Cargo query

Jump to navigation Jump to search

Showing below up to 50 results in range #1 to #50.

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)

Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Absolution (edit) Absolution 0.75 Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Absolution</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Absolution|Absolution]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Absolution skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 3 Summoned Sentinels of Absolution</td></tr></table></span> 20 Absolution skill icon.png Absolution Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 3 Summoned Sentinels of Absolution
Absolution of Inspiring (edit) Absolution of Inspiring 0.75 Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Absolution of Inspiring</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Absolution of Inspiring|AbsolutionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Absolution skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-26) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 2 Summoned Sentinels of Absolution</td></tr></table></span> 20 Absolution skill icon.png AbsolutionAltX Deals (21-873) to (31-1310) Physical Damage<br>Base duration is 1.00 seconds<br>Base secondary duration is 10.00 seconds<br>Increases and Reductions to Minion Damage also apply<br>to this Skill's Damage at 250% of their value<br>+(0-0.6) metres to radius<br>25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy<br>This Spell and Minions Convert 50% of Physical Damage to Lightning Damage<br>Maximum 2 Summoned Sentinels of Absolution
Added Chaos Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Chaos Damage Support|SupportAddedChaosDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (18-154) to (26-231) added Chaos Damage</td></tr></table></span> 20 SupportAddedChaosDamage Supported Skills have (18-154) to (26-231) added Chaos Damage
Added Cold Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Cold Damage Support|SupportAddedColdDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (4-152) to (6-228) added Cold Damage</td></tr></table></span> 20 SupportAddedColdDamage Supported Skills have (4-152) to (6-228) added Cold Damage
Added Fire Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Fire Damage Support|SupportAddedFireDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage</td></tr></table></span> 20 SupportAddedFireDamage Supported Skills gain (25-39)% of Physical Damage as Extra Fire Damage
Added Lightning Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Added Lightning Damage Support|SupportAddedLightningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (1-19) to (8-358) added Lightning Damage</td></tr></table></span> 20 SupportAddedLightningDamage Supported Skills have (1-19) to (8-358) added Lightning Damage
Additional Accuracy Support (edit) Supports attack skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Additional Accuracy Support|SupportAdditionalAccuracy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +(74-1034) to Accuracy Rating</td></tr></table></span> 20 SupportAdditionalAccuracy Supported Skills have +(74-1034) to Accuracy Rating
Advanced Traps Support (edit) Supports skills which throw traps. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Advanced Traps Support|SupportTrapCooldown]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (15-34)% increased Trap Throwing Speed</td></tr></table></span> 20 SupportTrapCooldown Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps<br>Supported Skills have (15-34)% increased Trap Throwing Speed
Alchemist's Mark (edit) Alchemist's Mark 0.5 Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Alchemist's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Alchemist's Mark|AlchemistsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Alchemist's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second<br>Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds</td></tr></table></span> 20 Alchemist's Mark skill icon.png AlchemistsMark Base duration is 4.00 seconds<br>Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second<br>Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds
Ambush (edit) Ambush 0.3 Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ambush</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ambush|Ambush]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ambush skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 1.50 seconds<br>Base secondary duration is 3.00 seconds<br>Buff is removed to Exert the next Melee Attack you perform<br>Attacks Exerted by this Skill cannot be Exerted by other Skills<br>Exerted Attacks have +25% to Critical Strike Chance<br>Exerted Attacks have +(100-138)% to Critical Strike Multiplier</td></tr></table></span> 20 Ambush skill icon.png Ambush Base duration is 1.50 seconds<br>Base secondary duration is 3.00 seconds<br>Buff is removed to Exert the next Melee Attack you perform<br>Attacks Exerted by this Skill cannot be Exerted by other Skills<br>Exerted Attacks have +25% to Critical Strike Chance<br>Exerted Attacks have +(100-138)% to Critical Strike Multiplier
Ancestral Call Support (edit) Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Call Support|SupportSpiritStrike]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage</td></tr></table></span> 20 SupportSpiritStrike Supported Strike Skills target 2 additional nearby Enemies<br>Supported Skills deal (19-0)% less Damage
Ancestral Cry (edit) Ancestral Cry 0.8 Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Cry|AncestralCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6<br>Exerts the next 8 Melee Strike Attacks you perform<br>Exerted Strikes target 2 additional Enemies</td></tr></table></span> 20 60 Ancestral Cry skill icon.png AncestralCry Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Counts total Power of Enemies in Range<br>Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)<br>Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6<br>Exerts the next 8 Melee Strike Attacks you perform<br>Exerted Strikes target 2 additional Enemies
