Boneshatter: Difference between revisions
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OneRobotBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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<!-- {{Base item | <!-- {{Base item | ||
|rarity_id = normal | |||
|name = Boneshatter | |name = Boneshatter | ||
|class_id = Active Skill Gem | |||
|size_x = 1 | |||
|size_y = 1 | |||
|drop_level = 28 | |||
|tags = gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemBoneshatter | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|purchase_cost_normal1_name = Orb of Chance | |||
|purchase_cost_normal1_amount = 1 | |||
|strength_percent = 100 | |||
|gem_tags = Attack, Melee, Strike, AoE, Duration, Physical | |||
|gem_description = Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | |||
|active_skill_name = Boneshatter | |||
|item_class_id_restriction = One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Axe, Two Hand Mace, Warstaff | |||
|skill_id = Boneshatter | |||
|cast_time = 1.0 | |||
|required_level = 28 | |||
|quality_type1_weight = 50 | |||
|quality_type1_stat_text = 1% increased Stun Duration on enemies | |||
|quality_type1_stat1_id = base_stun_duration_+% | |||
|quality_type1_stat1_value = 1000 | |||
|quality_type2_weight = 50 | |||
|quality_type2_stat_text = 1% reduced Enemy Stun Threshold | |||
|quality_type2_stat1_id = base_stun_threshold_reduction_+% | |||
|quality_type2_stat1_value = 1000 | |||
|quality_type3_weight = 10 | |||
|quality_type3_stat_text = 0.05% increased Attack Speed per Trauma<br>Take 1 Physical Damage per Trauma when you gain Trauma | |||
|quality_type3_stat1_id = attack_speed_+%_per_trauma | |||
|quality_type3_stat1_value = 50 | |||
|quality_type3_stat2_id = trauma_strike_self_damage_per_trauma | |||
|quality_type3_stat2_value = 1000 | |||
|static_cost_amounts = 5 | |||
|static_cost_types = Mana | |||
|static_attack_speed_multiplier = 85 | |||
|static_stat1_id = trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400% | |||
|static_stat1_value = 15 | |||
|stat_text = Deals (100-150)% more Attack Damage<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>(2-4)% more Damage per Trauma<br>(11-158) to (17-238) Added Attack Physical Damage<br>+(0-2) to Melee Strike Range | |||
|level1 = True | |||
|level1_level_requirement = 28 | |||
|level1_damage_effectiveness = 200 | |||
|level1_damage_multiplier = 200 | |||
|level1_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>11 to 17 Added Attack Physical Damage | |||
|level1_stat1_id = trauma_base_duration_ms | |||
|level1_stat1_value = 6000 | |||
|level1_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level1_stat2_value = 6 | |||
|level1_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level1_stat3_value = 2 | |||
|level1_stat4_id = attack_minimum_added_physical_damage | |||
|level1_stat4_value = 11 | |||
|level1_stat5_id = attack_maximum_added_physical_damage | |||
|level1_stat5_value = 17 | |||
|level2 = True | |||
|level2_level_requirement = 31 | |||
|level2_damage_effectiveness = 203 | |||
|level2_damage_multiplier = 202.6 | |||
|level2_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>14 to 21 Added Attack Physical Damage | |||
|level2_stat1_id = trauma_base_duration_ms | |||
|level2_stat1_value = 6000 | |||
|level2_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level2_stat2_value = 8 | |||
|level2_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level2_stat3_value = 2 | |||
|level2_stat4_id = attack_minimum_added_physical_damage | |||
|level2_stat4_value = 14 | |||
|level2_stat5_id = attack_maximum_added_physical_damage | |||
|level2_stat5_value = 21 | |||
|level3 = True | |||
|level3_level_requirement = 34 | |||
|level3_damage_effectiveness = 205 | |||
|level3_damage_multiplier = 205.3 | |||
|level3_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>18 to 26 Added Attack Physical Damage | |||
|level3_stat1_id = trauma_base_duration_ms | |||
|level3_stat1_value = 6000 | |||
|level3_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level3_stat2_value = 10 | |||
|level3_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level3_stat3_value = 2 | |||
|level3_stat4_id = attack_minimum_added_physical_damage | |||
|level3_stat4_value = 18 | |||
|level3_stat5_id = attack_maximum_added_physical_damage | |||
