Sweep: Difference between revisions

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>TheFrz
(Deleted useless information)
>TheMipchunk
(updated for 2.0.0 values)
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|cooldown_time=
|cooldown_time=
|cast_time=
|cast_time=
|radius=20
|radius=26
|critical_strike_chance=
|critical_strike_chance=
|damage_effectiveness=
|damage_effectiveness=
|quality=0.5% increased Area of Effect Radius
|quality=0.5% increased Area of Effect Radius
|mana_cost=9 to 13
|mana_cost=9 to 12
|required_level=12 to 70
|required_level=12
|description=Swings a two handed melee weapon in a circle, knocking back some monsters around the character.
|description=Swings a two handed melee weapon in a circle, knocking back some monsters around the character.
|modifier1=x% chance to Knock enemies Back on Hit
|modifier1=(30 to 39)% chance to Knock enemies Back on Hit
|modifier2=Deals x% of Base Damage
|modifier2=Deals (100 to 119)% of Base Damage
|modifier4=10% less Attack Speed
|modifier4=10% less Attack Speed
|modifier5=
|modifier5=
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:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Strength skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile website|accessdate=}}</ref>
:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Strength skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile website|accessdate=}}</ref>


'''Sweep''' deals damage to enemies in a full 360-degree circle around the player, and knocks some of them back. Requires a two-handed axe, two-handed mace, two-handed sword, or staff.  
'''Sweep''' deals damage to enemies in a full 360-degree circle around the player, and knocks some of them back. Requires a two-handed melee weapon.  


==Gem level progression==
==Gem level progression==
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! 20
! 20
| 70 || 155 || 12 || 119% || 39% || {{n/a}}
| 70 || 155 || 12 || 119% || 39% || {{n/a}}
|-
! 21
| 72 ||    || 12 || 120% || 40% || {{n/a}}
|-
! 22
| 74 ||    || 12 || 121% || 40% || {{n/a}}
|-
! 23
| 76 ||    || 12 || 122% || 41% || {{n/a}}
|-
! 24
| 78 ||    || 12 || 123% || 41% || {{n/a}}
|-
! 25
| 80 ||    || 13 || 124% || 42% || {{n/a}}
|-
! 26
| 82 ||    || 13 || 125% || 42% || {{n/a}}
|-
! 27
| 84 ||    || 13 || 126% || 43% || {{n/a}}
|-
! 28
| 86 ||    || 13 || 127% || 43% || {{n/a}}
|-
! 29
| 88 ||    || 13 || 128% || 44% || {{n/a}}
|-
! 30
| 90 ||    || 13 || 129% || 44% || {{n/a}}
|}
|}


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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
* Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.
* Now grants 0.5% increased area of effect radius per 1% of quality instead of increased attack speed.
* Base Damage has been increased from 85% to 100%.
* Now works with all two-handed melee weapons.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Damage effectiveness increased from 75% to 85%.
* Damage effectiveness increased from 75% to 85%.

Revision as of 10:24, 5 August 2015

Template:Gem Infobox

"Sometimes a good blade just isn't enough. With a mighty swing, a player wielding a staff, two-handed axe, two-handed sword, or mace smashes the skulls of many enemies surrounding them. The furious blow breaks armor and bone alike, even knocking foes back a substantial distance."
— Description on the official Path of Exile website[1]

Sweep deals damage to enemies in a full 360-degree circle around the player, and knocks some of them back. Requires a two-handed melee weapon.

Gem level progression

Template:GemLevelTable |- ! 1 | 12 || 33 || 9 || 100% || 30% || 15,429 |- ! 2 | 15 || 39 || 9 || 101% || 30% || 41,517 |- ! 3 | 19 || 48 || 9 || 102% || 31% || 81,983 |- ! 4 | 23 || 56 || 9 || 103% || 31% || 147,968 |- ! 5 | 27 || 64 || 9 || 104% || 32% || 250,557 |- ! 6 | 31 || 73 || 10 || 105% || 32% || 405,086 |- ! 7 | 35 || 81 || 10 || 106% || 33% || 447,718 |- ! 8 | 38 || 88 || 10 || 107% || 33% || 615,318 |- ! 9 | 41 || 94 || 10 || 108% || 34% || 834,639 |- ! 10 | 44 || 100 || 10 || 109% || 34% || 1,570,760 |- ! 11 | 47 || 106 || 10 || 110% || 35% || 1,633,987 |- ! 12 | 50 || 113 || 11 || 111% || 35% || 2,151,030 |- ! 13 | 53 || 119 || 11 || 112% || 36% || 2,812,189 |- ! 14 | 56 || 125 || 11 || 113% || 36% || 5,099,360 |- ! 15 | 59 || 132 || 11 || 114% || 37% || 9,400,731 |- ! 16 | 62 || 138 || 11 || 115% || 37% || 15,273,366 |- ! 17 | 64 || 142 || 12 || 116% || 38% || 26,286,582 |- ! 18 | 66 || 146 || 12 || 117% || 38% || 62,890,590 |- ! 19 | 68 || 151 || 12 || 118% || 39% || 212,046,017 |- ! 20 | 70 || 155 || 12 || 119% || 39% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 72 || || 12 || 120% || 40% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 || || 12 || 121% || 40% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 || || 12 || 122% || 41% || class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 || || 12 || 123% || 41% || class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 || || 13 || 124% || 42% || class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 || || 13 || 125% || 42% || class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 || || 13 || 126% || 43% || class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 || || 13 || 127% || 43% || class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 || || 13 || 128% || 44% || class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 || || 13 || 129% || 44% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Area of effect increased by 30% (from 20 to 26), and no longer knocks enemies back beyond the max radius.
  • Sweep is now affected by weapon speed, but has a Less Attack Speed modifier.
  • Now grants 0.5% increased area of effect radius per 1% of quality instead of increased attack speed.
  • Base Damage has been increased from 85% to 100%.
  • Now works with all two-handed melee weapons.
1.2.0
  • Damage effectiveness increased from 75% to 85%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.10
0.9.9
  • Reduced mana cost.
0.9.7
  • Normalised the balance so that there isn't such a large disparity.
  • Sweep now hits in a full circle again (rather than a 300 degree arc).
0.9.2
  • Increased the damage of Sweep.
  • Changed Sweep's quality bonus from knockback distance to increased attack speed.
  • Sweep is now affected by increased area of effect stats.
0.9.1
  • Reduced damage of Sweep at lower levels.

References

  1. Path of Exile. "Strength skills". Official Path of Exile website.