Boneshatter: Difference between revisions

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(Created page with "<!-- {{Base item |name = Boneshatter |release_version = 3.15.0 |quest_reward1_type = quest |que...")
 
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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<!-- {{Base item
<!-- {{Base item
|rarity_id                              = normal
|name                                    = Boneshatter
|name                                    = Boneshatter
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 28
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemBoneshatter
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Orb of Chance
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|gem_tags                                = Attack, Melee, Strike, AoE, Duration, Physical
|gem_description                        = Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
|active_skill_name                      = Boneshatter
|item_class_id_restriction              = One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Axe, Two Hand Mace, Warstaff
|skill_id                                = Boneshatter
|cast_time                              = 1.0
|required_level                          = 28
|quality_type1_weight                    = 50
|quality_type1_stat_text                = 1% increased Stun Duration on enemies
|quality_type1_stat1_id                  = base_stun_duration_+%
|quality_type1_stat1_value              = 1000
|quality_type2_weight                    = 50
|quality_type2_stat_text                = 1% reduced Enemy Stun Threshold
|quality_type2_stat1_id                  = base_stun_threshold_reduction_+%
|quality_type2_stat1_value              = 1000
|quality_type3_weight                    = 10
|quality_type3_stat_text                = 0.05% increased Attack Speed per Trauma<br>Take 1 Physical Damage per Trauma when you gain Trauma
|quality_type3_stat1_id                  = attack_speed_+%_per_trauma
|quality_type3_stat1_value              = 50
|quality_type3_stat2_id                  = trauma_strike_self_damage_per_trauma
|quality_type3_stat2_value              = 1000
|static_cost_amounts                    = 5
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 85
|static_stat1_id                        = trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%
|static_stat1_value                      = 15
|stat_text                              = Deals (100-150)% more Attack Damage<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>(2-4)% more Damage per Trauma<br>(11-158) to (17-238) Added Attack Physical Damage<br>+(0-2) to Melee Strike Range
|level1                                  = True
|level1_level_requirement                = 28
|level1_damage_effectiveness            = 200
|level1_damage_multiplier                = 200
|level1_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>11 to 17 Added Attack Physical Damage
|level1_stat1_id                        = trauma_base_duration_ms
|level1_stat1_value                      = 6000
|level1_stat2_id                        = trauma_strike_self_damage_per_trauma
|level1_stat2_value                      = 6
|level1_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level1_stat3_value                      = 2
|level1_stat4_id                        = attack_minimum_added_physical_damage
|level1_stat4_value                      = 11
|level1_stat5_id                        = attack_maximum_added_physical_damage
|level1_stat5_value                      = 17
|level2                                  = True
|level2_level_requirement                = 31
|level2_damage_effectiveness            = 203
|level2_damage_multiplier                = 202.6
|level2_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>14 to 21 Added Attack Physical Damage
|level2_stat1_id                        = trauma_base_duration_ms
|level2_stat1_value                      = 6000
|level2_stat2_id                        = trauma_strike_self_damage_per_trauma
|level2_stat2_value                      = 8
|level2_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level2_stat3_value                      = 2
|level2_stat4_id                        = attack_minimum_added_physical_damage
|level2_stat4_value                      = 14
|level2_stat5_id                        = attack_maximum_added_physical_damage
|level2_stat5_value                      = 21
|level3                                  = True
|level3_level_requirement                = 34
|level3_damage_effectiveness            = 205
|level3_damage_multiplier                = 205.3
|level3_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>18 to 26 Added Attack Physical Damage
|level3_stat1_id                        = trauma_base_duration_ms
|level3_stat1_value                      = 6000
|level3_stat2_id                        = trauma_strike_self_damage_per_trauma
|level3_stat2_value                      = 10
|level3_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level3_stat3_value                      = 2
|level3_stat4_id                        = attack_minimum_added_physical_damage
|level3_stat4_value                      = 18
|level3_stat5_id                        = attack_maximum_added_physical_damage
|level3_stat5_value                      = 26
|level4                                  = True
|level4_level_requirement                = 37
|level4_damage_effectiveness            = 208
|level4_damage_multiplier                = 207.9