|level3_stat5_value = 26 | |||
|level4 = True | |||
|level4_level_requirement = 37 | |||
|level4_damage_effectiveness = 208 | |||
|level4_damage_multiplier = 207.9 | |||
|level4_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>22 to 33 Added Attack Physical Damage | |||
|level4_stat1_id = trauma_base_duration_ms | |||
|level4_stat1_value = 6000 | |||
|level4_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level4_stat2_value = 12 | |||
|level4_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level4_stat3_value = 2 | |||
|level4_stat4_id = attack_minimum_added_physical_damage | |||
|level4_stat4_value = 22 | |||
|level4_stat5_id = attack_maximum_added_physical_damage | |||
|level4_stat5_value = 33 | |||
|level5 = True | |||
|level5_level_requirement = 40 | |||
|level5_damage_effectiveness = 211 | |||
|level5_damage_multiplier = 210.5 | |||
|level5_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>27 to 40 Added Attack Physical Damage | |||
|level5_stat1_id = trauma_base_duration_ms | |||
|level5_stat1_value = 6000 | |||
|level5_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level5_stat2_value = 15 | |||
|level5_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level5_stat3_value = 2 | |||
|level5_stat4_id = attack_minimum_added_physical_damage | |||
|level5_stat4_value = 27 | |||
|level5_stat5_id = attack_maximum_added_physical_damage | |||
|level5_stat5_value = 40 | |||
|level6 = True | |||
|level6_level_requirement = 42 | |||
|level6_damage_effectiveness = 213 | |||
|level6_damage_multiplier = 213.2 | |||
|level6_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>30 to 45 Added Attack Physical Damage | |||
|level6_stat1_id = trauma_base_duration_ms | |||
|level6_stat1_value = 6000 | |||
|level6_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level6_stat2_value = 17 | |||
|level6_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level6_stat3_value = 2 | |||
|level6_stat4_id = attack_minimum_added_physical_damage | |||
|level6_stat4_value = 30 | |||
|level6_stat5_id = attack_maximum_added_physical_damage | |||
|level6_stat5_value = 45 | |||
|level7 = True | |||
|level7_level_requirement = 44 | |||
|level7_damage_effectiveness = 216 | |||
|level7_damage_multiplier = 215.8 | |||
|level7_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>34 to 52 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level7_stat1_id = trauma_base_duration_ms | |||
|level7_stat1_value = 6000 | |||
|level7_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level7_stat2_value = 20 | |||
|level7_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level7_stat3_value = 2 | |||
|level7_stat4_id = attack_minimum_added_physical_damage | |||
|level7_stat4_value = 34 | |||
|level7_stat5_id = attack_maximum_added_physical_damage | |||
|level7_stat5_value = 52 | |||
|level7_stat6_id = melee_range_+ | |||
|level7_stat6_value = 1 | |||
|level8 = True | |||
|level8_level_requirement = 46 | |||
|level8_damage_effectiveness = 218 | |||
|level8_damage_multiplier = 218.4 | |||
|level8_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>39 to 58 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level8_stat1_id = trauma_base_duration_ms | |||
|level8_stat1_value = 6000 | |||
|level8_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level8_stat2_value = 31 | |||
|level8_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level8_stat3_value = 3 | |||
|level8_stat4_id = attack_minimum_added_physical_damage | |||
|level8_stat4_value = 39 | |||
|level8_stat5_id = attack_maximum_added_physical_damage | |||
|level8_stat5_value = 58 | |||
|level8_stat6_id = melee_range_+ | |||
|level8_stat6_value = 1 | |||
|level9 = True | |||
|level9_level_requirement = 48 | |||
|level9_damage_effectiveness = 221 | |||
|level9_damage_multiplier = 221.1 | |||
|level9_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>44 to 66 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level9_stat1_id = trauma_base_duration_ms | |||
|level9_stat1_value = 6000 | |||
|level9_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level9_stat2_value = 36 | |||
|level9_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level9_stat3_value = 3 | |||
|level9_stat4_id = attack_minimum_added_physical_damage | |||
|level9_stat4_value = 44 | |||
|level9_stat5_id = attack_maximum_added_physical_damage | |||
