Ritual: Difference between revisions

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===Deferring===
===Deferring===
Rare items you don't have enough enough [[Tribute (Ritual League)|tribute]] for can be [[Deffer (Ritual League)|deferred]] for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred. If an item is deferred and shows back up, if you don't pay to defer it or take it, the next time you see it will raise in price, and then will disappear if not deferred or taken.
Rare items you don't have enough enough [[Tribute (Ritual League)|tribute]] for can be [[Deffer (Ritual League)|deferred]] for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred. If an item is deferred and shows back up, if you don't pay to defer it or take it, the next time you see it will raise in price, and then will disappear if not deferred or taken.
{{Navbox Ritual}}

Revision as of 07:58, 19 January 2021

This article describes new Path of Exile content released in version 3.13.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Rituals are a map event where several Ritual Altars appear.

After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute (Ritual League) at the ritual altar and pick from a list of various per-identified rares that cost favor.

Rituals have various buffs to enemies and environmental damage effects listed here

Ritual encounters

Infernal

Monsters do increased fire damage and can ignite, and meteors hit the ground that shoot out smaller fireballs that do damage randomly.

Suppressive

Monsters regenerate life. Smothering mist reduces health regeneration.

Violent

Monsters do increased physical damage and can cause bleeding. Pain totems pulse damaging waves.

Bitter

Monsters deal extra cold damage and can freeze. Ice beams rotate.

Ensconced

Monsters gain extra energy shield based on life. Altar restores monster energy shield.

Fluctuant

Monsters get increased lightning damage, and damaging lightning balls cross the screen.

Vaal

Items dropped by slain monsters are corrupted, Atziri's apparition protects the altar.

Ritual items

After completing the ritual either 1/3rd of 1/2 of the items in the ritual are shown to you, to show all the items you must complete all the ritual altars on the map

The type of items that can appear include

Deferring

Rare items you don't have enough enough tribute for can be deferred for a fraction of their price. This removes a portion of the items price, and makes it appear in rituals several maps later. It is currently undetermined how long it takes for deferred items to show back up. Items can be deferred unlimited times, but there is a unknown max to how many items can be deferred. If an item is deferred and shows back up, if you don't pay to defer it or take it, the next time you see it will raise in price, and then will disappear if not deferred or taken.