|level4_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>22 to 33 Added Attack Physical Damage
|level4_stat1_id                        = trauma_base_duration_ms
|level4_stat1_value                      = 6000
|level4_stat2_id                        = trauma_strike_self_damage_per_trauma
|level4_stat2_value                      = 12
|level4_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level4_stat3_value                      = 2
|level4_stat4_id                        = attack_minimum_added_physical_damage
|level4_stat4_value                      = 22
|level4_stat5_id                        = attack_maximum_added_physical_damage
|level4_stat5_value                      = 33
|level5                                  = True
|level5_level_requirement                = 40
|level5_damage_effectiveness            = 211
|level5_damage_multiplier                = 210.5
|level5_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>27 to 40 Added Attack Physical Damage
|level5_stat1_id                        = trauma_base_duration_ms
|level5_stat1_value                      = 6000
|level5_stat2_id                        = trauma_strike_self_damage_per_trauma
|level5_stat2_value                      = 15
|level5_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level5_stat3_value                      = 2
|level5_stat4_id                        = attack_minimum_added_physical_damage
|level5_stat4_value                      = 27
|level5_stat5_id                        = attack_maximum_added_physical_damage
|level5_stat5_value                      = 40
|level6                                  = True
|level6_level_requirement                = 42
|level6_damage_effectiveness            = 213
|level6_damage_multiplier                = 213.2
|level6_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>30 to 45 Added Attack Physical Damage
|level6_stat1_id                        = trauma_base_duration_ms
|level6_stat1_value                      = 6000
|level6_stat2_id                        = trauma_strike_self_damage_per_trauma
|level6_stat2_value                      = 17
|level6_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level6_stat3_value                      = 2
|level6_stat4_id                        = attack_minimum_added_physical_damage
|level6_stat4_value                      = 30
|level6_stat5_id                        = attack_maximum_added_physical_damage
|level6_stat5_value                      = 45
|level7                                  = True
|level7_level_requirement                = 44
|level7_damage_effectiveness            = 216
|level7_damage_multiplier                = 215.8
|level7_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>2% more Damage per Trauma<br>34 to 52 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level7_stat1_id                        = trauma_base_duration_ms
|level7_stat1_value                      = 6000
|level7_stat2_id                        = trauma_strike_self_damage_per_trauma
|level7_stat2_value                      = 20
|level7_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level7_stat3_value                      = 2
|level7_stat4_id                        = attack_minimum_added_physical_damage
|level7_stat4_value                      = 34
|level7_stat5_id                        = attack_maximum_added_physical_damage
|level7_stat5_value                      = 52
|level7_stat6_id                        = melee_range_+
|level7_stat6_value                      = 1
|level8                                  = True
|level8_level_requirement                = 46
|level8_damage_effectiveness            = 218
|level8_damage_multiplier                = 218.4
|level8_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>39 to 58 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level8_stat1_id                        = trauma_base_duration_ms
|level8_stat1_value                      = 6000
|level8_stat2_id                        = trauma_strike_self_damage_per_trauma
|level8_stat2_value                      = 31
|level8_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level8_stat3_value                      = 3
|level8_stat4_id                        = attack_minimum_added_physical_damage
|level8_stat4_value                      = 39
|level8_stat5_id                        = attack_maximum_added_physical_damage
|level8_stat5_value                      = 58
|level8_stat6_id                        = melee_range_+
|level8_stat6_value                      = 1
|level9                                  = True
|level9_level_requirement                = 48
|level9_damage_effectiveness            = 221
|level9_damage_multiplier                = 221.1
|level9_stat_text                        = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>44 to 66 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level9_stat1_id                        = trauma_base_duration_ms
|level9_stat1_value                      = 6000
|level9_stat2_id                        = trauma_strike_self_damage_per_trauma
|level9_stat2_value                      = 36
|level9_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level9_stat3_value                      = 3
|level9_stat4_id                        = attack_minimum_added_physical_damage
|level9_stat4_value                      = 44
|level9_stat5_id                        = attack_maximum_added_physical_damage
|level9_stat5_value                      = 66
|level9_stat6_id                        = melee_range_+
|level9_stat6_value                      = 1
