Righteous Fire

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Revision as of 21:02, 14 December 2013 by >RicochetSaw (1.0.2 DOT changes)
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Template:Gem Infobox

Skill Functions and Interactions

Life Degeneration Effect: While this skill is active, you will take fire degeneration damage. This damage can be mitigated with fire resistance. Enemies nearby will also take fire degeneration damage which can be mitigated with fire resistance. Righteous Fire will damage energy shield and keep it from regenerating while the skill is active. Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage. Damage, [to both you and](changed with patch 1.0.2) enemies, can be increased with x% increased Burning Damage mods and passives. Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.

The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.

Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.

Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage and x% increased Fire Damage. As of Patch 1.0.2 x% increased Burning Damage do not increase self-damage taken, but do increase damage to monsters.

Gem level progression

Template:GemLevelTable |- ! 1 | 19 || 21 || 30 || 40% || 81,983 |- ! 2 | 23 || 25 || 35 || 41% || 63,765 |- ! 3 | 25 || 26 || 38 || 42% || 135,415 |- ! 4 | 28 || 29 || 42 || 43% || 199,345 |- ! 5 | 31 || 32 || 46 || 44% || 285,815 |- ! 6 | 34 || 35 || 50 || 45% || 401,344 |- ! 7 | 37 || 37 || 54 || 46% || 554,379 |- ! 8 | 40 || 40 || 58 || 47% || 755,049 |- ! 9 | 43 || 43 || 62 || 48% || 1,016,533 |- ! 10 | 46 || 46 || 66 || 49% || 1,355,511 |- ! 11 | 49 || 48 || 70 || 50% || 1,791,769 |- ! 12 | 52 || 51 || 74 || 51% || 1,498,138 |- ! 13 | 54 || 53 || 76 || 52% || 1,790,934 |- ! 14 | 56 || 55 || 79 || 53% || 3,351,223 |- ! 15 | 58 || 57 || 82 || 54% || 9,922,564 |- ! 16 | 60 || 59 || 84 || 55% || 21,318,990 |- ! 17 | 62 || 60 || 87 || 56% || 50,639,372 |- ! 18 | 64 || 62 || 90 || 57% || 89,968,595 |- ! 19 | 66 || 64 || 92 || 58% || 146,938,899 |- ! 20 | 68 || 66 || 95 || 59% || class="table-na" style="text-align: center; " | N/A |}

Version history

Version Changes
1.0.3
  • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
1.0.2b
  • The Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    aura is now correctly tagged as area damage.
1.0.0
  • The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
0.10.1c
  • Quality on Righteous Fire now works properly.
0.10.0g
  • Fixed a common client and instance crash related to the Righteous Fire skill.
0.9.9d
  • Fixed a bug where Righteous Fire's spell damage increase didn't work.
0.9.9
  • Righteous Fire has been added to the game.