Range: Difference between revisions

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>Evil4Zerggin
>Raicss
(Reworked for the most part, moved some info to 'distance' page, removed redundant entries that are better presented on AoE page, expanded upon range-radius interaction, added info for DW interaction from own testing)
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The '''range''' of a [[skill]] or effect is the maximum distance it can influence anything from its point of origin.
The '''range''' of a [[skill]] or effect is the maximum distance it can influence anything from its point of origin.


[[Melee]] [[attack]]s typically have a relatively short range, while so-called "ranged" attacks and [[spell]]s can hit targets from much farther away. Attacks and spells with an [[area of effect]] also have a range, and affect everything within. The range of AoE skills and [[auras]] is often referred to as '''radius'''.
[[Melee]] [[attack]]s have a relatively short range, depending on weapon used, which can be extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.


The range of attacks and spells can be improved with certain [[passive skill]]s (as seen below) or you can increase your weapon range by using the unique amulet {{il|Daresso's Salute}}, unique axes {{il|Wideswing}} or {{il|Atziri's Disfavour}}, the unique one-handed sword {{il|Prismatic Eclipse}} or a [[Corrupted]] weapon that provides additional weapon range.
Range of melee attacks can be improved by taking [[Master of the Arena]] notable or socketing the {{il|Warlord's Reach}} jewel, as well as using {{il|Daresso's Salute}} amulet. Range bonuses  provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like {{il|Wideswing}} or {{il|Atziri's Disfavour}} are local and will extend the range only for the weapon they are located on, with the notable exception of {{il|Prismatic Eclipse}}, which offers a global bonus.
 
== Landmarks ==
 
* Hideout placeables are moved in increments of one unit.
* The tiles in Elreon's hideout are 12 units wide.


==Weapon Range==
==Weapon Range==
Line 26: Line 21:
* Unarmed: 4
* Unarmed: 4


==Skill Range==
==Dual Wielding==
 
When dual-wielding weapons with different range, all attacks will use the lower value except for {{sl|Cyclone}}, which will use the higher one.


Base Radius of Skills:<ref name="Mark1" />
==Attack Range and Area of Effect Radius==
{|class="wikitable sortable"
 
! Skill !! Radius !! Notes
Attack skills that create an AoE anchored on your character, like {{sl|Cleave}}, {{sl|Sweep}} or {{sl|Ground Slam}} are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on weapon range, namely {{sl|Cyclone}} and {{sl|Vengeance}}. Radius of skills that create an area of effect on the point of impact, like {{sl|Molten Strike}} or single target skills supported by {{sl|Melee Splash}} is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.
|-
| Auras || 36 || Level gives increased radius.
|-
| Curses || 22 || Level gives increased radius.
|-
| {{sl|Arc}} || 45 ||
|-
| {{sl|Arctic Breath}} || 12 ||
|-
| {{sl|Ball Lightning}} || 16 ||
|-
| {{sl|Cleave}} || 20 ||
|-
| {{sl|Cold Snap}} || 15 ||
|-
| {{sl|Cyclone}} || || Uses range of weapon, also measures from edge of player rather than centre, like melee attacks.
|-
| {{sl|Detonate Dead}} || 18 ||
|-
| {{sl|Discharge}} || 30 ||
|-
| {{sl|Enduring Cry}} || 60 ||
|-
| {{sl|Ethereal Knives}} || 60 || Estimated maximum possible range. Minimum possible range estimated to be 30. Modified by projectile speed.
|-
| {{sl|Explosive Arrow}} || 15 || Base radius at 1 charge. Each additional charge adds 2 base radius.
|-
| {{sl|Fire Trap}} || 15 ||
|-
| {{sl|Fireball}} || 8 || Base radius of explosion on impact.
|-
| {{sl|Firestorm}} || 18 || Base radius of storm. Base radius of individual explosions is 10.
|-
| {{sl|Freezing Pulse}} || 60 || Estimated range. Modified by projectile speed.
|-
| {{sl|Ground Slam}} || 35 ||
|-
| {{sl|Ice Nova}} || 30 ||
|-
| {{sl|Infernal Blow}} || 15 ||
|-
| {{sl|Leap Slam}} || 15 ||
|-
| {{sl|Lightning Arrow}} || 18 ||
|-
| {{sl|Lightning Warp}} || 16 ||
|-
| {{sl|Melee Splash}} || 14 ||
|-
| {{sl|Molten Shell}} || 15 ||
|-
| {{sl|Molten Strike}} || 20 || Maximum scatter distance of magma balls. Minimum scatter distance is 5, and the radius of explosions is 8.
|-
| {{sl|Poison Arrow}} || 20 || Base radius of cloud.
|-
| {{sl|Rain of Arrows}} || 24 ||
|-
| {{sl|Reave}} || 12 || Base radius. Each stack adds 2.4 base radius.
|-
| {{sl|Righteous Fire}} || 10 ||
|-
| {{sl|Shock Nova}} || 26 || Base outer radius. Base inner radius is 14.
|-
| {{sl|Shockwave Totem}} || 20 ||
|-
| {{sl|Spectral Throw}} || 50 || Estimated. Modified by the square of projectile speed.
|-
| {{sl|Storm Call}} || 16 ||
|-
| {{sl|Sweep}} || 26 ||
|}