|level9_stat5_value = 66 | |||
|level9_stat6_id = melee_range_+ | |||
|level9_stat6_value = 1 | |||
|level10 = True | |||
|level10_level_requirement = 50 | |||
|level10_damage_effectiveness = 224 | |||
|level10_damage_multiplier = 223.7 | |||
|level10_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>50 to 75 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level10_stat1_id = trauma_base_duration_ms | |||
|level10_stat1_value = 6000 | |||
|level10_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level10_stat2_value = 41 | |||
|level10_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level10_stat3_value = 3 | |||
|level10_stat4_id = attack_minimum_added_physical_damage | |||
|level10_stat4_value = 50 | |||
|level10_stat5_id = attack_maximum_added_physical_damage | |||
|level10_stat5_value = 75 | |||
|level10_stat6_id = melee_range_+ | |||
|level10_stat6_value = 1 | |||
|level11 = True | |||
|level11_level_requirement = 52 | |||
|level11_damage_effectiveness = 226 | |||
|level11_damage_multiplier = 226.3 | |||
|level11_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>56 to 84 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level11_stat1_id = trauma_base_duration_ms | |||
|level11_stat1_value = 6000 | |||
|level11_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level11_stat2_value = 47 | |||
|level11_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level11_stat3_value = 3 | |||
|level11_stat4_id = attack_minimum_added_physical_damage | |||
|level11_stat4_value = 56 | |||
|level11_stat5_id = attack_maximum_added_physical_damage | |||
|level11_stat5_value = 84 | |||
|level11_stat6_id = melee_range_+ | |||
|level11_stat6_value = 1 | |||
|level12 = True | |||
|level12_level_requirement = 54 | |||
|level12_damage_effectiveness = 229 | |||
|level12_damage_multiplier = 228.9 | |||
|level12_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>63 to 95 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level12_stat1_id = trauma_base_duration_ms | |||
|level12_stat1_value = 6000 | |||
|level12_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level12_stat2_value = 54 | |||
|level12_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level12_stat3_value = 3 | |||
|level12_stat4_id = attack_minimum_added_physical_damage | |||
|level12_stat4_value = 63 | |||
|level12_stat5_id = attack_maximum_added_physical_damage | |||
|level12_stat5_value = 95 | |||
|level12_stat6_id = melee_range_+ | |||
|level12_stat6_value = 1 | |||
|level13 = True | |||
|level13_level_requirement = 56 | |||
|level13_damage_effectiveness = 232 | |||
|level13_damage_multiplier = 231.6 | |||
|level13_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>71 to 107 Added Attack Physical Damage<br>+1 to Melee Strike Range | |||
|level13_stat1_id = trauma_base_duration_ms | |||
|level13_stat1_value = 6000 | |||
|level13_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level13_stat2_value = 62 | |||
|level13_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level13_stat3_value = 3 | |||
|level13_stat4_id = attack_minimum_added_physical_damage | |||
|level13_stat4_value = 71 | |||
|level13_stat5_id = attack_maximum_added_physical_damage | |||
|level13_stat5_value = 107 | |||
|level13_stat6_id = melee_range_+ | |||
|level13_stat6_value = 1 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_damage_effectiveness = 234 | |||
|level14_damage_multiplier = 234.2 | |||
|level14_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>80 to 120 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level14_stat1_id = trauma_base_duration_ms | |||
|level14_stat1_value = 6000 | |||
|level14_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level14_stat2_value = 70 | |||
|level14_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level14_stat3_value = 3 | |||
|level14_stat4_id = attack_minimum_added_physical_damage | |||
|level14_stat4_value = 80 | |||
|level14_stat5_id = attack_maximum_added_physical_damage | |||
|level14_stat5_value = 120 | |||
|level14_stat6_id = melee_range_+ | |||
|level14_stat6_value = 2 | |||
|level15 = True | |||
|level15_level_requirement = 60 | |||
|level15_damage_effectiveness = 237 | |||
|level15_damage_multiplier = 236.8 | |||
|level15_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>90 to 135 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level15_stat1_id = trauma_base_duration_ms | |||
