List of synthesis area modifiers
List of modifiers that can spawn on Memory during synthesis league or currently on unique synthesis maps, due to the mod Map has # additional random Modifiers.
The mod domain of these mod is 18.
Name | Stats | Spawn Weighting | |
---|---|---|---|
MapBeyondLeagueRolledSynthesis | 68 | Slaying Enemies close together can attract monsters from Beyond this realm | default 250 |
MapBeyondLeagueRolledSynthesis2_ | 68 | Slaying Enemies close together can attract monsters from Beyond this realm | default 125 |
MapBeyondLeagueRolledSynthesis3__ | 68 | Slaying Enemies close together can attract monsters from Beyond this realm | default 62 |
MapBloodlinesModOnMagicsSynthesis_ | 1 | (20-30)% more Magic Monsters | default 1000 |
MapBurningGroundSynthesis | 50 | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapBurningGroundSynthesis2 | 68 | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapBurningGroundSynthesis3 | 79 | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
MapChilledGroundSynthesis | 50 | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapChilledGroundSynthesis2 | 68 | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapChilledGroundSynthesis3 | 79 | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
MapDesecratedGroundSynthesis | 50 | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapDesecratedGroundSynthesis2 | 68 | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapDesecratedGroundSynthesis3_ | 79 | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
MapShockedGroundSynthesis_ | 50 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | default 250 |
MapShockedGroundSynthesis2__ | 68 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | default 250 |
MapShockedGroundSynthesis3 | 79 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | default 250 |
MapHexproofSynthesis | 1 | Monsters are Hexproof | default 250 |
MapMonstersCurseEffectOnSelfFinalSynthesis_ | 1 | 20% less effect of Curses on Monsters | default 1000 |
MapMonstersCurseEffectOnSelfFinalSynthesis2_ | 68 | 30% less effect of Curses on Monsters | default 1000 |
MapMonstersCurseEffectOnSelfFinalSynthesis3 | 79 | 40% less effect of Curses on Monsters | default 1000 |
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis | 49 | Monsters have (20-25)% increased Accuracy Rating | default 1000 |
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis2 | 68 | Monsters have (26-30)% increased Accuracy Rating | default 1000 |
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis3 | 73 | Monsters have (31-40)% increased Accuracy Rating | default 1000 |
MapMonsterAccuracyPlayersUnlockyDodgeSynthesis4 | 79 | Monsters have (41-50)% increased Accuracy Rating | default 1000 |
MapMonsterAreaOfEffectSynthesis | 1 | Monsters have 30% increased Area of Effect | default 1000 |
MapMonsterAreaOfEffectSynthesis2 | 49 | Monsters have 45% increased Area of Effect | default 1000 |
MapMonsterAreaOfEffectSynthesis3__ | 68 | Monsters have 60% increased Area of Effect | default 1000 |
MapMonsterAreaOfEffectSynthesis4 | 73 | Monsters have 75% increased Area of Effect | default 1000 |
MapMonsterAreaOfEffectSynthesis5 | 79 | Monsters have 100% increased Area of Effect | default 1000 |
MapMonsterCannotBeStunnedSynthesis_ | 1 | Monsters cannot be Stunned | default 1000 |
MapMonsterChainSynthesis | 1 | Monsters' skills Chain 1 additional times | default 1000 |
MapMonsterChainSynthesis2_ | 68 | Monsters' skills Chain 2 additional times | default 1000 |
MapMonsterChainSynthesis3 | 79 | Monsters' skills Chain 3 additional times | default 1000 |
MapMonsterColdDamageSynthesis | 1 | Monsters deal (10-19)% extra Physical Damage as Cold | default 1000 |
MapMonsterColdDamageSynthesis2_ | 49 | Monsters deal (20-49)% extra Physical Damage as Cold | default 1000 |
MapMonsterColdDamageSynthesis3_ | 68 | Monsters deal (50-69)% extra Physical Damage as Cold | default 1000 |
MapMonsterColdDamageSynthesis4 | 73 | Monsters deal (70-89)% extra Physical Damage as Cold | default 1000 |
