = 34
| |
| |level7_stat5_id = attack_maximum_added_physical_damage
| |
| |level7_stat5_value = 52
| |
| |level7_stat6_id = melee_range_+
| |
| |level7_stat6_value = 1
| |
| |level8 = True
| |
| |level8_level_requirement = 46
| |
| |level8_damage_effectiveness = 218
| |
| |level8_damage_multiplier = 218.4
| |
| |level8_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>39 to 58 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level8_stat1_id = trauma_base_duration_ms
| |
| |level8_stat1_value = 6000
| |
| |level8_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level8_stat2_value = 31
| |
| |level8_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level8_stat3_value = 3
| |
| |level8_stat4_id = attack_minimum_added_physical_damage
| |
| |level8_stat4_value = 39
| |
| |level8_stat5_id = attack_maximum_added_physical_damage
| |
| |level8_stat5_value = 58
| |
| |level8_stat6_id = melee_range_+
| |
| |level8_stat6_value = 1
| |
| |level9 = True
| |
| |level9_level_requirement = 48
| |
| |level9_damage_effectiveness = 221
| |
| |level9_damage_multiplier = 221.1
| |
| |level9_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>44 to 66 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level9_stat1_id = trauma_base_duration_ms
| |
| |level9_stat1_value = 6000
| |
| |level9_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level9_stat2_value = 36
| |
| |level9_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level9_stat3_value = 3
| |
| |level9_stat4_id = attack_minimum_added_physical_damage
| |
| |level9_stat4_value = 44
| |
| |level9_stat5_id = attack_maximum_added_physical_damage
| |
| |level9_stat5_value = 66
| |
| |level9_stat6_id = melee_range_+
| |
| |level9_stat6_value = 1
| |
| |level10 = True
| |
| |level10_level_requirement = 50
| |
| |level10_damage_effectiveness = 224
| |
| |level10_damage_multiplier = 223.7
| |
| |level10_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>50 to 75 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level10_stat1_id = trauma_base_duration_ms
| |
| |level10_stat1_value = 6000
| |
| |level10_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level10_stat2_value = 41
| |
| |level10_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level10_stat3_value = 3
| |
| |level10_stat4_id = attack_minimum_added_physical_damage
| |
| |level10_stat4_value = 50
| |
| |level10_stat5_id = attack_maximum_added_physical_damage
| |
| |level10_stat5_value = 75
| |
| |level10_stat6_id = melee_range_+
| |
| |level10_stat6_value = 1
| |
| |level11 = True
| |
| |level11_level_requirement = 52
| |
| |level11_damage_effectiveness = 226
| |
| |level11_damage_multiplier = 226.3
| |
| |level11_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>56 to 84 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level11_stat1_id = trauma_base_duration_ms
| |
| |level11_stat1_value = 6000
| |
| |level11_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level11_stat2_value = 47
| |
| |level11_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level11_stat3_value = 3
| |
| |level11_stat4_id = attack_minimum_added_physical_damage
| |
| |level11_stat4_value = 56
| |
| |level11_stat5_id = attack_maximum_added_physical_damage
| |
| |level11_stat5_value = 84
| |
| |level11_stat6_id = melee_range_+
| |
| |level11_stat6_value = 1
| |
| |level12 = True
| |
| |level12_level_requirement = 54
| |
| |level12_damage_effectiveness = 229
| |
| |level12_damage_multiplier = 228.9
| |
| |level12_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>63 to 95 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level12_stat1_id = trauma_base_duration_ms
| |
| |level12_stat1_value = 6000
| |
| |level12_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level12_stat2_value = 54
| |
| |level12_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level12_stat3_value = 3
| |
| |level12_stat4_id = attack_minimum_added_physical_damage
| |
| |level12_stat4_value = 63
| |
| |level12_stat5_id = attack_maximum_added_physical_damage
| |
| |level12_stat5_value = 95
| |
| |level12_stat6_id = melee_range_+
| |
| |level12_stat6_value = 1
| |
| |level13 = True
| |
| |level13_level_requirement = 56
| |
