Vaal Cyclone: Difference between revisions

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|level30_level_requirement        = 90
|level30_level_requirement        = 90
|level30_damage_multiplier        = 67.4
|level30_damage_multiplier        = 67.4
|release_version                  = 1.1.0
}}
}}



Revision as of 22:56, 25 October 2016

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For the non-Vaal counterpart, see Cyclone.

Vaal Cyclone is a vaal melee attack, for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
128422980%80%00
231463282%81.5%199345199345
334503583%83.1%285815485160
437543785%84.6%401344886504
540584086%86.1%5543791440883
642604288%87.6%4774371918320
744634489%89.2%5837862502106
846664691%90.7%7103593212465
948684892%92.2%13555114567976
1050714994%93.7%11388775706853
1152745195%95.3%13682337075086
1254765397%96.8%16383388713424
1356795598%98.3%195664810670072
14588257100%99.8%365518414325256
15608459101%101.4%301732717342583
16628760103%102.9%775999525102578
17649062104%104.4%1513819340240771
18669264106%105.9%2608382566324596
19689566107%107.5%62620247128944843
20709868109%109%211708088340652931
217210070111%110.5%N/AN/A
2274N/AN/A112%112.1%N/AN/A
2376N/AN/A114%113.6%N/AN/A
2478N/AN/A115%115.1%N/AN/A
2580N/AN/A117%116.6%N/AN/A
2682N/AN/A118%118.2%N/AN/A
2784N/AN/A120%119.7%N/AN/A
2886N/AN/A121%121.2%N/AN/A
2988N/AN/A123%122.7%N/AN/A
3090N/AN/A124%124.3%N/AN/A
3191N/AN/A125%125%N/AN/A
3292N/AN/A126%125.8%N/AN/A
3393N/AN/A127%126.6%N/AN/A
3494N/AN/A127%127.3%N/AN/A
3595N/AN/A128%128.1%N/AN/A
3696N/AN/A129%128.8%N/AN/A
3797N/AN/A130%129.6%N/AN/A
3898N/AN/A130%130.4%N/AN/A
3999N/AN/A131%131.1%N/AN/A
40100N/AN/A132%131.9%N/AN/A

Video Demonstration

Version History

Version Changes
1.1.5
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.