MapMonsterColdDamageSynthesis5__ | 79 | Monsters deal (90-110)% extra Physical Damage as Cold | default 1000 |
MapMonsterCriticalStrikesAndDamageSynthesis_ | 1 | Monsters have (100-150)% increased Critical Strike Chance +(20-25)% to Monster Critical Strike Multiplier | default 1000 |
MapMonsterCriticalStrikesAndDamageSynthesis2 | 49 | Monsters have (151-200)% increased Critical Strike Chance +(26-30)% to Monster Critical Strike Multiplier | default 1000 |
MapMonsterCriticalStrikesAndDamageSynthesis3 | 68 | Monsters have (201-250)% increased Critical Strike Chance +(31-35)% to Monster Critical Strike Multiplier | default 1000 |
MapMonsterCriticalStrikesAndDamageSynthesis4 | 73 | Monsters have (251-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | default 1000 |
MapMonsterCriticalStrikesAndDamageSynthesis5 | 79 | Monsters have (301-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | default 1000 |
MapMonsterDamageSynthesis | 1 | (10-14)% increased Monster Damage | default 1000 |
MapMonsterDamageSynthesis2 | 49 | (15-18)% increased Monster Damage | default 1000 |
MapMonsterDamageSynthesis3_ | 68 | (19-22)% increased Monster Damage | default 1000 |
MapMonsterDamageSynthesis4_ | 73 | (23-26)% increased Monster Damage | default 1000 |
MapMonsterDamageSynthesis5 | 79 | (27-30)% increased Monster Damage | default 1000 |
MapMonsterFastSynthesis | 1 | (10-15)% increased Monster Movement Speed (10-15)% increased Monster Attack Speed (10-15)% increased Monster Cast Speed | default 1000 |
MapMonsterFastSynthesis2__ | 49 | (16-20)% increased Monster Movement Speed (16-20)% increased Monster Attack Speed (16-20)% increased Monster Cast Speed | default 1000 |
MapMonsterFastSynthesis3 | 68 | (21-25)% increased Monster Movement Speed (21-25)% increased Monster Attack Speed (21-25)% increased Monster Cast Speed | default 1000 |
MapMonsterFastSynthesis4 | 73 | (26-30)% increased Monster Movement Speed (26-30)% increased Monster Attack Speed (26-30)% increased Monster Cast Speed | default 1000 |
MapMonsterFastSynthesis5 | 79 | (31-35)% increased Monster Movement Speed (31-35)% increased Monster Attack Speed (31-35)% increased Monster Cast Speed | default 1000 |
MapMonsterFireDamageSynthesis | 1 | Monsters deal (10-19)% extra Physical Damage as Fire | default 1000 |
MapMonsterFireDamageSynthesis2_ | 49 | Monsters deal (20-49)% extra Physical Damage as Fire | default 1000 |
MapMonsterFireDamageSynthesis3_ | 68 | Monsters deal (50-69)% extra Physical Damage as Fire | default 1000 |
MapMonsterFireDamageSynthesis4 | 73 | Monsters deal (70-89)% extra Physical Damage as Fire | default 1000 |
MapMonsterFireDamageSynthesis5 | 79 | Monsters deal (90-110)% extra Physical Damage as Fire | default 1000 |
MapMonsterLifeSynthesis__ | 1 | (20-30)% more Monster Life | default 1000 |
MapMonsterLifeSynthesis2_ | 49 | (31-40)% more Monster Life | default 1000 |
MapMonsterLifeSynthesis3 | 68 | (41-50)% more Monster Life | default 1000 |
MapMonsterLifeSynthesis4 | 73 | (51-60)% more Monster Life | default 1000 |
MapMonsterLifeSynthesis5 | 79 | (61-70)% more Monster Life | default 1000 |
MapMonsterLightningDamageSynthesis_ | 1 | Monsters deal (10-19)% extra Physical Damage as Lightning | default 1000 |
MapMonsterLightningDamageSynthesis2 | 49 | Monsters deal (20-49)% extra Physical Damage as Lightning | default 1000 |
MapMonsterLightningDamageSynthesis3_ | 68 | Monsters deal (50-69)% extra Physical Damage as Lightning | default 1000 |
MapMonsterLightningDamageSynthesis4 | 73 | Monsters deal (70-89)% extra Physical Damage as Lightning | default 1000 |
MapMonsterLightningDamageSynthesis5_ | 79 | Monsters deal (90-110)% extra Physical Damage as Lightning | default 1000 |
MapMonsterMultipleProjectilesSynthesis | 1 | Monsters fire 2 additional Projectiles | default 1000 |
MapMonsterPhysicalResistanceSynthesis_ | 1 | +20% Monster Physical Damage Reduction | default 1000 |
MapMonsterPhysicalResistanceSynthesis2_ | 68 | +30% Monster Physical Damage Reduction | default 1000 |
MapMonsterPhysicalResistanceSynthesis3 | 79 | +40% Monster Physical Damage Reduction | default 1000 |