|level10                                = True
|level10_level_requirement              = 50
|level10_damage_effectiveness            = 224
|level10_damage_multiplier              = 223.7
|level10_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>50 to 75 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level10_stat1_id                        = trauma_base_duration_ms
|level10_stat1_value                    = 6000
|level10_stat2_id                        = trauma_strike_self_damage_per_trauma
|level10_stat2_value                    = 41
|level10_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level10_stat3_value                    = 3
|level10_stat4_id                        = attack_minimum_added_physical_damage
|level10_stat4_value                    = 50
|level10_stat5_id                        = attack_maximum_added_physical_damage
|level10_stat5_value                    = 75
|level10_stat6_id                        = melee_range_+
|level10_stat6_value                    = 1
|level11                                = True
|level11_level_requirement              = 52
|level11_damage_effectiveness            = 226
|level11_damage_multiplier              = 226.3
|level11_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>56 to 84 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level11_stat1_id                        = trauma_base_duration_ms
|level11_stat1_value                    = 6000
|level11_stat2_id                        = trauma_strike_self_damage_per_trauma
|level11_stat2_value                    = 47
|level11_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level11_stat3_value                    = 3
|level11_stat4_id                        = attack_minimum_added_physical_damage
|level11_stat4_value                    = 56
|level11_stat5_id                        = attack_maximum_added_physical_damage
|level11_stat5_value                    = 84
|level11_stat6_id                        = melee_range_+
|level11_stat6_value                    = 1
|level12                                = True
|level12_level_requirement              = 54
|level12_damage_effectiveness            = 229
|level12_damage_multiplier              = 228.9
|level12_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>63 to 95 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level12_stat1_id                        = trauma_base_duration_ms
|level12_stat1_value                    = 6000
|level12_stat2_id                        = trauma_strike_self_damage_per_trauma
|level12_stat2_value                    = 54
|level12_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level12_stat3_value                    = 3
|level12_stat4_id                        = attack_minimum_added_physical_damage
|level12_stat4_value                    = 63
|level12_stat5_id                        = attack_maximum_added_physical_damage
|level12_stat5_value                    = 95
|level12_stat6_id                        = melee_range_+
|level12_stat6_value                    = 1
|level13                                = True
|level13_level_requirement              = 56
|level13_damage_effectiveness            = 232
|level13_damage_multiplier              = 231.6
|level13_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>71 to 107 Added Attack Physical Damage<br>+1 to Melee Strike Range
|level13_stat1_id                        = trauma_base_duration_ms
|level13_stat1_value                    = 6000
|level13_stat2_id                        = trauma_strike_self_damage_per_trauma
|level13_stat2_value                    = 62
|level13_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level13_stat3_value                    = 3
|level13_stat4_id                        = attack_minimum_added_physical_damage
|level13_stat4_value                    = 71
|level13_stat5_id                        = attack_maximum_added_physical_damage
|level13_stat5_value                    = 107
|level13_stat6_id                        = melee_range_+
|level13_stat6_value                    = 1
|level14                                = True
|level14_level_requirement              = 58
|level14_damage_effectiveness            = 234
|level14_damage_multiplier              = 234.2
|level14_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>80 to 120 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level14_stat1_id                        = trauma_base_duration_ms
|level14_stat1_value                    = 6000
|level14_stat2_id                        = trauma_strike_self_damage_per_trauma
|level14_stat2_value                    = 70
|level14_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level14_stat3_value                    = 3
|level14_stat4_id                        = attack_minimum_added_physical_damage
|level14_stat4_value                    = 80
|level14_stat5_id                        = attack_maximum_added_physical_damage
|level14_stat5_value                    = 120
|level14_stat6_id                        = melee_range_+
|level14_stat6_value                    = 2
|level15                                = True
|level15_level_requirement              = 60
|level15_damage_effectiveness            = 237
|level15_damage_multiplier              = 236.8
|level15_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>90 to 135 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level15_stat1_id                        = trauma_base_duration_ms
|level15_stat1_value                    = 6000
|level15_stat2_id                        = trauma_strike_self_damage_per_trauma