|level15_stat1_value = 6000 | |||
|level15_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level15_stat2_value = 80 | |||
|level15_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level15_stat3_value = 3 | |||
|level15_stat4_id = attack_minimum_added_physical_damage | |||
|level15_stat4_value = 90 | |||
|level15_stat5_id = attack_maximum_added_physical_damage | |||
|level15_stat5_value = 135 | |||
|level15_stat6_id = melee_range_+ | |||
|level15_stat6_value = 2 | |||
|level16 = True | |||
|level16_level_requirement = 62 | |||
|level16_damage_effectiveness = 239 | |||
|level16_damage_multiplier = 239.5 | |||
|level16_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>101 to 152 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level16_stat1_id = trauma_base_duration_ms | |||
|level16_stat1_value = 6000 | |||
|level16_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level16_stat2_value = 92 | |||
|level16_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level16_stat3_value = 3 | |||
|level16_stat4_id = attack_minimum_added_physical_damage | |||
|level16_stat4_value = 101 | |||
|level16_stat5_id = attack_maximum_added_physical_damage | |||
|level16_stat5_value = 152 | |||
|level16_stat6_id = melee_range_+ | |||
|level16_stat6_value = 2 | |||
|level17 = True | |||
|level17_level_requirement = 64 | |||
|level17_damage_effectiveness = 242 | |||
|level17_damage_multiplier = 242.1 | |||
|level17_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>113 to 170 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level17_stat1_id = trauma_base_duration_ms | |||
|level17_stat1_value = 6000 | |||
|level17_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level17_stat2_value = 105 | |||
|level17_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level17_stat3_value = 3 | |||
|level17_stat4_id = attack_minimum_added_physical_damage | |||
|level17_stat4_value = 113 | |||
|level17_stat5_id = attack_maximum_added_physical_damage | |||
|level17_stat5_value = 170 | |||
|level17_stat6_id = melee_range_+ | |||
|level17_stat6_value = 2 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_damage_effectiveness = 245 | |||
|level18_damage_multiplier = 244.7 | |||
|level18_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>127 to 190 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level18_stat1_id = trauma_base_duration_ms | |||
|level18_stat1_value = 6000 | |||
|level18_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level18_stat2_value = 120 | |||
|level18_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level18_stat3_value = 3 | |||
|level18_stat4_id = attack_minimum_added_physical_damage | |||
|level18_stat4_value = 127 | |||
|level18_stat5_id = attack_maximum_added_physical_damage | |||
|level18_stat5_value = 190 | |||
|level18_stat6_id = melee_range_+ | |||
|level18_stat6_value = 2 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_damage_effectiveness = 247 | |||
|level19_damage_multiplier = 247.4 | |||
|level19_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>142 to 213 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level19_stat1_id = trauma_base_duration_ms | |||
|level19_stat1_value = 6000 | |||
|level19_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level19_stat2_value = 136 | |||
|level19_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level19_stat3_value = 3 | |||
|level19_stat4_id = attack_minimum_added_physical_damage | |||
|level19_stat4_value = 142 | |||
|level19_stat5_id = attack_maximum_added_physical_damage | |||
|level19_stat5_value = 213 | |||
|level19_stat6_id = melee_range_+ | |||
|level19_stat6_value = 2 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 250 | |||
|level20_damage_multiplier = 250 | |||
|level20_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>158 to 238 Added Attack Physical Damage<br>+2 to Melee Strike Range | |||
|level20_stat1_id = trauma_base_duration_ms | |||
|level20_stat1_value = 6000 | |||
|level20_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level20_stat2_value = 194 | |||
|level20_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level20_stat3_value = 4 | |||
|level20_stat4_id = attack_minimum_added_physical_damage | |||
|level20_stat4_value = 158 | |||
