Tornado Shot: Difference between revisions
>MyGg29 |
>TheMipchunk (updated for 2.0.0, clarified mechanics) |
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|critical_strike_chance= | |critical_strike_chance= | ||
|damage_effectiveness= | |damage_effectiveness= | ||
|quality= | |quality=1% increased Projectile Damage | ||
|mana_cost= | |mana_cost=8 to 10 | ||
|required_level= | |required_level=28 | ||
|description=Fire a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point. | |description=Fire a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point. | ||
|modifier1=Deals | |modifier1=Deals (80 to 99)% of Base Damage | ||
|modifier2= | |modifier2= | ||
|modifier3= | |modifier3= | ||
Line 28: | Line 28: | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
'''Subprojectiles''': Upon reaching the targeted location, Tornado Shot's projectile explodes and fires three [[Projectile#Subprojectiles|subprojectile]] arrows in random directions. No target can be hit by more than one subprojectile released in this manner. | |||
'''Multiple projectiles''': When Tornado Shot fires additional projectiles, such as when supported by {{sl|Lesser Multiple Projectiles}}, the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by subprojectiles released by different parent projectiles. This makes Tornado Shot with additional projectiles particularly effective against single targets. | |||
===Mechanics analysis video=== | ===Mechanics analysis video=== | ||
Line 37: | Line 38: | ||
{{GemLevelTable | {{GemLevelTable | ||
| dex = yes | | dex = yes | ||
| c1 = Mana Cost | | c1 = Mana<br/>Cost | ||
| c2 = | | c2 = Base<br/>Damage | ||
}} | }} | ||
|- | |- | ||
!1 | |||
! 1 | | 28 || 67 || 8 || 80% || 199,345 | ||
| | |||
|- | |- | ||
! | !2 | ||
| | | 31 || 73 || 8 || 81% || 285,815 | ||
|- | |- | ||
! | !3 | ||
| | | 34 || 79 || 8 || 82% || 401,344 | ||
|- | |- | ||
! | !4 | ||
| | | 37 || 85 || 8 || 83% || 554,379 | ||
|- | |- | ||
! | !5 | ||
| | | 40 || 92 || 9 || 84% || 477,437 | ||
|- | |- | ||
! | !6 | ||
| | | 42 || 96 || 9 || 85% || 583,786 | ||
|- | |- | ||
! | !7 | ||
| | | 44 || 100 || 9 || 86% || 710,359 | ||
|- | |- | ||
! | !8 | ||
| 46 || 104 || 9 || | | 46 || 104 || 9 || 87% || 1,355,511 | ||
|- | |- | ||
! | !9 | ||
| 48 || 109 || 9 || | | 48 || 109 || 9 || 88% || 1,138,877 | ||
|- | |- | ||
! | !10 | ||
| 50 || 113 || 9 || | | 50 || 113 || 9 || 89% || 1,368,233 | ||
|- | |- | ||
! | !11 | ||
| 52 || 117 || 9 || | | 52 || 117 || 9 || 90% || 1,638,338 | ||
|- | |- | ||
! | !12 | ||
| 54 || 121 || 9 || | | 54 || 121 || 9 || 91% || 1,956,648 | ||
|- | |- | ||
! | !13 | ||
| 56 || 125 || 9 || | | 56 || 125 || 9 || 92% || 3,655,184 | ||
|- | |- | ||
! | !14 | ||
| 58 || 130 || | | 58 || 130 || 10 || 93% || 3,017,327 | ||
|- | |- | ||
! | !15 | ||
| 60 || 134 || | | 60 || 134 || 10 || 94% || 7,759,995 | ||
|- | |- | ||
! | !16 | ||
| 62 || 138 || 10 || | | 62 || 138 || 10 || 95% || 15,138,193 | ||
|- | |- | ||
! | !17 | ||
| 64 || 142 || 10 || | | 64 || 142 || 10 || 96% || 26,083,825 | ||
|- | |- | ||
! | !18 | ||
| 66 || 146 || 10 || | | 66 || 146 || 10 || 97% || 62,620,247 | ||
|- | |- | ||
! | !19 | ||
| 68 || 151 || 10 || | | 68 || 151 || 10 || 98% || 211,708,088 | ||
|- | |- | ||
! | !20 | ||
| 70 || 155 || 10 || | | 70 || 155 || 10 || 99% || {{n/a}} | ||
|- | |- | ||
! | !21 | ||
| | | 72 || || 10 || 100% || {{n/a}} | ||
|- | |- | ||
! | !22 | ||
| | | 74 || || 10 || 101% || {{n/a}} | ||
|- | |- | ||
! | !23 | ||
| | | 76 || || 10 || 102% || {{n/a}} | ||
|- | |- | ||
! | !24 | ||
| | | 78 || || 10 || 103% || {{n/a}} | ||
|- | |- | ||
! | !25 | ||
| | | 80 || || 11 || 104% || {{n/a}} | ||
|- | |- | ||