|level15_stat2_value                    = 80
|level15_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level15_stat3_value                    = 3
|level15_stat4_id                        = attack_minimum_added_physical_damage
|level15_stat4_value                    = 90
|level15_stat5_id                        = attack_maximum_added_physical_damage
|level15_stat5_value                    = 135
|level15_stat6_id                        = melee_range_+
|level15_stat6_value                    = 2
|level16                                = True
|level16_level_requirement              = 62
|level16_damage_effectiveness            = 239
|level16_damage_multiplier              = 239.5
|level16_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>101 to 152 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level16_stat1_id                        = trauma_base_duration_ms
|level16_stat1_value                    = 6000
|level16_stat2_id                        = trauma_strike_self_damage_per_trauma
|level16_stat2_value                    = 92
|level16_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level16_stat3_value                    = 3
|level16_stat4_id                        = attack_minimum_added_physical_damage
|level16_stat4_value                    = 101
|level16_stat5_id                        = attack_maximum_added_physical_damage
|level16_stat5_value                    = 152
|level16_stat6_id                        = melee_range_+
|level16_stat6_value                    = 2
|level17                                = True
|level17_level_requirement              = 64
|level17_damage_effectiveness            = 242
|level17_damage_multiplier              = 242.1
|level17_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>113 to 170 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level17_stat1_id                        = trauma_base_duration_ms
|level17_stat1_value                    = 6000
|level17_stat2_id                        = trauma_strike_self_damage_per_trauma
|level17_stat2_value                    = 105
|level17_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level17_stat3_value                    = 3
|level17_stat4_id                        = attack_minimum_added_physical_damage
|level17_stat4_value                    = 113
|level17_stat5_id                        = attack_maximum_added_physical_damage
|level17_stat5_value                    = 170
|level17_stat6_id                        = melee_range_+
|level17_stat6_value                    = 2
|level18                                = True
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 245
|level18_damage_multiplier              = 244.7
|level18_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>127 to 190 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level18_stat1_id                        = trauma_base_duration_ms
|level18_stat1_value                    = 6000
|level18_stat2_id                        = trauma_strike_self_damage_per_trauma
|level18_stat2_value                    = 120
|level18_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level18_stat3_value                    = 3
|level18_stat4_id                        = attack_minimum_added_physical_damage
|level18_stat4_value                    = 127
|level18_stat5_id                        = attack_maximum_added_physical_damage
|level18_stat5_value                    = 190
|level18_stat6_id                        = melee_range_+
|level18_stat6_value                    = 2
|level19                                = True
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 247
|level19_damage_multiplier              = 247.4
|level19_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>3% more Damage per Trauma<br>142 to 213 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level19_stat1_id                        = trauma_base_duration_ms
|level19_stat1_value                    = 6000
|level19_stat2_id                        = trauma_strike_self_damage_per_trauma
|level19_stat2_value                    = 136
|level19_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level19_stat3_value                    = 3
|level19_stat4_id                        = attack_minimum_added_physical_damage
|level19_stat4_value                    = 142
|level19_stat5_id                        = attack_maximum_added_physical_damage
|level19_stat5_value                    = 213
|level19_stat6_id                        = melee_range_+
|level19_stat6_value                    = 2
|level20                                = True
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 250
|level20_damage_multiplier              = 250
|level20_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>158 to 238 Added Attack Physical Damage<br>+2 to Melee Strike Range
|level20_stat1_id                        = trauma_base_duration_ms
|level20_stat1_value                    = 6000
|level20_stat2_id                        = trauma_strike_self_damage_per_trauma
|level20_stat2_value                    = 194
|level20_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level20_stat3_value                    = 4
|level20_stat4_id                        = attack_minimum_added_physical_damage
|level20_stat4_value                    = 158
|level20_stat5_id                        = attack_maximum_added_physical_damage
|level20_stat5_value                    = 238
|level20_stat6_id                        = melee_range_+
|level20_stat6_value                    = 2