| |level13_damage_effectiveness = 232
| |
| |level13_damage_multiplier = 231.6
| |
| |level13_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>71 to 107 Added Attack Physical Damage<br>+1 to Melee Strike Range
| |
| |level13_stat1_id = trauma_base_duration_ms
| |
| |level13_stat1_value = 6000
| |
| |level13_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level13_stat2_value = 62
| |
| |level13_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level13_stat3_value = 3
| |
| |level13_stat4_id = attack_minimum_added_physical_damage
| |
| |level13_stat4_value = 71
| |
| |level13_stat5_id = attack_maximum_added_physical_damage
| |
| |level13_stat5_value = 107
| |
| |level13_stat6_id = melee_range_+
| |
| |level13_stat6_value = 1
| |
| |level14 = True
| |
| |level14_level_requirement = 58
| |
| |level14_damage_effectiveness = 234
| |
| |level14_damage_multiplier = 234.2
| |
| |level14_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>80 to 120 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level14_stat1_id = trauma_base_duration_ms
| |
| |level14_stat1_value = 6000
| |
| |level14_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level14_stat2_value = 70
| |
| |level14_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level14_stat3_value = 3
| |
| |level14_stat4_id = attack_minimum_added_physical_damage
| |
| |level14_stat4_value = 80
| |
| |level14_stat5_id = attack_maximum_added_physical_damage
| |
| |level14_stat5_value = 120
| |
| |level14_stat6_id = melee_range_+
| |
| |level14_stat6_value = 2
| |
| |level15 = True
| |
| |level15_level_requirement = 60
| |
| |level15_damage_effectiveness = 237
| |
| |level15_damage_multiplier = 236.8
| |
| |level15_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>90 to 135 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level15_stat1_id = trauma_base_duration_ms
| |
| |level15_stat1_value = 6000
| |
| |level15_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level15_stat2_value = 80
| |
| |level15_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level15_stat3_value = 3
| |
| |level15_stat4_id = attack_minimum_added_physical_damage
| |
| |level15_stat4_value = 90
| |
| |level15_stat5_id = attack_maximum_added_physical_damage
| |
| |level15_stat5_value = 135
| |
| |level15_stat6_id = melee_range_+
| |
| |level15_stat6_value = 2
| |
| |level16 = True
| |
| |level16_level_requirement = 62
| |
| |level16_damage_effectiveness = 239
| |
| |level16_damage_multiplier = 239.5
| |
| |level16_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>101 to 152 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level16_stat1_id = trauma_base_duration_ms
| |
| |level16_stat1_value = 6000
| |
| |level16_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level16_stat2_value = 92
| |
| |level16_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level16_stat3_value = 3
| |
| |level16_stat4_id = attack_minimum_added_physical_damage
| |
| |level16_stat4_value = 101
| |
| |level16_stat5_id = attack_maximum_added_physical_damage
| |
| |level16_stat5_value = 152
| |
| |level16_stat6_id = melee_range_+
| |
| |level16_stat6_value = 2
| |
| |level17 = True
| |
| |level17_level_requirement = 64
| |
| |level17_damage_effectiveness = 242
| |
| |level17_damage_multiplier = 242.1
| |
| |level17_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>113 to 170 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level17_stat1_id = trauma_base_duration_ms
| |
| |level17_stat1_value = 6000
| |
| |level17_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level17_stat2_value = 105
| |
| |level17_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level17_stat3_value = 3
| |
| |level17_stat4_id = attack_minimum_added_physical_damage
| |
| |level17_stat4_value = 113
| |
| |level17_stat5_id = attack_maximum_added_physical_damage
| |
| |level17_stat5_value = 170
| |
| |level17_stat6_id = melee_range_+
| |
| |level17_stat6_value = 2
| |
| |level18 = True
| |
| |level18_level_requirement = 66
| |
| |level18_damage_effectiveness = 245
| |
| |level18_damage_multiplier = 244.7
| |
| |level18_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>127 to 190 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level18_stat1_id = trauma_base_duration_ms