|level20_stat5_id = attack_maximum_added_physical_damage | |||
|level20_stat5_value = 238 | |||
|level20_stat6_id = melee_range_+ | |||
|level20_stat6_value = 2 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 253 | |||
|level21_damage_multiplier = 252.6 | |||
|level21_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>177 to 265 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level21_stat1_id = trauma_base_duration_ms | |||
|level21_stat1_value = 6000 | |||
|level21_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level21_stat2_value = 221 | |||
|level21_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level21_stat3_value = 4 | |||
|level21_stat4_id = attack_minimum_added_physical_damage | |||
|level21_stat4_value = 177 | |||
|level21_stat5_id = attack_maximum_added_physical_damage | |||
|level21_stat5_value = 265 | |||
|level21_stat6_id = melee_range_+ | |||
|level21_stat6_value = 3 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 255 | |||
|level22_damage_multiplier = 255.3 | |||
|level22_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>197 to 295 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level22_stat1_id = trauma_base_duration_ms | |||
|level22_stat1_value = 6000 | |||
|level22_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level22_stat2_value = 251 | |||
|level22_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level22_stat3_value = 4 | |||
|level22_stat4_id = attack_minimum_added_physical_damage | |||
|level22_stat4_value = 197 | |||
|level22_stat5_id = attack_maximum_added_physical_damage | |||
|level22_stat5_value = 295 | |||
|level22_stat6_id = melee_range_+ | |||
|level22_stat6_value = 3 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 258 | |||
|level23_damage_multiplier = 257.9 | |||
|level23_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>219 to 329 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level23_stat1_id = trauma_base_duration_ms | |||
|level23_stat1_value = 6000 | |||
|level23_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level23_stat2_value = 286 | |||
|level23_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level23_stat3_value = 4 | |||
|level23_stat4_id = attack_minimum_added_physical_damage | |||
|level23_stat4_value = 219 | |||
|level23_stat5_id = attack_maximum_added_physical_damage | |||
|level23_stat5_value = 329 | |||
|level23_stat6_id = melee_range_+ | |||
|level23_stat6_value = 3 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 261 | |||
|level24_damage_multiplier = 260.5 | |||
|level24_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>244 to 366 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level24_stat1_id = trauma_base_duration_ms | |||
|level24_stat1_value = 6000 | |||
|level24_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level24_stat2_value = 324 | |||
|level24_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level24_stat3_value = 4 | |||
|level24_stat4_id = attack_minimum_added_physical_damage | |||
|level24_stat4_value = 244 | |||
|level24_stat5_id = attack_maximum_added_physical_damage | |||
|level24_stat5_value = 366 | |||
|level24_stat6_id = melee_range_+ | |||
|level24_stat6_value = 3 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 263 | |||
|level25_damage_multiplier = 263.2 | |||
|level25_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>271 to 407 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level25_stat1_id = trauma_base_duration_ms | |||
|level25_stat1_value = 6000 | |||
|level25_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level25_stat2_value = 368 | |||
|level25_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level25_stat3_value = 4 | |||
|level25_stat4_id = attack_minimum_added_physical_damage | |||
|level25_stat4_value = 271 | |||
|level25_stat5_id = attack_maximum_added_physical_damage | |||
|level25_stat5_value = 407 | |||
|level25_stat6_id = melee_range_+ | |||
|level25_stat6_value = 3 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 266 | |||
|level26_damage_multiplier = 265.8 | |||
|level26_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>301 to 452 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level26_stat1_id = trauma_base_duration_ms | |||
|level26_stat1_value = 6000 | |||
|level26_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level26_stat2_value = 418 | |||