|level21                                = True
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 253
|level21_damage_multiplier              = 252.6
|level21_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>177 to 265 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level21_stat1_id                        = trauma_base_duration_ms
|level21_stat1_value                    = 6000
|level21_stat2_id                        = trauma_strike_self_damage_per_trauma
|level21_stat2_value                    = 221
|level21_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level21_stat3_value                    = 4
|level21_stat4_id                        = attack_minimum_added_physical_damage
|level21_stat4_value                    = 177
|level21_stat5_id                        = attack_maximum_added_physical_damage
|level21_stat5_value                    = 265
|level21_stat6_id                        = melee_range_+
|level21_stat6_value                    = 3
|level22                                = True
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 255
|level22_damage_multiplier              = 255.3
|level22_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>197 to 295 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level22_stat1_id                        = trauma_base_duration_ms
|level22_stat1_value                    = 6000
|level22_stat2_id                        = trauma_strike_self_damage_per_trauma
|level22_stat2_value                    = 251
|level22_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level22_stat3_value                    = 4
|level22_stat4_id                        = attack_minimum_added_physical_damage
|level22_stat4_value                    = 197
|level22_stat5_id                        = attack_maximum_added_physical_damage
|level22_stat5_value                    = 295
|level22_stat6_id                        = melee_range_+
|level22_stat6_value                    = 3
|level23                                = True
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 258
|level23_damage_multiplier              = 257.9
|level23_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>219 to 329 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level23_stat1_id                        = trauma_base_duration_ms
|level23_stat1_value                    = 6000
|level23_stat2_id                        = trauma_strike_self_damage_per_trauma
|level23_stat2_value                    = 286
|level23_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level23_stat3_value                    = 4
|level23_stat4_id                        = attack_minimum_added_physical_damage
|level23_stat4_value                    = 219
|level23_stat5_id                        = attack_maximum_added_physical_damage
|level23_stat5_value                    = 329
|level23_stat6_id                        = melee_range_+
|level23_stat6_value                    = 3
|level24                                = True
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 261
|level24_damage_multiplier              = 260.5
|level24_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>244 to 366 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level24_stat1_id                        = trauma_base_duration_ms
|level24_stat1_value                    = 6000
|level24_stat2_id                        = trauma_strike_self_damage_per_trauma
|level24_stat2_value                    = 324
|level24_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level24_stat3_value                    = 4
|level24_stat4_id                        = attack_minimum_added_physical_damage
|level24_stat4_value                    = 244
|level24_stat5_id                        = attack_maximum_added_physical_damage
|level24_stat5_value                    = 366
|level24_stat6_id                        = melee_range_+
|level24_stat6_value                    = 3
|level25                                = True
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 263
|level25_damage_multiplier              = 263.2
|level25_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>271 to 407 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level25_stat1_id                        = trauma_base_duration_ms
|level25_stat1_value                    = 6000
|level25_stat2_id                        = trauma_strike_self_damage_per_trauma
|level25_stat2_value                    = 368
|level25_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level25_stat3_value                    = 4
|level25_stat4_id                        = attack_minimum_added_physical_damage
|level25_stat4_value                    = 271
|level25_stat5_id                        = attack_maximum_added_physical_damage
|level25_stat5_value                    = 407
|level25_stat6_id                        = melee_range_+
|level25_stat6_value                    = 3
|level26                                = True
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 266
|level26_damage_multiplier              = 265.8
|level26_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>301 to 452 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level26_stat1_id                        = trauma_base_duration_ms
|level26_stat1_value                    = 6000
|level26_stat2_id                        = trauma_strike_self_damage_per_trauma
|level26_stat2_value                    = 418
|level26_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level26_stat3_value                    = 4