| |
| |level18_stat1_value = 6000
| |
| |level18_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level18_stat2_value = 120
| |
| |level18_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level18_stat3_value = 3
| |
| |level18_stat4_id = attack_minimum_added_physical_damage
| |
| |level18_stat4_value = 127
| |
| |level18_stat5_id = attack_maximum_added_physical_damage
| |
| |level18_stat5_value = 190
| |
| |level18_stat6_id = melee_range_+
| |
| |level18_stat6_value = 2
| |
| |level19 = True
| |
| |level19_level_requirement = 68
| |
| |level19_damage_effectiveness = 247
| |
| |level19_damage_multiplier = 247.4
| |
| |level19_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>142 to 213 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level19_stat1_id = trauma_base_duration_ms
| |
| |level19_stat1_value = 6000
| |
| |level19_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level19_stat2_value = 136
| |
| |level19_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level19_stat3_value = 3
| |
| |level19_stat4_id = attack_minimum_added_physical_damage
| |
| |level19_stat4_value = 142
| |
| |level19_stat5_id = attack_maximum_added_physical_damage
| |
| |level19_stat5_value = 213
| |
| |level19_stat6_id = melee_range_+
| |
| |level19_stat6_value = 2
| |
| |level20 = True
| |
| |level20_level_requirement = 70
| |
| |level20_damage_effectiveness = 250
| |
| |level20_damage_multiplier = 250
| |
| |level20_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>158 to 238 Added Attack Physical Damage<br>+2 to Melee Strike Range
| |
| |level20_stat1_id = trauma_base_duration_ms
| |
| |level20_stat1_value = 6000
| |
| |level20_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level20_stat2_value = 194
| |
| |level20_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level20_stat3_value = 4
| |
| |level20_stat4_id = attack_minimum_added_physical_damage
| |
| |level20_stat4_value = 158
| |
| |level20_stat5_id = attack_maximum_added_physical_damage
| |
| |level20_stat5_value = 238
| |
| |level20_stat6_id = melee_range_+
| |
| |level20_stat6_value = 2
| |
| |level21 = True
| |
| |level21_level_requirement = 72
| |
| |level21_damage_effectiveness = 253
| |
| |level21_damage_multiplier = 252.6
| |
| |level21_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>177 to 265 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level21_stat1_id = trauma_base_duration_ms
| |
| |level21_stat1_value = 6000
| |
| |level21_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level21_stat2_value = 221
| |
| |level21_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level21_stat3_value = 4
| |
| |level21_stat4_id = attack_minimum_added_physical_damage
| |
| |level21_stat4_value = 177
| |
| |level21_stat5_id = attack_maximum_added_physical_damage
| |
| |level21_stat5_value = 265
| |
| |level21_stat6_id = melee_range_+
| |
| |level21_stat6_value = 3
| |
| |level22 = True
| |
| |level22_level_requirement = 74
| |
| |level22_damage_effectiveness = 255
| |
| |level22_damage_multiplier = 255.3
| |
| |level22_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>197 to 295 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level22_stat1_id = trauma_base_duration_ms
| |
| |level22_stat1_value = 6000
| |
| |level22_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level22_stat2_value = 251
| |
| |level22_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level22_stat3_value = 4
| |
| |level22_stat4_id = attack_minimum_added_physical_damage
| |
| |level22_stat4_value = 197
| |
| |level22_stat5_id = attack_maximum_added_physical_damage
| |
| |level22_stat5_value = 295
| |
| |level22_stat6_id = melee_range_+
| |
| |level22_stat6_value = 3
| |
| |level23 = True
| |
| |level23_level_requirement = 76
| |
| |level23_damage_effectiveness = 258
| |
| |level23_damage_multiplier = 257.9
| |
| |level23_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>219 to 329 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level23_stat1_id = trauma_base_duration_ms
| |
| |level23_stat1_value = 6000
| |
| |level23_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level23_stat2_value = 286
