Unrelenting: Difference between revisions

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(→‎Interactions: added surgebinders. might create section on Charge pages for specific additive bonuses from various items and passives)
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(→‎Interactions: added surgebinders. might create section on Charge pages for specific additive bonuses from various items and passives)
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Revision as of 18:29, 15 April 2017

Template:Passive

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased damage per endurance charge and a reduction to elemental damage while at maximum endurance charges. It also causes all endurance charge gains to have a 25% chance to grant you maximum endurance charges.

Interactions

The damage bonus per endurance charge stacks with the bonuses from TidebreakerTidebreaker
Imperial Maul
Two Hand Mace
Physical Damage: (172-182) to (493-528)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
and Veruso's Battering RamsVeruso's Battering Rams
Titan Gauntlets
Armour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
With unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side.
or SurgebindersSurgebinders
Dragonscale Gauntlets
Armour: (229-291)
Evasion: (229-291)
Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Your lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises!
, for a potential of 20% increased Melee Physical Damage per Endurance Charge or (20-23%)% increased Physical Damage per Endurance Charge.

Version history

Version Changes
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"
2.2.0
  • Added to the game.