Life Gain on Hit Support: Difference between revisions
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Revision as of 23:48, 20 August 2012
Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil).
Adds life gain on hit to linked skill(s).
Gem Leveling
Level | Required Level | Required Strength | Life Gained on Hit | Experience to Level |
---|---|---|---|---|
1 | 15 | 22 | 6 | |
2 | 18 | 26 | 8 | 47,943 |
3 | 21 | 30 | 10 | |
4 | 24 | 33 | 12 | 118,383 |
5 | 27 | 37 | 14 | 175,816 |
6 | 30 | 40 | 15 | 254,061 |
7 | 33 | 44 | 16 | 359,090 |
8 | 36 | 48 | 17 | 703,128 |
9 | 40 | 52 | 18 | 755,049 |
10 | 43 | 56 | 19 | 1,426,490 |
11 | 47 | 61 | 20 | 1,488,645 |
12 | 49 | 63 | 21 | 1,964,019 |
13 | ||||
14 | ||||
15 | ||||
16 | ||||
17 | 57 | 73 | 26 | 50,672,586 |
18 | ||||
19 | ||||
20 |
Gem Quality
Each percentage of quality adds +0.35 Life gained for each enemy hit.