| |
| |level23_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level23_stat3_value = 4
| |
| |level23_stat4_id = attack_minimum_added_physical_damage
| |
| |level23_stat4_value = 219
| |
| |level23_stat5_id = attack_maximum_added_physical_damage
| |
| |level23_stat5_value = 329
| |
| |level23_stat6_id = melee_range_+
| |
| |level23_stat6_value = 3
| |
| |level24 = True
| |
| |level24_level_requirement = 78
| |
| |level24_damage_effectiveness = 261
| |
| |level24_damage_multiplier = 260.5
| |
| |level24_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>244 to 366 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level24_stat1_id = trauma_base_duration_ms
| |
| |level24_stat1_value = 6000
| |
| |level24_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level24_stat2_value = 324
| |
| |level24_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level24_stat3_value = 4
| |
| |level24_stat4_id = attack_minimum_added_physical_damage
| |
| |level24_stat4_value = 244
| |
| |level24_stat5_id = attack_maximum_added_physical_damage
| |
| |level24_stat5_value = 366
| |
| |level24_stat6_id = melee_range_+
| |
| |level24_stat6_value = 3
| |
| |level25 = True
| |
| |level25_level_requirement = 80
| |
| |level25_damage_effectiveness = 263
| |
| |level25_damage_multiplier = 263.2
| |
| |level25_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>271 to 407 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level25_stat1_id = trauma_base_duration_ms
| |
| |level25_stat1_value = 6000
| |
| |level25_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level25_stat2_value = 368
| |
| |level25_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level25_stat3_value = 4
| |
| |level25_stat4_id = attack_minimum_added_physical_damage
| |
| |level25_stat4_value = 271
| |
| |level25_stat5_id = attack_maximum_added_physical_damage
| |
| |level25_stat5_value = 407
| |
| |level25_stat6_id = melee_range_+
| |
| |level25_stat6_value = 3
| |
| |level26 = True
| |
| |level26_level_requirement = 82
| |
| |level26_damage_effectiveness = 266
| |
| |level26_damage_multiplier = 265.8
| |
| |level26_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>301 to 452 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level26_stat1_id = trauma_base_duration_ms
| |
| |level26_stat1_value = 6000
| |
| |level26_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level26_stat2_value = 418
| |
| |level26_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level26_stat3_value = 4
| |
| |level26_stat4_id = attack_minimum_added_physical_damage
| |
| |level26_stat4_value = 301
| |
| |level26_stat5_id = attack_maximum_added_physical_damage
| |
| |level26_stat5_value = 452
| |
| |level26_stat6_id = melee_range_+
| |
| |level26_stat6_value = 3
| |
| |level27 = True
| |
| |level27_level_requirement = 84
| |
| |level27_damage_effectiveness = 268
| |
| |level27_damage_multiplier = 268.4
| |
| |level27_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>334 to 501 Added Attack Physical Damage<br>+3 to Melee Strike Range
| |
| |level27_stat1_id = trauma_base_duration_ms
| |
| |level27_stat1_value = 6000
| |
| |level27_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level27_stat2_value = 474
| |
| |level27_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level27_stat3_value = 4
| |
| |level27_stat4_id = attack_minimum_added_physical_damage
| |
| |level27_stat4_value = 334
| |
| |level27_stat5_id = attack_maximum_added_physical_damage
| |
| |level27_stat5_value = 501
| |
| |level27_stat6_id = melee_range_+
| |
| |level27_stat6_value = 3
| |
| |level28 = True
| |
| |level28_level_requirement = 86
| |
| |level28_damage_effectiveness = 271
| |
| |level28_damage_multiplier = 271.1
| |
| |level28_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>370 to 555 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level28_stat1_id = trauma_base_duration_ms
| |
| |level28_stat1_value = 6000
| |
| |level28_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level28_stat2_value = 538
| |
| |level28_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level28_stat3_value = 4
| |
| |level28_stat4_id = attack_minimum_added_physical_damage
