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  • Hit (redirect from Self-damage) (section Self-damage)
    Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance...
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  • Attack (category Damage sources) (section Physical Attack Damage)
    player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses...
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  • prevent taking impale damage. Impale damage implicitly scales with the unmitigated physical damage of the hit that inflicts it. The damage can be further...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1...
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  • increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • evasion when determining if an attack hits or misses according to: Uncapped Chance to Hit = 1.25 ∗ Attacker's Accuracy Attacker's Accuracy + ( Defender's Evasion...
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  • Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
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  • dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit...
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  • though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second. All...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Chance to block spell damage)
    spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be specifically mitigated by spell suppression. Main...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • weapon range of 1.4 metre. Maraketh weapons with this item class have a x% chance to cause Bleeding on Hit implicit instead. Main page: List of thrusting...
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