Disorienting Wounds
Disorienting Wounds
Notable Passive Skill
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies [1]
25% chance to Blind with Hits against Bleeding Enemies [1]
Disorienting Wounds is a notable passive skill. It can only appear when placing cluster jewels into the player character's skill tree.
It only spawns from a Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. with the enchantment Added Small Passive Skills grant: 12% increased Physical Damage over Time.
Sources
Mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Notable | 1 | 1 Added Passive Skill is Disorienting Wounds | bleed, physical, attack, ailment | affliction_physical_damage_over_time_multiplier 686 |
Unique items
The following unique items are related to Disorienting Wounds:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Medium Cluster Jewel | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
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Version history
Version | Changes |
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3.10.0 |
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