| |
| |level28_stat4_value = 370
| |
| |level28_stat5_id = attack_maximum_added_physical_damage
| |
| |level28_stat5_value = 555
| |
| |level28_stat6_id = melee_range_+
| |
| |level28_stat6_value = 4
| |
| |level29 = True
| |
| |level29_level_requirement = 88
| |
| |level29_damage_effectiveness = 274
| |
| |level29_damage_multiplier = 273.7
| |
| |level29_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>410 to 615 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level29_stat1_id = trauma_base_duration_ms
| |
| |level29_stat1_value = 6000
| |
| |level29_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level29_stat2_value = 610
| |
| |level29_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level29_stat3_value = 4
| |
| |level29_stat4_id = attack_minimum_added_physical_damage
| |
| |level29_stat4_value = 410
| |
| |level29_stat5_id = attack_maximum_added_physical_damage
| |
| |level29_stat5_value = 615
| |
| |level29_stat6_id = melee_range_+
| |
| |level29_stat6_value = 4
| |
| |level30 = True
| |
| |level30_level_requirement = 90
| |
| |level30_damage_effectiveness = 276
| |
| |level30_damage_multiplier = 276.3
| |
| |level30_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>453 to 680 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level30_stat1_id = trauma_base_duration_ms
| |
| |level30_stat1_value = 6000
| |
| |level30_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level30_stat2_value = 691
| |
| |level30_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level30_stat3_value = 4
| |
| |level30_stat4_id = attack_minimum_added_physical_damage
| |
| |level30_stat4_value = 453
| |
| |level30_stat5_id = attack_maximum_added_physical_damage
| |
| |level30_stat5_value = 680
| |
| |level30_stat6_id = melee_range_+
| |
| |level30_stat6_value = 4
| |
| |level31 = True
| |
| |level31_level_requirement = 91
| |
| |level31_damage_effectiveness = 278
| |
| |level31_damage_multiplier = 277.6
| |
| |level31_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>477 to 715 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level31_stat1_id = trauma_base_duration_ms
| |
| |level31_stat1_value = 6000
| |
| |level31_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level31_stat2_value = 735
| |
| |level31_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level31_stat3_value = 4
| |
| |level31_stat4_id = attack_minimum_added_physical_damage
| |
| |level31_stat4_value = 477
| |
| |level31_stat5_id = attack_maximum_added_physical_damage
| |
| |level31_stat5_value = 715
| |
| |level31_stat6_id = melee_range_+
| |
| |level31_stat6_value = 4
| |
| |level32 = True
| |
| |level32_level_requirement = 92
| |
| |level32_damage_effectiveness = 279
| |
| |level32_damage_multiplier = 278.9
| |
| |level32_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>501 to 751 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level32_stat1_id = trauma_base_duration_ms
| |
| |level32_stat1_value = 6000
| |
| |level32_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level32_stat2_value = 783
| |
| |level32_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level32_stat3_value = 4
| |
| |level32_stat4_id = attack_minimum_added_physical_damage
| |
| |level32_stat4_value = 501
| |
| |level32_stat5_id = attack_maximum_added_physical_damage
| |
| |level32_stat5_value = 751
| |
| |level32_stat6_id = melee_range_+
| |
| |level32_stat6_value = 4
| |
| |level33 = True
| |
| |level33_level_requirement = 93
| |
| |level33_damage_effectiveness = 280
| |
| |level33_damage_multiplier = 280.3
| |
| |level33_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>526 to 789 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level33_stat1_id = trauma_base_duration_ms
| |
| |level33_stat1_value = 6000
| |
| |level33_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level33_stat2_value = 833
| |
| |level33_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level33_stat3_value = 4
| |
| |level33_stat4_id = attack_minimum_added_physical_damage
| |
| |level33_stat4_value = 526
| |
| |level33_stat5_id = attack_maximum_added_physical_damage
| |
| |level33_stat5_value = 789
| |
| |level33_stat6_id = melee_range_+
| |