MapMonstersAllDamageAlwaysIgnitesSynthesis___ | 73 | All Monster Damage from Hits always Ignites | default 1000 |
MapMonstersAllResistancesSynthesis | 1 | +15% Monster Chaos Resistance +20% Monster Elemental Resistances | default 1000 |
MapMonstersAllResistancesSynthesis2 | 68 | +20% Monster Chaos Resistance +30% Monster Elemental Resistances | default 1000 |
MapMonstersAllResistancesSynthesis3 | 79 | +25% Monster Chaos Resistance +40% Monster Elemental Resistances | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis | 1 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis2 | 68 | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis3 | 79 | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersBaseSelfCriticalMultiplierSynthesis | 1 | Monsters take (15-20)% reduced Extra Damage from Critical Strikes | default 1000 |
MapMonstersBaseSelfCriticalMultiplierSynthesis2 | 49 | Monsters take (21-25)% reduced Extra Damage from Critical Strikes | default 1000 |
MapMonstersBaseSelfCriticalMultiplierSynthesis3_ | 68 | Monsters take (26-30)% reduced Extra Damage from Critical Strikes | default 1000 |
MapMonstersBaseSelfCriticalMultiplierSynthesis4 | 73 | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | default 1000 |
MapMonstersBaseSelfCriticalMultiplierSynthesis5_ | 79 | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | default 1000 |
MapMonstersCantBeSlowedOrTauntedSynthesis | 1 | Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value Monsters cannot be Taunted | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis | 1 | Monsters have a (10-15)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis2_ | 68 | Monsters have a (16-25)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersChanceToInflictStatusAilmentsSynthesis3__ | 79 | Monsters have a (26-35)% chance to Ignite, Freeze and Shock on Hit | default 1000 |
MapMonstersDropsItemLevelSynthesis | 68 | Monsters drop items (1-3) Levels higher | default 500 |
MapMonstersEnduranceChargeOnHitSynthesis_ | 1 | Monsters have (30-60)% chance to gain an Endurance Charge on Hit | default 1000 |
MapMonstersEnduranceChargeOnHitSynthesis2__ | 68 | Monsters gain an Endurance Charge on Hit | default 1000 |
MapMonstersFrenzyChargeOnHitSynthesis | 1 | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 1000 |
MapMonstersFrenzyChargeOnHitSynthesis2 | 68 | Monsters gain a Frenzy Charge on Hit | default 1000 |
MapMonstersOnslaughtSynthesis | 1 | Monsters have Onslaught | default 1000 |
MapMonstersPowerChargeOnHitSynthesis_ | 1 | Monsters have (30-60)% chance to gain a Power Charge on Hit | default 1000 |
MapMonstersPowerChargeOnHitSynthesis2 | 68 | Monsters gain a Power Charge on Hit | default 1000 |
MapMonstersRemoveChargesOnHitSynthesis | 1 | Monsters have 10% chance to steal Power, Frenzy and Endurance charges on Hit | default 250 |
MapMonstersRemoveChargesOnHitSynthesis2__ | 68 | Monsters have 20% chance to steal Power, Frenzy and Endurance charges on Hit | default 250 |
MapMonstersRemoveChargesOnHitSynthesis3_ | 79 | Monsters have 30% chance to steal Power, Frenzy and Endurance charges on Hit | default 250 |
MapMonstersPenetrateResistancesSynthesis | 1 | Monster Damage Penetrates 6% Elemental Resistances | default 1000 |
MapMonstersPenetrateResistancesSynthesis2_ | 68 | Monster Damage Penetrates 9% Elemental Resistances | default 1000 |
MapMonstersPenetrateResistancesSynthesis3___ | 79 | Monster Damage Penetrates 12% Elemental Resistances | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis__ | 1 | Monsters have 20% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis2 | 68 | Monsters have 30% chance to Avoid Elemental Ailments | default 1000 |
MapMonsterStatusAilmentImmunitySynthesis3 | 79 | Monsters have 40% chance to Avoid Elemental Ailments | default 1000 |
MapNemesisModOnRaresSynthesis | 1 | (40-50)% increased number of Rare Monsters | default 1000 |
MapPoisoningSynthesis_ | 1 | Monsters Poison on Hit | default 1000 |
Version history
Version | Changes |
---|---|
3.13.1c |
|
3.6.0 |
|