Immortal Call: Difference between revisions
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{{Gem Infobox | {{Gem Infobox | ||
|name=Immortal Call | |name=Immortal Call | ||
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Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for [[Molten Shell]]. | Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for [[Molten Shell]]. | ||
==Gem | ==Gem level progression== | ||
{{GemLevelTable | {{GemLevelTable | ||
| str = yes | | str = yes | ||
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==Version history== | |||
==Version | |||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
| align=center|[[Version 0.9.4|0.9.4]] || | | align=center|[[Version 0.9.4|0.9.4]] || |
Revision as of 06:21, 7 December 2013
Even with the added toughness granted from Endurance Charges, a combatant sometimes finds themselves facing impossible odds. This rare event makes flight a good option and sometimes it even merits the power of the Immortal Call. The legendary war cry channels all current Endurance into an invisible shield that shelters the player from all physical harm for a brief duration. Consuming more charges will extend the duration of the Immortal shield, giving plenty of time for escape or victory.
Skill Functions and Interactions
Duration: "Skill Duration" supports and passives will increase the duration of the invulnerability, as will buff/debuff duration passives. Gaining and expending more Endurance Charges will also drastically increase duration.
Immortal Call will not protect against elemental or chaos damage.
Over the duration, your physical damage reduction (armor) rating will jump to 100%. As such, this will apply to reflected damage as well as the absorption threshold calculation for Molten Shell.
Gem level progression
Template:GemLevelTable |- ! 1 | 24 || 58 || 20 || 0.40s || 118,383 |- ! 2 | 27 || 64 || 22 || 0.41s || 175,816 |- ! 3 | 30 || 71 || 24 || 0.42s || 254,061 |- ! 4 | 33 || 77 || 25 || 0.43s || 225,766 |- ! 5 | 35 || 81 || 27 || 0.44s || 447,718 |- ! 6 | 38 || 88 || 28 || 0.45s || 388,734 |- ! 7 | 40 || 92 || 29 || 0.46s || 755,049 |- ! 8 | 43 || 98 || 31 || 0.47s || 1,016,533 |- ! 9 | 46 || 104 || 32 || 0.48s || 860,401 |- ! 10 | 48 || 109 || 33 || 0.49s || 1,038,201 |- ! 11 | 50 || 113 || 34 || 0.50s || 1,248,678 |- ! 12 | 52 || 117 || 36 || 0.51s || 1,498,138 |- ! 13 | 54 || 121 || 37 || 0.52s || 1,790,934 |- ! 14 | 56 || 125 || 37 || 0.53s || 3,351,223 |- ! 15 | 58 || 130 || 38 || 0.54s || 9,900,250 |- ! 16 | 60 || 134 || 38 || 0.55s || 21,274,363 |- ! 17 | 62 || 138 || 39 || 0.56s || 50,550,118 |- ! 18 | 64 || 142 || 39 || 0.57s || 89,834,713 |- ! 19 | 66 || 146 || 40 || 0.58s || 146,782,704 |- ! 20 | 68 || 151 || 41 || 0.59s || class="table-na" style="text-align: center; " | N/A |- ! 21 | || || 42 || 0.60s || class="table-na" style="text-align: center; " | N/A |- ! 22 | || || 43 || 0.61s || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || 44 || 0.62s || class="table-na" style="text-align: center; " | N/A |- ! 24 | || || 45 || 0.63s || class="table-na" style="text-align: center; " | N/A |}
Version history
Version | Changes | 0.9.4 |
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0.9.3h |
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0.9.3g |
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0.9.3 |
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Lore
The symbol that appears above the character's head when Immortal Call is used is a Descry.