Blind Support: Difference between revisions
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==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to [[Evasion|Evade]], as such, using this support gem with [[Unwavering Stance]] will yield no results. | Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to [[Evasion|Evade]], as such, using this support gem with [[Unwavering Stance]] will yield no results. In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit(75% chance to hit multiplied by 25% chance to hit) | ||
[[Critical Strikes|Critical Hits]]: As this is not an [[Damage Types#Elemental|Elemental]] attack, critical hits will not increase your chance of blinding. | [[Critical Strikes|Critical Hits]]: As this is not an [[Damage Types#Elemental|Elemental]] attack, critical hits will not increase your chance of blinding. |
Revision as of 19:37, 8 February 2013
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Chance to blind enemies when hit by supported skills. Blind reduces the target's chance to hit by 75%.
Skill Functions and Interactions
Chance to Hit: Blind directly modifies the opponent's chance to hit, which is the direct opposite of your chance to Evade, as such, using this support gem with Unwavering Stance will yield no results. In other words, if you have a 25% chance to evade, a blinded enemy has a 18.75% chance to hit(75% chance to hit multiplied by 25% chance to hit)
Critical Hits: As this is not an Elemental attack, critical hits will not increase your chance of blinding.
Gem Leveling
Template:GemLevelTable |- ! 1 | 24 || 42 || 8% || || 118,383 |- ! 2 | 27 || || 8% || 2% || |- ! 3 | 30 || || 8% || 4% || |- ! 4 | 33 || || 8% || 6% || 255,766 |- ! 5 | 35 || || 8% || 8% || 447,718 |- ! 6 | 38 || || 9% || 8% || |- ! 7 | 40|| || 9% || 10% || 755,049 |- ! 8 | 43 || || 9% || 12% || |- ! 9 | 46 || || 10% || 12% || 860,401 |- ! 10 | 48 || || 10% ||14% ||1,038,201 |- ! 11 | 50 || || 10% || 16% || 1,248,678 |- ! 12 | 52 || || 10% || 18% || 1,498,138 |- ! 13 | || || 11% || 18% || |- ! 14 | || || || || |- ! 15 | || || || || |- ! 16 | || || || || |- ! 17 | 57 || || 12% || 24% || 50,550,118 |- ! 18 | || || || || |- ! 19 | || || || || |- ! 20 | || || || || class="table-na" style="text-align: center; " | N/A |}
Gem Quality
Each percentage of quality adds 2.5 Increased Blind Duration.