Version 0.11.4

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Revision as of 19:13, 9 April 2014 by >Vinibot (Setting off the copied text in a blockquote.)
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Version History
0.11.3c
August 9, 2013
0.11.4
August 20, 2013
0.11.4b
August 22, 2013

Patch notes

These are the official patch notes for Version 0.11.4 released by Grinding Gear Games.[1]

Notes

  • This patch is a large download because it includes newer (smaller/faster) versions of most of the game's art. We have tried to ensure that there will only be one such large patch by combining many such changes into this one.

Features

  • Some areas of Wraeclast now have environmental critters.
  • Informational icons at the top left of the screen now have borders based on the nature of what is being shown. Buffs have a green border, debuffs a red border, flask effects have a golden border, other game play elements (like charges and skill counters) have a grey border. Minions still have have the older style bevelled border.
  • League Banners now correctly display on the Social tab.
  • As you move around, the edges of shadows no longer flicker or "swim" visibly.
  • Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
  • Substantial optimisation to the size of game art assets has been performed. This will reduce loading times, memory usage and associated stability issues.
  • Several changes have been made to the Lunaris Temple area to reduce memory usage.
  • Improved the performance of The Docks.

Content

  • Added a new Dexterity/Intelligence skill - Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
    WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
    GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
    : Attacks a small area in front of you. Each consecutive Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws and One Handed Swords.
  • Reave is available as a quest reward from the "Enemy at the Gate" quest in Normal difficulty for the Shadow and Ranger. Duelists and Witches can get it from "Mercy Mission" in Normal Difficulty and Marauders from "Intruders in Black" in Normal Difficulty.
  • Added five new Unique items, including three which were designed by our community. One is only available through a vendor recipe.
  • Added two new cosmetic microtransaction effects: Lightning Weapon Effect and Skull Hood Helmet Skin.
  • The Weaver fight has been improved. The Weaver has a new skill based on Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
    WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
    MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
    . There are also additional spiders. It's significantly more challenging at higher difficulties. Spiders now drop from the ceiling as they climb down webs.
  • The following Unique items now have their own 3D art - Module Error: No results found for item using search term "item_name = Rime Gaze", Module Error: No results found for item using search term "item_name = The Bringer of Rain", Module Error: No results found for item using search term "item_name = Marohi Erqi" and Module Error: No results found for item using search term "item_name = Chober Chaber".
  • The Plate VestPlate VestArmour: (19-27)
    Movement Speed: -3%
    2D and 3D art has been improved.
  • The Vaal Ruins have been updated with torches that light up when outsiders approach.
  • Quivers now have 3D art to match their 2D art.
  • Vaal Fallen now wear appropriate late Atziri period Vaal armour and wield two handed weapons.
  • Improvements have been made to the lead-up music of the Vaal Oversoul fight.
  • The statues in the Marketplace chokepoint are now much harder to avoid triggering.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance

  • Inner Force increased from 12% to 15%.
  • Shaggy Monstrosities now perform flat life degeneration based on their level, rather than a percentage based degeneration.
  • Changed the mod on the unique Module Error: No results found for item using search term "item_name = Soul Taker" from "Melee attacks can't fail based on cost" to "Insufficient Mana doesn't prevent your Melee Attacks". This means it will no longer have any effect when using Blood Magic. Instead of killing you, the skill will fail.
  • Vaal Fallen are no longer classified as undead, so cannot be raised by Necromancers. While these constructs contain a skeleton, it is not the skeleton in the construct that has a life force.
  • Monsters other than Kraityn now have a cooldown on their Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    BreachFlickerStrike - N/A (page)
    BreachFlickerStrikeChayula - N/A (page)
    .
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
    FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
    ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
    can now be supported by Module Error: No skills found with q_where = skill.active_skill_name="Cold Penetration".
  • Tempest Shield can now generate more than one charge per skill use.

Bug Fixes

  • Fixed a bug where auras would not update when you changed area with a different aura level and setup than that which you cast the aura with.
  • Door nameplates have been unhidden, reverting a problem from a previous patch.
  • Improved the placement of totems, preventing a case where the skill could execute in a location where a full totem wouldn't fit.
  • Module Error: No results found for item using search term "item_name = Zahndethus' Cassock" has had its material updated so that it correctly casts a shadow.
  • Fixed a bug where boss monster lights would appear on hidden monsters.
  • Fixed a bug with Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
    WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
    MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
    that would cause you to walk closer than needed if the range was affected by projectile speed.
  • Fixed a bug where Infernal Blow and Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    could still apply to targets if the attack missed.
  • Fixed a bug where you could gain leeched Energy Shield after death.
  • Fixed an error where butterflies would inappropriately spawn on your enemies. (No, really, this was a thing.)
  • Fixed a bug where minions would grant you flask charges when they time out.
  • Fixed an issue where moving out of the path of Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
    BoneGolemWhirl - N/A (page)
    HeistCultistUnarmedLeap - N/A (page)
    would not prevent damage.
  • Fixed a minor bug in the Character Panel displaying off-hand accuracy.
  • Fixed the stat description on Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" support being wrong.
  • If Oak makes his way out of his camp, he now teleports back to his camp.
  • Fixed a bug where replacing a gem that prevented an equipped item from being enabled with a gem of a lower level would not check to reenable the item.
  • Fixed a bug with Module Error: No results found for item using search term "item_name = the Coward's Trial" Boss's mass revive skill.
  • Fixed a bug where weapons that should have no physical damage could have damage through quality.
  • Fixes an instance server crash related to Arctic Armour.
  • Fixed an instance server crash related to Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
    SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    .
  • Fixed an instance server crash related to Minion Instability.
  • Fixed an instance server crash related to pathfinding.
  • Fixed an instance server crash related to auras.
  • Fixed a rare client crash with Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    .

References

  1. Chris (August 16, 2013). "0.11.4 Patch Notes". Official Path of Exile Forums. Retrieved August 21, 2013.