Ancestral Protector (edit) Ancestral Protector 1.0 Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Protector</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Protector|TotemMelee]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Protector skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(90%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(90%-180%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(10-20)% more Attack Speed while Totem is Active<br>50% increased Totem Placement speed<br>+(1.6-1.8) metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Ancestral Protector skill icon.png TotemMelee Ancestral Protector skill screenshot.jpg Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(10-20)% more Attack Speed while Totem is Active<br>50% increased Totem Placement speed<br>+(1.6-1.8) metres to Melee Strike Range
Ancestral Warchief (edit) Ancestral Warchief 1.0 Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ancestral Warchief</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warchief|AncestorTotemSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warchief skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-166%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-166%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(8-18)% more Melee Damage while Totem is Active<br>50% increased Totem Placement speed<br>+1 metre to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Ancestral Warchief skill icon.png AncestorTotemSlam Ancestral Warchief skill screenshot.jpg Totem lasts 12 seconds<br>Summons a Totem which uses this Skill<br>(8-18)% more Melee Damage while Totem is Active<br>50% increased Totem Placement speed<br>+1 metre to Melee Strike Range
Anger (edit) Anger 0.0 Casts an aura that adds fire damage to the attacks and spells of you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Anger</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Anger|Anger]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Anger skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells</td></tr></table></span> 20 Anger skill icon.png Anger Anger skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks<br>You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells
Animate Guardian (edit) Animate Guardian 0.6 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian|AnimateArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Minions have (0-38)% more Maximum Life<br>Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage</td></tr></table></span> 20 Animate Guardian skill icon.png AnimateArmour Animate Guardian skill screenshot.jpg Minions have (0-38)% more Maximum Life<br>Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage
Animate Guardian of Smiting (edit) Animate Guardian of Smiting 0.6 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Guardian of Smiting</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Guardian of Smiting|AnimateArmourAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Guardian skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(11-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage</td></tr></table></span> 20 Animate Guardian skill icon.png AnimateArmourAltX Can use Items requiring up to Level (33-100)<br>Minion deals (0-38)% more Damage
Animate Weapon (edit) Animate Weapon 0.6 Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon|AnimateWeapon]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> 20 Animate Weapon skill icon.png AnimateWeapon Animate Weapon skill screenshot.jpg Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed
Animate Weapon of Ranged Arms (edit) Animate Weapon of Ranged Arms 0.75 Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon of Ranged Arms</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon of Ranged Arms|AnimateWeaponAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(5-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">40.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Animated Lingering Blades become Bows<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> 20 Animate Weapon skill icon.png AnimateWeaponAltY Base duration is 40.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Animated Lingering Blades become Bows<br>Minions' Attacks deal (5-126) to (8-184) additional Physical Damage<br>Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage<br>Minions deal (0-38)% more Damage<br>Maximum (5-14) Animated Weapons<br>Minions have (0-38)% more Attack Speed
Animate Weapon of Self Reflection (edit) Animate Weapon of Self Reflection 0.6 Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Animate Weapon of Self Reflection</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Animate Weapon of Self Reflection|AnimateWeaponAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Animate Weapon skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]<br>[[Fishing Rod]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">15.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 15.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (0-38)% more Damage<br>Maximum 6 Animated Weapons<br>Minions have (0-38)% more Attack Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger FishingRod Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger Fishing Rod 20 Animate Weapon skill icon.png AnimateWeaponAltX Base duration is 15.00 seconds<br>Can use Items requiring up to Level (9-100)<br>Minions deal (0-38)% more Damage<br>Maximum 6 Animated Weapons<br>Minions have (0-38)% more Attack Speed
Arc (edit) Arc 0.7 An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc|Arc]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (6-198) to (32-1122) Lightning Damage<br>Chains +(4-7) Times<br>15% more Damage with Hits and Ailments for each remaining Chain</td></tr></table></span> 20 Arc skill icon.png Arc Arc skill screenshot.jpg Deals (6-198) to (32-1122) Lightning Damage<br>Chains +(4-7) Times<br>15% more Damage with Hits and Ailments for each remaining Chain
Arc of Oscillating (edit) Arc of Oscillating 0.7 An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc of Oscillating</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc of Oscillating|ArcAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3-94) to (15-531) Lightning Damage<br>Chains +6 Times<br>50% more Damage with Hits and Ailments for each remaining Chain</td></tr></table></span> 20 Arc skill icon.png ArcAltY Deals (3-94) to (15-531) Lightning Damage<br>Chains +6 Times<br>50% more Damage with Hits and Ailments for each remaining Chain