| |level33_stat6_value = 4
| |
| |level34 = True
| |
| |level34_level_requirement = 94
| |
| |level34_damage_effectiveness = 282
| |
| |level34_damage_multiplier = 281.6
| |
| |level34_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>553 to 829 Added Attack Physical Damage<br>+4 to Melee Strike Range
| |
| |level34_stat1_id = trauma_base_duration_ms
| |
| |level34_stat1_value = 6000
| |
| |level34_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level34_stat2_value = 886
| |
| |level34_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level34_stat3_value = 4
| |
| |level34_stat4_id = attack_minimum_added_physical_damage
| |
| |level34_stat4_value = 553
| |
| |level34_stat5_id = attack_maximum_added_physical_damage
| |
| |level34_stat5_value = 829
| |
| |level34_stat6_id = melee_range_+
| |
| |level34_stat6_value = 4
| |
| |level35 = True
| |
| |level35_level_requirement = 95
| |
| |level35_damage_effectiveness = 283
| |
| |level35_damage_multiplier = 282.9
| |
| |level35_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>581 to 871 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level35_stat1_id = trauma_base_duration_ms
| |
| |level35_stat1_value = 6000
| |
| |level35_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level35_stat2_value = 942
| |
| |level35_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level35_stat3_value = 4
| |
| |level35_stat4_id = attack_minimum_added_physical_damage
| |
| |level35_stat4_value = 581
| |
| |level35_stat5_id = attack_maximum_added_physical_damage
| |
| |level35_stat5_value = 871
| |
| |level35_stat6_id = melee_range_+
| |
| |level35_stat6_value = 5
| |
| |level36 = True
| |
| |level36_level_requirement = 96
| |
| |level36_damage_effectiveness = 284
| |
| |level36_damage_multiplier = 284.2
| |
| |level36_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>610 to 914 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level36_stat1_id = trauma_base_duration_ms
| |
| |level36_stat1_value = 6000
| |
| |level36_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level36_stat2_value = 1203
| |
| |level36_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level36_stat3_value = 5
| |
| |level36_stat4_id = attack_minimum_added_physical_damage
| |
| |level36_stat4_value = 610
| |
| |level36_stat5_id = attack_maximum_added_physical_damage
| |
| |level36_stat5_value = 914
| |
| |level36_stat6_id = melee_range_+
| |
| |level36_stat6_value = 5
| |
| |level37 = True
| |
| |level37_level_requirement = 97
| |
| |level37_damage_effectiveness = 286
| |
| |level37_damage_multiplier = 285.5
| |
| |level37_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>640 to 960 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level37_stat1_id = trauma_base_duration_ms
| |
| |level37_stat1_value = 6000
| |
| |level37_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level37_stat2_value = 1280
| |
| |level37_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level37_stat3_value = 5
| |
| |level37_stat4_id = attack_minimum_added_physical_damage
| |
| |level37_stat4_value = 640
| |
| |level37_stat5_id = attack_maximum_added_physical_damage
| |
| |level37_stat5_value = 960
| |
| |level37_stat6_id = melee_range_+
| |
| |level37_stat6_value = 5
| |
| |level38 = True
| |
| |level38_level_requirement = 98
| |
| |level38_damage_effectiveness = 287
| |
| |level38_damage_multiplier = 286.8
| |
| |level38_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>671 to 1007 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level38_stat1_id = trauma_base_duration_ms
| |
| |level38_stat1_value = 6000
| |
| |level38_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level38_stat2_value = 1361
| |
| |level38_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level38_stat3_value = 5
| |
| |level38_stat4_id = attack_minimum_added_physical_damage
| |
| |level38_stat4_value = 671
| |
| |level38_stat5_id = attack_maximum_added_physical_damage
| |
| |level38_stat5_value = 1007
| |
| |level38_stat6_id = melee_range_+
| |
| |level38_stat6_value = 5
| |
| |level39 = True
| |
| |level39_level_requirement = 99
| |
| |level39_damage_effectiveness = 288
| |
| |level39_damage_multiplier = 288.2
