Righteous Fire: Difference between revisions
>RicochetSaw m (Grammar) |
>RicochetSaw m (1.0.2 dot changes) |
||
Line 110: | Line 110: | ||
{{VersionHistoryRow|1.0.2b}} | {{VersionHistoryRow|1.0.2b}} | ||
* The {{sl|Righteous Fire}} aura is now correctly tagged as area damage. | * The {{sl|Righteous Fire}} aura is now correctly tagged as area damage. | ||
{{VersionHistroyRow|1.0.2}} | |||
* Righteous fire no longer deals extra damage to players when using {{c|mod|x% increased Burning Damage}}. | |||
{{VersionHistoryRow|1.0.0}} | {{VersionHistoryRow|1.0.0}} | ||
* The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster. | * The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster. |
Revision as of 21:05, 14 December 2013
Skill Functions and Interactions
Life Degeneration Effect: While this skill is active, you will take fire degeneration damage. This damage can be mitigated with fire resistance. Enemies nearby will also take fire degeneration damage which can be mitigated with fire resistance. Righteous Fire will damage energy shield and keep it from regenerating while the skill is active. Keystones, passives, and item mods meant to avoid or block spell damage will not work on Righteous Fire's degeneration damage. Damage, [to both you and](changed with patch 1.0.2) enemies, can be increased with x% increased Burning Damage mods and passives. Characters with only 1 life due to Chaos Inoculation cannot inflict damage with Righteous Fire's degeneration because Righteous Fire will stop instantly upon activation.
The effect can be ended prematurely by any effect which removes burning, such as flasks with the "dousing" suffix.
Spell Damage: Righteous Fire provides a large bonus to spell damage during its effect. Note that this is More damage, meaning it is a multiplier to overall damage.
Passives: The burning effect that damages both the player and enemies is not affected by x% increased Spell Damage and x% increased Fire Damage. As of Patch 1.0.2 x% increased Burning Damage does not increase self-damage taken, but do increase damage to monsters.
Gem level progression
Template:GemLevelTable |- ! 1 | 19 || 21 || 30 || 40% || 81,983 |- ! 2 | 23 || 25 || 35 || 41% || 63,765 |- ! 3 | 25 || 26 || 38 || 42% || 135,415 |- ! 4 | 28 || 29 || 42 || 43% || 199,345 |- ! 5 | 31 || 32 || 46 || 44% || 285,815 |- ! 6 | 34 || 35 || 50 || 45% || 401,344 |- ! 7 | 37 || 37 || 54 || 46% || 554,379 |- ! 8 | 40 || 40 || 58 || 47% || 755,049 |- ! 9 | 43 || 43 || 62 || 48% || 1,016,533 |- ! 10 | 46 || 46 || 66 || 49% || 1,355,511 |- ! 11 | 49 || 48 || 70 || 50% || 1,791,769 |- ! 12 | 52 || 51 || 74 || 51% || 1,498,138 |- ! 13 | 54 || 53 || 76 || 52% || 1,790,934 |- ! 14 | 56 || 55 || 79 || 53% || 3,351,223 |- ! 15 | 58 || 57 || 82 || 54% || 9,922,564 |- ! 16 | 60 || 59 || 84 || 55% || 21,318,990 |- ! 17 | 62 || 60 || 87 || 56% || 50,639,372 |- ! 18 | 64 || 62 || 90 || 57% || 89,968,595 |- ! 19 | 66 || 64 || 92 || 58% || 146,938,899 |- ! 20 | 68 || 66 || 95 || 59% || class="table-na" style="text-align: center; " | N/A |}
Version history
Version | Changes |
---|---|
1.0.3 |
|
1.0.2b |
|
1.0.0 |
|
0.10.1c |
|
0.10.0g |
|
0.9.9d |
|
0.9.9 |
|