Scorching Ray: Difference between revisions
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* Scorching ray is not a projectile or an area skill.<ref name="Mechanics"/> | * Scorching ray is not a projectile or an area skill.<ref name="Mechanics"/> | ||
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==Alternate skill effects== | ==Alternate skill effects== | ||
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==Version history== | ==Version history== | ||
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* Scorching Ray has been added to the game. | * Scorching Ray has been added to the game. | ||
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Revision as of 10:08, 3 November 2016
[big data table thing goes here]
Scorching Ray is a channeled fire spell that fires a beam that inflicts burning damage to targets in front of you.
Skill functions and interactions
- While channeling Scorching Ray, the player has a reduced turning rate.
- Targets caught in the beam have a short burning and fire resistance reduction effect applied to them. The duration of the effect is refreshed while the target is in the beam. The longer a target is in the beam, the stronger the effects of the spell become.
- Scorching Ray is affected by spell damage, elemental damage, burning damage, duration, and cast speed modifiers.
- Cast speed affects the turn rate while channeling the spell and the frequency in which the effects of the spell are applied.
- It can be supported by Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem Support", but not Module Error: No skills found with q_where = skill.active_skill_name="Trap Support" or Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine Support".
- Scorching ray is not a projectile or an area skill.[1]
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Version history
Version | Changes |
---|---|
2.4.2 |
|
References
- ↑ Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.