|level26_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level26_stat3_value = 4 | |||
|level26_stat4_id = attack_minimum_added_physical_damage | |||
|level26_stat4_value = 301 | |||
|level26_stat5_id = attack_maximum_added_physical_damage | |||
|level26_stat5_value = 452 | |||
|level26_stat6_id = melee_range_+ | |||
|level26_stat6_value = 3 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 268 | |||
|level27_damage_multiplier = 268.4 | |||
|level27_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>334 to 501 Added Attack Physical Damage<br>+3 to Melee Strike Range | |||
|level27_stat1_id = trauma_base_duration_ms | |||
|level27_stat1_value = 6000 | |||
|level27_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level27_stat2_value = 474 | |||
|level27_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level27_stat3_value = 4 | |||
|level27_stat4_id = attack_minimum_added_physical_damage | |||
|level27_stat4_value = 334 | |||
|level27_stat5_id = attack_maximum_added_physical_damage | |||
|level27_stat5_value = 501 | |||
|level27_stat6_id = melee_range_+ | |||
|level27_stat6_value = 3 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 271 | |||
|level28_damage_multiplier = 271.1 | |||
|level28_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>370 to 555 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level28_stat1_id = trauma_base_duration_ms | |||
|level28_stat1_value = 6000 | |||
|level28_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level28_stat2_value = 538 | |||
|level28_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level28_stat3_value = 4 | |||
|level28_stat4_id = attack_minimum_added_physical_damage | |||
|level28_stat4_value = 370 | |||
|level28_stat5_id = attack_maximum_added_physical_damage | |||
|level28_stat5_value = 555 | |||
|level28_stat6_id = melee_range_+ | |||
|level28_stat6_value = 4 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 274 | |||
|level29_damage_multiplier = 273.7 | |||
|level29_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>410 to 615 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level29_stat1_id = trauma_base_duration_ms | |||
|level29_stat1_value = 6000 | |||
|level29_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level29_stat2_value = 610 | |||
|level29_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level29_stat3_value = 4 | |||
|level29_stat4_id = attack_minimum_added_physical_damage | |||
|level29_stat4_value = 410 | |||
|level29_stat5_id = attack_maximum_added_physical_damage | |||
|level29_stat5_value = 615 | |||
|level29_stat6_id = melee_range_+ | |||
|level29_stat6_value = 4 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 276 | |||
|level30_damage_multiplier = 276.3 | |||
|level30_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>453 to 680 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level30_stat1_id = trauma_base_duration_ms | |||
|level30_stat1_value = 6000 | |||
|level30_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level30_stat2_value = 691 | |||
|level30_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level30_stat3_value = 4 | |||
|level30_stat4_id = attack_minimum_added_physical_damage | |||
|level30_stat4_value = 453 | |||
|level30_stat5_id = attack_maximum_added_physical_damage | |||
|level30_stat5_value = 680 | |||
|level30_stat6_id = melee_range_+ | |||
|level30_stat6_value = 4 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 278 | |||
|level31_damage_multiplier = 277.6 | |||
|level31_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>477 to 715 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level31_stat1_id = trauma_base_duration_ms | |||
|level31_stat1_value = 6000 | |||
|level31_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level31_stat2_value = 735 | |||
|level31_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level31_stat3_value = 4 | |||
|level31_stat4_id = attack_minimum_added_physical_damage | |||
|level31_stat4_value = 477 | |||
|level31_stat5_id = attack_maximum_added_physical_damage | |||
|level31_stat5_value = 715 | |||
|level31_stat6_id = melee_range_+ | |||
|level31_stat6_value = 4 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 279 | |||
|level32_damage_multiplier = 278.9 | |||
