Scorching Ray: Difference between revisions

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* Scorching ray is not a projectile or an area skill.<ref name="Mechanics"/>
* Scorching ray is not a projectile or an area skill.<ref name="Mechanics"/>


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==Version history==
==Version history==
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{{VersionHistoryRow|2.4.2}}
* Scorching Ray has been added to the game.
* Scorching Ray has been added to the game.
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Revision as of 10:08, 3 November 2016

[big data table thing goes here]

Scorching Ray is a channeled fire spell that fires a beam that inflicts burning damage to targets in front of you.

Skill functions and interactions

  • While channeling Scorching Ray, the player has a reduced turning rate.
  • Targets caught in the beam have a short burning and fire resistance reduction effect applied to them. The duration of the effect is refreshed while the target is in the beam. The longer a target is in the beam, the stronger the effects of the spell become.
  • Scorching Ray is affected by spell damage, elemental damage, burning damage, duration, and cast speed modifiers.
  • Cast speed affects the turn rate while channeling the spell and the frequency in which the effects of the spell are applied.
  • It can be supported by Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem Support", but not Module Error: No skills found with q_where = skill.active_skill_name="Trap Support" or Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine Support".
  • Scorching ray is not a projectile or an area skill.[1]


Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.


Version history

Version Changes
2.4.2
  • Scorching Ray has been added to the game.

References

  1. Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.