|level26_stat4_id                        = attack_minimum_added_physical_damage
|level26_stat4_value                    = 301
|level26_stat5_id                        = attack_maximum_added_physical_damage
|level26_stat5_value                    = 452
|level26_stat6_id                        = melee_range_+
|level26_stat6_value                    = 3
|level27                                = True
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 268
|level27_damage_multiplier              = 268.4
|level27_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>334 to 501 Added Attack Physical Damage<br>+3 to Melee Strike Range
|level27_stat1_id                        = trauma_base_duration_ms
|level27_stat1_value                    = 6000
|level27_stat2_id                        = trauma_strike_self_damage_per_trauma
|level27_stat2_value                    = 474
|level27_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level27_stat3_value                    = 4
|level27_stat4_id                        = attack_minimum_added_physical_damage
|level27_stat4_value                    = 334
|level27_stat5_id                        = attack_maximum_added_physical_damage
|level27_stat5_value                    = 501
|level27_stat6_id                        = melee_range_+
|level27_stat6_value                    = 3
|level28                                = True
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 271
|level28_damage_multiplier              = 271.1
|level28_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>370 to 555 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level28_stat1_id                        = trauma_base_duration_ms
|level28_stat1_value                    = 6000
|level28_stat2_id                        = trauma_strike_self_damage_per_trauma
|level28_stat2_value                    = 538
|level28_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level28_stat3_value                    = 4
|level28_stat4_id                        = attack_minimum_added_physical_damage
|level28_stat4_value                    = 370
|level28_stat5_id                        = attack_maximum_added_physical_damage
|level28_stat5_value                    = 555
|level28_stat6_id                        = melee_range_+
|level28_stat6_value                    = 4
|level29                                = True
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 274
|level29_damage_multiplier              = 273.7
|level29_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>410 to 615 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level29_stat1_id                        = trauma_base_duration_ms
|level29_stat1_value                    = 6000
|level29_stat2_id                        = trauma_strike_self_damage_per_trauma
|level29_stat2_value                    = 610
|level29_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level29_stat3_value                    = 4
|level29_stat4_id                        = attack_minimum_added_physical_damage
|level29_stat4_value                    = 410
|level29_stat5_id                        = attack_maximum_added_physical_damage
|level29_stat5_value                    = 615
|level29_stat6_id                        = melee_range_+
|level29_stat6_value                    = 4
|level30                                = True
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 276
|level30_damage_multiplier              = 276.3
|level30_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>453 to 680 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level30_stat1_id                        = trauma_base_duration_ms
|level30_stat1_value                    = 6000
|level30_stat2_id                        = trauma_strike_self_damage_per_trauma
|level30_stat2_value                    = 691
|level30_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level30_stat3_value                    = 4
|level30_stat4_id                        = attack_minimum_added_physical_damage
|level30_stat4_value                    = 453
|level30_stat5_id                        = attack_maximum_added_physical_damage
|level30_stat5_value                    = 680
|level30_stat6_id                        = melee_range_+
|level30_stat6_value                    = 4
|level31                                = True
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 278
|level31_damage_multiplier              = 277.6
|level31_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>477 to 715 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level31_stat1_id                        = trauma_base_duration_ms
|level31_stat1_value                    = 6000
|level31_stat2_id                        = trauma_strike_self_damage_per_trauma
|level31_stat2_value                    = 735
|level31_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level31_stat3_value                    = 4
|level31_stat4_id                        = attack_minimum_added_physical_damage
|level31_stat4_value                    = 477
|level31_stat5_id                        = attack_maximum_added_physical_damage
|level31_stat5_value                    = 715
|level31_stat6_id                        = melee_range_+
|level31_stat6_value                    = 4
|level32                                = True
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 279
|level32_damage_multiplier              = 278.9
|level32_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>501 to 751 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level32_stat1_id                        = trauma_base_duration_ms