Arc of Surging (edit) Arc of Surging 0.7 An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arc of Surging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arc of Surging|ArcAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arc skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">230%</td></tr><tr><td class="tc -gemdesc" colspan="2">An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.</td></tr><tr><td class="tc -mod" colspan="2">Deals (11-381) to (62-2159) Lightning Damage<br>Beam Splits towards (4-7) additional targets<br>Modifiers to the number of times to Chain instead apply<br>to the number of targets Beam Splits towards</td></tr></table></span> 20 Arc skill icon.png ArcAltX Deals (11-381) to (62-2159) Lightning Damage<br>Beam Splits towards (4-7) additional targets<br>Modifiers to the number of times to Chain instead apply<br>to the number of targets Beam Splits towards
Arcane Cloak (edit) Arcane Cloak 0.0 Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcane Cloak</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcane Cloak|ArcaneCloak]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcane Cloak skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>Spends (45-64)% of current Mana<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect</td></tr></table></span> 20 Arcane Cloak skill icon.png ArcaneCloak Base duration is 3.00 seconds<br>Spends (45-64)% of current Mana<br>75% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill's effect<br>Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect<br>This Skill's Cooldown does not recover during its effect
Arcane Surge Support (edit) Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge Support|SupportArcaneSurge]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Gain Arcane Surge after Spending a total of (15-400) Mana on<br>Upfront Costs and Effects of a Supported Skill<br>Arcane Surge grants (10-20)% increased Cast Speed<br>Arcane Surge grants (30-58)% increased Mana Regeneration rate<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge</td></tr></table></span> 20 SupportArcaneSurge Gain Arcane Surge after Spending a total of (15-400) Mana on<br>Upfront Costs and Effects of a Supported Skill<br>Arcane Surge grants (10-20)% increased Cast Speed<br>Arcane Surge grants (30-58)% increased Mana Regeneration rate<br>Arcane Surge lasts 4 seconds<br>Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Arcanist Brand (edit) Arcanist Brand 0.8 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arcanist Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arcanist Brand|BrandSupport]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arcanist Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(18-32) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every second while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Can be Detached for a total Duration of 5.00 seconds<br>Can be Attached for a total Duration of 3.00 seconds<br>Supported Skills have 40% reduced Chaining range<br>Projectiles from Supported Skills have 4.8 metres maximum range<br>Supported Skills have 40% less Area of Effect<br>Supported Skills deal (69-63)% less Damage<br>Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location</td></tr></table></span> 20 Arcanist Brand skill icon.png BrandSupport Activates every second while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Can be Detached for a total Duration of 5.00 seconds<br>Can be Attached for a total Duration of 3.00 seconds<br>Supported Skills have 40% reduced Chaining range<br>Projectiles from Supported Skills have 4.8 metres maximum range<br>Supported Skills have 40% less Area of Effect<br>Supported Skills deal (69-63)% less Damage<br>Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy<br>Supported Skills are Triggered by Arcanist Brand, from the Brand's location
Archmage Support (edit) Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Archmage Support|SupportArchmage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana<br>Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana</td></tr></table></span> 20 SupportArchmage Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana<br>Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Arctic Armour (edit) Arctic Armour 0.0 Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Arctic Armour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|ArcticArmour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(2.50 sec-4.40 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (2.50-4.40) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze</td></tr></table></span> 20 Arctic Armour skill icon.png ArcticArmour Arctic Armour skill screenshot.jpg Base duration is (2.50-4.40) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze
Armageddon Brand (edit) Armageddon Brand 0.4 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand|CataclysmSigil]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (69-924) to (104-1386) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals (10-29)% more Damage with Hits against Branded Enemy</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigil Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (69-924) to (104-1386) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals (10-29)% more Damage with Hits against Branded Enemy
Armageddon Brand of Recall (edit) Armageddon Brand of Recall 0.4 Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand of Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand of Recall|CataclysmSigilAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.40 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">300%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</td></tr><tr><td class="tc -mod" colspan="2">Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (102-1357) to (152-2036) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals 80% less Damage with Hits against Branded Enemy</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigilAltY Activates every 1.5 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (102-1357) to (152-2036) Fire Damage<br>Base radius is 2.2 metres<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 5.00 seconds<br>Deals 80% less Damage with Hits against Branded Enemy