! | !26 | ||
| | | 82 || || 11 || 105% || {{n/a}} | ||
|- | |- | ||
! | !27 | ||
| | | 84 || || 11 || 106% || {{n/a}} | ||
|- | |- | ||
! | !28 | ||
| | | 86 || || 11 || 107% || {{n/a}} | ||
|- | |- | ||
! | !29 | ||
| | | 88 || || 11 || 108% || {{n/a}} | ||
|- | |- | ||
!30 | |||
| 90 || || 11 || 109% || {{n/a}} | |||
|} | |} | ||
Line 148: | Line 147: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|2.0.0}} | |||
* Now grants 1% increased projectile damage per 1% quality (was 0.5% per 1% quality). | |||
* Base Damage has been reduced from 90% to 80% at gem level 1. | |||
{{VersionHistoryRow|1.2.3}} | {{VersionHistoryRow|1.2.3}} | ||
*The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment. | *The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment. |
Revision as of 09:25, 10 August 2015
Template:Gem Infobox Tornado Shot is a ranged attack skill, firing a piercing shot that fires projectiles in all directions when it reaches a targeted location.
Skill Functions and Interactions
Subprojectiles: Upon reaching the targeted location, Tornado Shot's projectile explodes and fires three subprojectile arrows in random directions. No target can be hit by more than one subprojectile released in this manner.
Multiple projectiles: When Tornado Shot fires additional projectiles, such as when supported by Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles", the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by subprojectiles released by different parent projectiles. This makes Tornado Shot with additional projectiles particularly effective against single targets.
Mechanics analysis video
Gem level progression
Template:GemLevelTable |- !1 | 28 || 67 || 8 || 80% || 199,345 |- !2 | 31 || 73 || 8 || 81% || 285,815 |- !3 | 34 || 79 || 8 || 82% || 401,344 |- !4 | 37 || 85 || 8 || 83% || 554,379 |- !5 | 40 || 92 || 9 || 84% || 477,437 |- !6 | 42 || 96 || 9 || 85% || 583,786 |- !7 | 44 || 100 || 9 || 86% || 710,359 |- !8 | 46 || 104 || 9 || 87% || 1,355,511 |- !9 | 48 || 109 || 9 || 88% || 1,138,877 |- !10 | 50 || 113 || 9 || 89% || 1,368,233 |- !11 | 52 || 117 || 9 || 90% || 1,638,338 |- !12 | 54 || 121 || 9 || 91% || 1,956,648 |- !13 | 56 || 125 || 9 || 92% || 3,655,184 |- !14 | 58 || 130 || 10 || 93% || 3,017,327 |- !15 | 60 || 134 || 10 || 94% || 7,759,995 |- !16 | 62 || 138 || 10 || 95% || 15,138,193 |- !17 | 64 || 142 || 10 || 96% || 26,083,825 |- !18 | 66 || 146 || 10 || 97% || 62,620,247 |- !19 | 68 || 151 || 10 || 98% || 211,708,088 |- !20 | 70 || 155 || 10 || 99% || class="table-na" style="text-align: center; " | N/A |- !21 | 72 || || 10 || 100% || class="table-na" style="text-align: center; " | N/A |- !22 | 74 || || 10 || 101% || class="table-na" style="text-align: center; " | N/A |- !23 | 76 || || 10 || 102% || class="table-na" style="text-align: center; " | N/A |- !24 | 78 || || 10 || 103% || class="table-na" style="text-align: center; " | N/A |- !25 | 80 || || 11 || 104% || class="table-na" style="text-align: center; " | N/A |- !26 | 82 || || 11 || 105% || class="table-na" style="text-align: center; " | N/A |- !27 | 84 || || 11 || 106% || class="table-na" style="text-align: center; " | N/A |- !28 | 86 || || 11 || 107% || class="table-na" style="text-align: center; " | N/A |- !29 | 88 || || 11 || 108% || class="table-na" style="text-align: center; " | N/A |- !30 | 90 || || 11 || 109% || class="table-na" style="text-align: center; " | N/A |}
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
2.0.0 |
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1.2.3 |
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1.2.2 |
|
1.2.1 |
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1.2.0 |
|