| |
| |level39_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>704 to 1057 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level39_stat1_id = trauma_base_duration_ms
| |
| |level39_stat1_value = 6000
| |
| |level39_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level39_stat2_value = 1447
| |
| |level39_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level39_stat3_value = 5
| |
| |level39_stat4_id = attack_minimum_added_physical_damage
| |
| |level39_stat4_value = 704
| |
| |level39_stat5_id = attack_maximum_added_physical_damage
| |
| |level39_stat5_value = 1057
| |
| |level39_stat6_id = melee_range_+
| |
| |level39_stat6_value = 5
| |
| |level40 = True
| |
| |level40_level_requirement = 100
| |
| |level40_damage_effectiveness = 289
| |
| |level40_damage_multiplier = 289.5
| |
| |level40_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>739 to 1108 Added Attack Physical Damage<br>+5 to Melee Strike Range
| |
| |level40_stat1_id = trauma_base_duration_ms
| |
| |level40_stat1_value = 6000
| |
| |level40_stat2_id = trauma_strike_self_damage_per_trauma
| |
| |level40_stat2_value = 1539
| |
| |level40_stat3_id = trauma_strike_damage_+%_final_per_trauma
| |
| |level40_stat3_value = 5
| |
| |level40_stat4_id = attack_minimum_added_physical_damage
| |
| |level40_stat4_value = 739
| |
| |level40_stat5_id = attack_maximum_added_physical_damage
| |
| |level40_stat5_value = 1108
| |
| |level40_stat6_id = melee_range_+
| |
| |level40_stat6_value = 5
| |
| |level1_strength_requirement = 67
| |
| |level1_experience = 0
| |
| |level2_strength_requirement = 73
| |
| |level2_experience = 199345
| |
| |level3_strength_requirement = 79
| |
| |level3_experience = 485160
| |
| |level4_strength_requirement = 85
| |
| |level4_experience = 886504
| |
| |level5_strength_requirement = 92
| |
| |level5_experience = 1440883
| |
| |level6_strength_requirement = 96
| |
| |level6_experience = 1918320
| |
| |level7_strength_requirement = 100
| |
| |level7_experience = 2502106
| |
| |level8_strength_requirement = 104
| |
| |level8_experience = 3212465
| |
| |level9_strength_requirement = 109
| |
| |level9_experience = 4567976
| |
| |level10_strength_requirement = 113
| |
| |level10_experience = 5706853
| |
| |level11_strength_requirement = 117
| |
| |level11_experience = 7075086
| |
| |level12_strength_requirement = 121
| |
| |level12_experience = 8713424
| |
| |level13_strength_requirement = 125
| |
| |level13_experience = 10670072
| |
| |level14_strength_requirement = 130
| |
| |level14_experience = 14325256
| |
| |level15_strength_requirement = 134
| |
| |level15_experience = 17342583
| |
| |level16_strength_requirement = 138
| |
| |level16_experience = 25102578
| |
| |level17_strength_requirement = 142
| |
| |level17_experience = 40240771
| |
| |level18_strength_requirement = 146
| |
| |level18_experience = 66324596
| |
| |level19_strength_requirement = 151
| |
| |level19_experience = 128944843
| |
| |level20_strength_requirement = 155
| |
| |level20_experience = 340652931
| |
| |level21_strength_requirement = 159
| |
| |release_version = 3.15.0
| |
| |quest_reward1_type = quest
| |
| |quest_reward1_quest = Sever the Right Hand
| |
| |quest_reward1_quest_id = a3q8
| |
| |quest_reward1_act = 3
| |
| |quest_reward1_class_ids = Marauder
| |
| |quest_reward2_type = vendor
| |
| |quest_reward2_quest = A Fixture of Fate
| |
| |quest_reward2_quest_id = a3q12
| |
| |quest_reward2_act = 3
| |
| |quest_reward2_npc = Siosa
| |
| |quest_reward3_type = vendor
| |
| |quest_reward3_quest = Sever the Right Hand
| |
| |quest_reward3_quest_id = a3q8
| |
| |quest_reward3_act = 3
| |
| |quest_reward3_class_ids = Duelist,Marauder,Scion,Templar
| |
| |quest_reward3_npc = Clarissa
| |
| |quest_reward4_type = vendor
| |
| |quest_reward4_quest = Fallen from Grace
| |
| |quest_reward4_quest_id = a6q4
| |
| |quest_reward4_act = 6
| |
| |quest_reward4_npc = Lilly Roth
| |
| }} -->
| |
|
| |
|
| '''Boneshatter''' is a [[Melee skill|melee]] [[attack]] [[skill]] that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. | | '''Boneshatter''' is a [[Melee skill|melee]] [[attack]] [[skill]] that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. |