Armageddon Brand of Volatility (edit) Armageddon Brand of Volatility 0.8 Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armageddon Brand of Volatility</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armageddon Brand of Volatility|CataclysmSigilAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armageddon Brand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7.5%</td></tr><tr><th>Cost</th><td class="tc -value">(15-27) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">370%</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.</td></tr><tr><td class="tc -mod" colspan="2">Deals (125-1676) to (188-2514) Fire Damage<br>Base radius is 2.6 metres<br>Cannot be Recalled<br>Can be Detached for a total Duration of 6.00 seconds<br>Activates once when Attached, then is Destroyed</td></tr></table></span> 20 Armageddon Brand skill icon.png CataclysmSigilAltX Deals (125-1676) to (188-2514) Fire Damage<br>Base radius is 2.6 metres<br>Cannot be Recalled<br>Can be Detached for a total Duration of 6.00 seconds<br>Activates once when Attached, then is Destroyed
Arrogance Support (edit) Supports any non-blessing skill with a reservation. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrogance Support|SupportBloodMagic]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">(220%-201%)</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any non-blessing skill with a reservation.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana</td></tr></table></span> 20 SupportBloodMagic Supported Skills have (10-19)% increased Aura effect<br>Supported Skills Reserve Life instead of Mana
Arrow Nova Support (edit) Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arrow Nova Support|SupportArrowNova]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (30-16)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 4 additional Projectiles<br>Supported Skills can only be used with Bows</td></tr></table></span> 20 SupportArrowNova Supported Skills deal (30-16)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 4 additional Projectiles<br>Supported Skills can only be used with Bows
Artillery Ballista (edit) Artillery Ballista 1.0 Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista|ArtilleryBallista]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-65%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(50%-65%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallista Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage
Artillery Ballista of Cross Strafe (edit) Artillery Ballista of Cross Strafe 1.0 Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista of Cross Strafe</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista of Cross Strafe|ArtilleryBallistaAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-65%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(50%-65%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage<br>Arrows fall in two perpendicular lines</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallistaAltX Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires 6 Arrows<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage<br>Arrows fall in two perpendicular lines
Artillery Ballista of Focus Fire (edit) Artillery Ballista of Focus Fire 1.0 Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Artillery Ballista of Focus Fire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Artillery Ballista of Focus Fire|ArtilleryBallistaAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Artillery Ballista skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-11) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">50% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-120%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-120%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.</td></tr><tr><td class="tc -mod" colspan="2">Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires up to 5 Arrows at different targets<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Artillery Ballista skill icon.png ArtilleryBallistaAltY Totem lasts 8 seconds<br>+(2-3) to maximum number of Summoned Ballista Totems<br>Fires up to 5 Arrows at different targets<br>Summons a Ballista Totem which uses this Skill<br>100% of Physical Damage Converted to Fire Damage
Assassin's Mark (edit) Assassin's Mark 0.5 Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Assassin's Mark</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Assassin's Mark|AssassinsMark]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Assassin's Mark skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</td></tr><tr><td class="tc -mod" colspan="2">Cursed enemies have a 100% chance to grant a Power Charge when slain<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed</td></tr></table></span> 20 Assassin's Mark skill icon.png AssassinsMark Assassin's Mark skill screenshot.jpg Cursed enemies have a 100% chance to grant a Power Charge when slain<br>Hits against Cursed Enemies have +1.5% to Critical Strike Chance<br>Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier<br>Cursed enemies grant (65-600) Life when Killed<br>Cursed enemies grant (25-80) Mana when Killed
Automation (edit) Automation 0.0 While this skill is active, supported spells will be repeatedly triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Automation</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Automation|Automation]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Automation skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While this skill is active, supported spells will be repeatedly triggered.</td></tr><tr><td class="tc -mod" colspan="2">Each Supported Spell will Trigger when its Cooldown is over<br>Supported Skills have (24-5)% reduced Cooldown Recovery Rate<br>Supported Spells are Triggered when their Cooldowns are over</td></tr></table></span> 20 Automation skill icon.png Automation Each Supported Spell will Trigger when its Cooldown is over<br>Supported Skills have (24-5)% reduced Cooldown Recovery Rate<br>Supported Spells are Triggered when their Cooldowns are over