==Passives==
==Passives==
There are [[passive skill]] nodes that grant bonuses to the range or radius of a skill.
===Range of melee skills===


{{passive table
{{passive table
|Master of the Arena
|Master of the Arena
}}
The [[Master of the Arena]] notable passive only affects attacks which use the base range like {{sl|Cyclone}}, not {{sl|Cleave}} or {{sl|Sweep}} for instance.
===Radius of area skills===
These passives effect the radius of [[area of effect]] skills.
{{passive table
|Area of Effect Radius
|Blast Radius
|Amplify
}}
===Radius of auras===
These passives effect the radius of [[auras]].
{{passive table
|Aura Area of Effect
|Leadership
}}
}}


==Theoretical Maximum Melee Weapon Range==
==Theoretical Maximum Melee Weapon Range==


The maximum range of a melee weapon, and by extention [[Cyclone]], would be achieved by taking the [[Master of the Arena]] and using 2 {{il|Prismatic Eclipse}}s with 3 white sockets and a +2 Weapon Range [[corruption|Corrupted]] each. This gives a maximum weapon range of 24 units.
The maximum default attack range with a melee weapon, achieved with [[Master of the Arena]], {{il|Warlord's Reach}} and {{il|Daresso's Salute}}, further corrupting two {{il|Prismatic Eclipse}} swords with three white sockets each would result in final value of 23, which would also be the default radius of {{sl|Cyclone}} used on that setup. The maximum possible range would be obtained by using {{sl|Frost Blades}} skill which adds another 14 units resulting in total range of 37.


==References==
==References==

Revision as of 12:17, 13 August 2015

The range of a skill or effect is the maximum distance it can influence anything from its point of origin.

Melee attacks have a relatively short range, depending on weapon used, which can be extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking Master of the Arena notable or socketing the Warlord's ReachWarlord's Reach
Crimson Jewel
Limited to: 110% increased Attack Damage
+0.2 metres to Melee Strike Range
A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
jewel, as well as using Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like WideswingWideswing
Poleaxe
Two Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon Range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
or Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
are local and will extend the range only for the weapon they are located on, with the notable exception of Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
, which offers a global bonus.

Weapon Range

Base Range of Weapons:[1]

  • Axe, One-Handed: 5
  • Axe, Two-Handed: 7
  • Claw: 5
  • Dagger: 5
  • Mace, One-Handed: 5
  • Mace, Two-Handed: 6
  • Sceptre: 5
  • Sword, One Handed: 6
  • Sword, Thrusting One-Handed: 7
  • Sword, Two Handed: 6
  • Staff: 6
  • Unarmed: 4

Dual Wielding

When dual-wielding weapons with different range, all attacks will use the lower value except for Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
, which will use the higher one.

Attack Range and Area of Effect Radius

Attack skills that create an AoE anchored on your character, like Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
or Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on weapon range, namely Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
and Vengeance. Radius of skills that create an area of effect on the point of impact, like Molten Strike or single target skills supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Passives

Template:Passive table

Theoretical Maximum Melee Weapon Range

The maximum default attack range with a melee weapon, achieved with Master of the Arena, Warlord's ReachWarlord's Reach
Crimson Jewel
Limited to: 110% increased Attack Damage
+0.2 metres to Melee Strike Range
A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
and Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
, further corrupting two Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
swords with three white sockets each would result in final value of 23, which would also be the default radius of Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
used on that setup. The maximum possible range would be obtained by using Frost Blades skill which adds another 14 units resulting in total range of 37.

References

  1. Posted by Mark_GGG in Mechanics Thread on October 30, 2013 7:39 PM