|level32_stat1_value                    = 6000
|level32_stat2_id                        = trauma_strike_self_damage_per_trauma
|level32_stat2_value                    = 783
|level32_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level32_stat3_value                    = 4
|level32_stat4_id                        = attack_minimum_added_physical_damage
|level32_stat4_value                    = 501
|level32_stat5_id                        = attack_maximum_added_physical_damage
|level32_stat5_value                    = 751
|level32_stat6_id                        = melee_range_+
|level32_stat6_value                    = 4
|level33                                = True
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 280
|level33_damage_multiplier              = 280.3
|level33_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>526 to 789 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level33_stat1_id                        = trauma_base_duration_ms
|level33_stat1_value                    = 6000
|level33_stat2_id                        = trauma_strike_self_damage_per_trauma
|level33_stat2_value                    = 833
|level33_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level33_stat3_value                    = 4
|level33_stat4_id                        = attack_minimum_added_physical_damage
|level33_stat4_value                    = 526
|level33_stat5_id                        = attack_maximum_added_physical_damage
|level33_stat5_value                    = 789
|level33_stat6_id                        = melee_range_+
|level33_stat6_value                    = 4
|level34                                = True
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 282
|level34_damage_multiplier              = 281.6
|level34_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>553 to 829 Added Attack Physical Damage<br>+4 to Melee Strike Range
|level34_stat1_id                        = trauma_base_duration_ms
|level34_stat1_value                    = 6000
|level34_stat2_id                        = trauma_strike_self_damage_per_trauma
|level34_stat2_value                    = 886
|level34_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level34_stat3_value                    = 4
|level34_stat4_id                        = attack_minimum_added_physical_damage
|level34_stat4_value                    = 553
|level34_stat5_id                        = attack_maximum_added_physical_damage
|level34_stat5_value                    = 829
|level34_stat6_id                        = melee_range_+
|level34_stat6_value                    = 4
|level35                                = True
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 283
|level35_damage_multiplier              = 282.9
|level35_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>4% more Damage per Trauma<br>581 to 871 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level35_stat1_id                        = trauma_base_duration_ms
|level35_stat1_value                    = 6000
|level35_stat2_id                        = trauma_strike_self_damage_per_trauma
|level35_stat2_value                    = 942
|level35_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level35_stat3_value                    = 4
|level35_stat4_id                        = attack_minimum_added_physical_damage
|level35_stat4_value                    = 581
|level35_stat5_id                        = attack_maximum_added_physical_damage
|level35_stat5_value                    = 871
|level35_stat6_id                        = melee_range_+
|level35_stat6_value                    = 5
|level36                                = True
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 284
|level36_damage_multiplier              = 284.2
|level36_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>610 to 914 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level36_stat1_id                        = trauma_base_duration_ms
|level36_stat1_value                    = 6000
|level36_stat2_id                        = trauma_strike_self_damage_per_trauma
|level36_stat2_value                    = 1203
|level36_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level36_stat3_value                    = 5
|level36_stat4_id                        = attack_minimum_added_physical_damage
|level36_stat4_value                    = 610
|level36_stat5_id                        = attack_maximum_added_physical_damage
|level36_stat5_value                    = 914
|level36_stat6_id                        = melee_range_+
|level36_stat6_value                    = 5
|level37                                = True
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 286
|level37_damage_multiplier              = 285.5
|level37_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>640 to 960 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level37_stat1_id                        = trauma_base_duration_ms
|level37_stat1_value                    = 6000
|level37_stat2_id                        = trauma_strike_self_damage_per_trauma
|level37_stat2_value                    = 1280
|level37_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level37_stat3_value                    = 5
|level37_stat4_id                        = attack_minimum_added_physical_damage
|level37_stat4_value                    = 640
|level37_stat5_id                        = attack_maximum_added_physical_damage
|level37_stat5_value                    = 960
|level37_stat6_id                        = melee_range_+