Awakened Added Chaos Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Chaos Damage Support|SupportAddedChaosDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Skill Gems<br>Supported Skills have (167-189) to (251-284) added Chaos Damage</td></tr></table></span> 5 SupportAddedChaosDamagePlus +(0-1) to Level of Supported Skill Gems<br>Supported Skills have (167-189) to (251-284) added Chaos Damage
Awakened Added Cold Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Cold Damage Support|SupportAddedColdDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Cold Skill Gems<br>Supported Skills have (165-188) to (248-282) added Cold Damage</td></tr></table></span> 5 SupportAddedColdDamagePlus +(0-1) to Level of Supported Cold Skill Gems<br>Supported Skills have (165-188) to (248-282) added Cold Damage
Awakened Added Fire Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Fire Damage Support|SupportAddedFireDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Physical Skill Gems</td></tr></table></span> 5 SupportAddedFireDamagePlus Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage<br>+(0-1) to Level of Supported Physical Skill Gems
Awakened Added Lightning Damage Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Added Lightning Damage Support|SupportAddedLightningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Lightning Skill Gems<br>Supported Skills have (21-24) to (391-449) added Lightning Damage</td></tr></table></span> 5 SupportAddedLightningDamagePlus +(0-1) to Level of Supported Lightning Skill Gems<br>Supported Skills have (21-24) to (391-449) added Lightning Damage
Awakened Ancestral Call Support (edit) Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Ancestral Call Support|SupportAncestralCallPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (1-5)% more Damage</td></tr></table></span> 5 SupportAncestralCallPlus Supported Strike Skills target 3 additional nearby Enemies<br>Supported Skills deal (1-5)% more Damage
Awakened Arrow Nova Support (edit) Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Arrow Nova Support|SupportArrowNovaPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (15-11)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 5 additional Projectiles<br>Supported Skills can only be used with Bows</td></tr></table></span> 5 SupportArrowNovaPlus Supported Skills deal (15-11)% less Projectile Damage<br>Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands<br>Supported Skills Fire Projectiles in a circle<br>Supported Skills fire 5 additional Projectiles<br>Supported Skills can only be used with Bows
Awakened Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Blasphemy Support|SupportBlasphemyPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">(34-32)% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(80-88)% increased Area of Effect of Supported Curse Skills<br>+(0-1) to Level of Supported Curse Skill Gems</td></tr></table></span> 5 SupportBlasphemyPlus Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(80-88)% increased Area of Effect of Supported Curse Skills<br>+(0-1) to Level of Supported Curse Skill Gems
Awakened Brutality Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Brutality Support|SupportBrutalityPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (40-44)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills have (0-10)% chance to Crush Enemies for 4 seconds on Hit<br>Supported Skills deal no Elemental Damage</td></tr></table></span> 5 SupportBrutalityPlus Supported Skills deal (40-44)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills have (0-10)% chance to Crush Enemies for 4 seconds on Hit<br>Supported Skills deal no Elemental Damage
Awakened Burning Damage Support (edit) Supports any skill that hits enemies, or can deal burning damage directly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Burning Damage Support|SupportBurningDamagePlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1) to Level of Supported Fire Skill Gems<br>Supported Skills deal (35-39)% more Burning Damage</td></tr></table></span> 5 SupportBurningDamagePlus +(0-1) to Level of Supported Fire Skill Gems<br>Supported Skills deal (35-39)% more Burning Damage
Awakened Cast On Critical Strike Support (edit) Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast On Critical Strike Support|SupportCastOnCritPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (9-7)% less Spell Damage<br>Supported Spells have (10-22)% increased Cooldown Recovery Rate</td></tr></table></span> 5 SupportCastOnCritPlus Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (9-7)% less Spell Damage<br>Supported Spells have (10-22)% increased Cooldown Recovery Rate
Awakened Cast While Channelling Support (edit) Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Cast While Channelling Support|SupportCastWhileChannellingPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills<br>Ignore Stuns while Using Supported Skills<br>Supported Triggered Spells deal 30% less Damage</td></tr></table></span> 5 SupportCastWhileChannellingPlus Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported Skills<br>Ignore Stuns while Using Supported Skills<br>Supported Triggered Spells deal 30% less Damage
Awakened Chain Support (edit) Supports projectile skills, and any other skills that chain. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Awakened Chain Support|SupportChainPlus]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(72-80)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +3 times<br>Supported Skills deal (10-6)% less Damage with Hits</td></tr></table></span> 5 SupportChainPlus Supported Skills Chain +3 times<br>Supported Skills deal (10-6)% less Damage with Hits

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
edit link=yes
|fields=_pageName=Page,active_skill_name=active skill name,cast_time=cast time,description=description,html=html,item_class_id_restriction__full=item class id restriction,item_class_restriction__full=item class restriction,max_level=max level,projectile_speed=projectile speed,radius=radius,radius_description=radius description,radius_secondary=radius secondary,radius_secondary_description=radius secondary description,radius_tertiary=radius tertiary,radius_tertiary_description=radius tertiary description,skill_icon=skill icon,skill_id=skill id,skill_screenshot=skill screenshot,stat_text=stat text
|max display chars=300
|offset=0
|tables=skill
}}