|level32_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>501 to 751 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level32_stat1_id = trauma_base_duration_ms | |||
|level32_stat1_value = 6000 | |||
|level32_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level32_stat2_value = 783 | |||
|level32_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level32_stat3_value = 4 | |||
|level32_stat4_id = attack_minimum_added_physical_damage | |||
|level32_stat4_value = 501 | |||
|level32_stat5_id = attack_maximum_added_physical_damage | |||
|level32_stat5_value = 751 | |||
|level32_stat6_id = melee_range_+ | |||
|level32_stat6_value = 4 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 280 | |||
|level33_damage_multiplier = 280.3 | |||
|level33_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>526 to 789 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level33_stat1_id = trauma_base_duration_ms | |||
|level33_stat1_value = 6000 | |||
|level33_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level33_stat2_value = 833 | |||
|level33_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level33_stat3_value = 4 | |||
|level33_stat4_id = attack_minimum_added_physical_damage | |||
|level33_stat4_value = 526 | |||
|level33_stat5_id = attack_maximum_added_physical_damage | |||
|level33_stat5_value = 789 | |||
|level33_stat6_id = melee_range_+ | |||
|level33_stat6_value = 4 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 282 | |||
|level34_damage_multiplier = 281.6 | |||
|level34_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>553 to 829 Added Attack Physical Damage<br>+4 to Melee Strike Range | |||
|level34_stat1_id = trauma_base_duration_ms | |||
|level34_stat1_value = 6000 | |||
|level34_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level34_stat2_value = 886 | |||
|level34_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level34_stat3_value = 4 | |||
|level34_stat4_id = attack_minimum_added_physical_damage | |||
|level34_stat4_value = 553 | |||
|level34_stat5_id = attack_maximum_added_physical_damage | |||
|level34_stat5_value = 829 | |||
|level34_stat6_id = melee_range_+ | |||
|level34_stat6_value = 4 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 283 | |||
|level35_damage_multiplier = 282.9 | |||
|level35_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>581 to 871 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level35_stat1_id = trauma_base_duration_ms | |||
|level35_stat1_value = 6000 | |||
|level35_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level35_stat2_value = 942 | |||
|level35_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level35_stat3_value = 4 | |||
|level35_stat4_id = attack_minimum_added_physical_damage | |||
|level35_stat4_value = 581 | |||
|level35_stat5_id = attack_maximum_added_physical_damage | |||
|level35_stat5_value = 871 | |||
|level35_stat6_id = melee_range_+ | |||
|level35_stat6_value = 5 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 284 | |||
|level36_damage_multiplier = 284.2 | |||
|level36_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>610 to 914 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level36_stat1_id = trauma_base_duration_ms | |||
|level36_stat1_value = 6000 | |||
|level36_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level36_stat2_value = 1203 | |||
|level36_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level36_stat3_value = 5 | |||
|level36_stat4_id = attack_minimum_added_physical_damage | |||
|level36_stat4_value = 610 | |||
|level36_stat5_id = attack_maximum_added_physical_damage | |||
|level36_stat5_value = 914 | |||
|level36_stat6_id = melee_range_+ | |||
|level36_stat6_value = 5 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 286 | |||
|level37_damage_multiplier = 285.5 | |||
|level37_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>640 to 960 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level37_stat1_id = trauma_base_duration_ms | |||
|level37_stat1_value = 6000 | |||
|level37_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level37_stat2_value = 1280 | |||
|level37_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level37_stat3_value = 5 | |||
|level37_stat4_id = attack_minimum_added_physical_damage | |||
|level37_stat4_value = 640 | |||
|level37_stat5_id = attack_maximum_added_physical_damage | |||