|level37_stat6_value                    = 5
|level38                                = True
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 287
|level38_damage_multiplier              = 286.8
|level38_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>671 to 1007 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level38_stat1_id                        = trauma_base_duration_ms
|level38_stat1_value                    = 6000
|level38_stat2_id                        = trauma_strike_self_damage_per_trauma
|level38_stat2_value                    = 1361
|level38_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level38_stat3_value                    = 5
|level38_stat4_id                        = attack_minimum_added_physical_damage
|level38_stat4_value                    = 671
|level38_stat5_id                        = attack_maximum_added_physical_damage
|level38_stat5_value                    = 1007
|level38_stat6_id                        = melee_range_+
|level38_stat6_value                    = 5
|level39                                = True
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 288
|level39_damage_multiplier              = 288.2
|level39_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>704 to 1057 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level39_stat1_id                        = trauma_base_duration_ms
|level39_stat1_value                    = 6000
|level39_stat2_id                        = trauma_strike_self_damage_per_trauma
|level39_stat2_value                    = 1447
|level39_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level39_stat3_value                    = 5
|level39_stat4_id                        = attack_minimum_added_physical_damage
|level39_stat4_value                    = 704
|level39_stat5_id                        = attack_maximum_added_physical_damage
|level39_stat5_value                    = 1057
|level39_stat6_id                        = melee_range_+
|level39_stat6_value                    = 5
|level40                                = True
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 289
|level40_damage_multiplier              = 289.5
|level40_stat_text                      = Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6 seconds<br>5% more Damage per Trauma<br>739 to 1108 Added Attack Physical Damage<br>+5 to Melee Strike Range
|level40_stat1_id                        = trauma_base_duration_ms
|level40_stat1_value                    = 6000
|level40_stat2_id                        = trauma_strike_self_damage_per_trauma
|level40_stat2_value                    = 1539
|level40_stat3_id                        = trauma_strike_damage_+%_final_per_trauma
|level40_stat3_value                    = 5
|level40_stat4_id                        = attack_minimum_added_physical_damage
|level40_stat4_value                    = 739
|level40_stat5_id                        = attack_maximum_added_physical_damage
|level40_stat5_value                    = 1108
|level40_stat6_id                        = melee_range_+
|level40_stat6_value                    = 5
|level1_strength_requirement            = 67
|level1_experience                      = 0
|level2_strength_requirement            = 73
|level2_experience                      = 199345
|level3_strength_requirement            = 79
|level3_experience                      = 485160
|level4_strength_requirement            = 85
|level4_experience                      = 886504
|level5_strength_requirement            = 92
|level5_experience                      = 1440883
|level6_strength_requirement            = 96
|level6_experience                      = 1918320
|level7_strength_requirement            = 100
|level7_experience                      = 2502106
|level8_strength_requirement            = 104
|level8_experience                      = 3212465
|level9_strength_requirement            = 109
|level9_experience                      = 4567976
|level10_strength_requirement            = 113
|level10_experience                      = 5706853
|level11_strength_requirement            = 117
|level11_experience                      = 7075086
|level12_strength_requirement            = 121
|level12_experience                      = 8713424
|level13_strength_requirement            = 125
|level13_experience                      = 10670072
|level14_strength_requirement            = 130
|level14_experience                      = 14325256
|level15_strength_requirement            = 134
|level15_experience                      = 17342583
|level16_strength_requirement            = 138
|level16_experience                      = 25102578
|level17_strength_requirement            = 142
|level17_experience                      = 40240771
|level18_strength_requirement            = 146
|level18_experience                      = 66324596
|level19_strength_requirement            = 151
|level19_experience                      = 128944843
|level20_strength_requirement            = 155
|level20_experience                      = 340652931
|level21_strength_requirement            = 159
|release_version                        = 3.15.0
|release_version                        = 3.15.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest

Revision as of 02:59, 16 October 2021


Boneshatter is a melee attack skill that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse.

Boneshatter can be used with a Mace, Sceptre, Axe or Staff.

Version history

Version Changes
3.15.0
  • Boneshatter has been added to the game.

References