|level37_stat5_value = 960 | |||
|level37_stat6_id = melee_range_+ | |||
|level37_stat6_value = 5 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 287 | |||
|level38_damage_multiplier = 286.8 | |||
|level38_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>671 to 1007 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level38_stat1_id = trauma_base_duration_ms | |||
|level38_stat1_value = 6000 | |||
|level38_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level38_stat2_value = 1361 | |||
|level38_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level38_stat3_value = 5 | |||
|level38_stat4_id = attack_minimum_added_physical_damage | |||
|level38_stat4_value = 671 | |||
|level38_stat5_id = attack_maximum_added_physical_damage | |||
|level38_stat5_value = 1007 | |||
|level38_stat6_id = melee_range_+ | |||
|level38_stat6_value = 5 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 288 | |||
|level39_damage_multiplier = 288.2 | |||
|level39_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>704 to 1057 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level39_stat1_id = trauma_base_duration_ms | |||
|level39_stat1_value = 6000 | |||
|level39_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level39_stat2_value = 1447 | |||
|level39_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level39_stat3_value = 5 | |||
|level39_stat4_id = attack_minimum_added_physical_damage | |||
|level39_stat4_value = 704 | |||
|level39_stat5_id = attack_maximum_added_physical_damage | |||
|level39_stat5_value = 1057 | |||
|level39_stat6_id = melee_range_+ | |||
|level39_stat6_value = 5 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 289 | |||
|level40_damage_multiplier = 289.5 | |||
|level40_stat_text = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>739 to 1108 Added Attack Physical Damage<br>+5 to Melee Strike Range | |||
|level40_stat1_id = trauma_base_duration_ms | |||
|level40_stat1_value = 6000 | |||
|level40_stat2_id = trauma_strike_self_damage_per_trauma | |||
|level40_stat2_value = 1539 | |||
|level40_stat3_id = trauma_strike_damage_+%_final_per_trauma | |||
|level40_stat3_value = 5 | |||
|level40_stat4_id = attack_minimum_added_physical_damage | |||
|level40_stat4_value = 739 | |||
|level40_stat5_id = attack_maximum_added_physical_damage | |||
|level40_stat5_value = 1108 | |||
|level40_stat6_id = melee_range_+ | |||
|level40_stat6_value = 5 | |||
|level1_strength_requirement = 67 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 73 | |||
|level2_experience = 199345 | |||
|level3_strength_requirement = 79 | |||
|level3_experience = 485160 | |||
|level4_strength_requirement = 85 | |||
|level4_experience = 886504 | |||
|level5_strength_requirement = 92 | |||
|level5_experience = 1440883 | |||
|level6_strength_requirement = 96 | |||
|level6_experience = 1918320 | |||
|level7_strength_requirement = 100 | |||
|level7_experience = 2502106 | |||
|level8_strength_requirement = 104 | |||
|level8_experience = 3212465 | |||
|level9_strength_requirement = 109 | |||
|level9_experience = 4567976 | |||
|level10_strength_requirement = 113 | |||
|level10_experience = 5706853 | |||
|level11_strength_requirement = 117 | |||
|level11_experience = 7075086 | |||
|level12_strength_requirement = 121 | |||
|level12_experience = 8713424 | |||
|level13_strength_requirement = 125 | |||
|level13_experience = 10670072 | |||
|level14_strength_requirement = 130 | |||
|level14_experience = 14325256 | |||
|level15_strength_requirement = 134 | |||
|level15_experience = 17342583 | |||
|level16_strength_requirement = 138 | |||
|level16_experience = 25102578 | |||
|level17_strength_requirement = 142 | |||
|level17_experience = 40240771 | |||
|level18_strength_requirement = 146 | |||
|level18_experience = 66324596 | |||
|level19_strength_requirement = 151 | |||
|level19_experience = 128944843 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 340652931 | |||
|level21_strength_requirement = 159 | |||
|release_version = 3.15.0 | |release_version = 3.15.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest |
Revision as of 02:59, 16 October 2021
Boneshatter is a melee attack skill that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse.
Boneshatter can be used with a Mace, Sceptre, Axe or Staff.
Version history
Version | Changes |
---|---|
3.15.0 |
|